oh my bad, well I do think its nair anyway because of this. Nair is the only aerial that if you fast fall from a short hop (at the right time) you get no landing lag.
Hmmm, maybe. Well, you see, we saw this one thread in Brawl tactical Discussion about how people should quit using aerial dodge to gain character control after being hit by huge knock back and instead use a quick aerial as quickly as you can (followed by a jump if the hit was horizontal knock back). There was a video attached to this that showed the examples of how this worked. They were quite stunning... ZSS didn't die from Zelda's uncharged upsmash around 100% by neutral aerialing while dying from the same Upsmash at the same damage with d-air. Same thing with MK getting hit by a D-smash from fox at the 100% mark by using 1 dair and then immediately jumping to regain control. Because aerial dodging is slower than the aerial, they have less time to regain control of the character before they hit the blast zones. The thread talked about how people do use aerials but how people spammed them too much and don't jump after the first one, causing them to die because of lack of character control. From the looks of the video, he made the characters use their fastest aerial and have them immediately jump afterwards to regain this control.
If we can find which aerial is the fastest overall if done only in the air for Pit, we could raise Pit's survivability rate with this new finding.
I might be caught up a little too much (Wow, I used like 200 words....) but if this works, this could really help everyone in lessening the fear of being hit far back so much and allow us to still have the confidence to continue to attack at the opponent with mostly no fear at the 100% mark to gain control of the match using Pit's excellent combo-ing skills.
(Wow, 300 words now...)