SuperDoodleMan
Smash Ace
- Joined
- Jun 4, 2003
- Messages
- 792
Thank you all for waiting so patiently. Without further ado, here it is:
99 megs in size, 14:05 in length
Adventure on Rapidshare (download)
Adventure on YouTube (streaming)
Adventure on Google Video (streaming)
Adventure LIVE at White 3
With some amount of ado, here's the secret surprise:
Adventure Bundle
190 megs
It has:
Adventure
Adventure slomo (1/3 speed)
both trailers
deleted scenes
complete soundtrack
You may need to get winrar to open the file. You can get it at www.download.com
Radio Rockin' by Brisk and Fade, the song people won't quit asking me about.
Now that that's out of the way, welcome to the official Adventure movie topic. Adventure is intended to be a simulation of a near perfect Fox going through adventure mode with 1 stock on very hard, and taking no damage. If this interests you, please get the video and watch it before reading on, as there be spoilers ahead.
I'll gladly accept compliments or critisism, as long as it's well thought out. Much as I'd love to see this topic reach 10 pages with nothing but "you rock SDM!" it would be time consuming for people to read through it, and people other than me would only be wasting their time.
Since I know things happen pretty fast in this video, many people will be confused by some specific parts.
With that in mind, I'll answer any and all questions pertaining to specific parts of the movie, and update this post with all the answers in a timeline. Though I may regret it later, I'll answer even the dumbest questions and/or clarifications.
-----------YE TIMELINE O ANSWERS AND LITTLE KNOWN FACTS-----------
0:19
In order to have the NAME ENTRY as readily accessible as possible, I had only enough names in there to fill it up just right. What names, you ask? See for yourself.
0:22
I can alternate hitting B and A every frame, for 30 chars a second. The token stops on Marth because I hit start the frame after it selected Fox, and the token froze in place as the game began loading adventure mode.
1:26
The fastest way to do rapid Reflectors is to jump, then do it the 1st frame in the air. But there's a glitch where if you land on the 1st frame of the Reflector, it doesn't hit and skips some of the visual animation. When Fox is on a slope and jumps up the slope, but does an insta-shine, he lands on the first frame, though since he's doing the Reflector, there's no landing lag, and he can jump on frame 4 like always.
1:58
I was planning to continue shine comboing giant DK, but I noticed he used his 2nd jump. So I shined him the next frame and wavedashed to edgehog.
2:30
CPU Zelda has very good DI. Even if I shine her on the ground, she'll become airborne, and so repeated shines are ineffective. During the recording of this, I got frustrated by that and decided to let Zelda go up like she wanted.
5:05
One of the lasers from the Great Fox hits Fox's reflector and breaks it instantly. However, during shield break, you are completely invincible, and so Fox passes right through another laser blast. Notice Fox takes no damage and gets the Impervious bonus.
6:39
I didn't get hit because the car was far to the side. Fox runs down the middle of the track, but the cars don't have to.
7:39
When dashdancing, you're only in the "turn" animation for 1 frame before you go into the "dash" animation. After spending 1 frame dashing, you may turn back the other way. Thus you can (with AR or superhuman skillz) change direction 30 times a second. Because every other frame is removed in editing, you, the viewer, don't see Fox turning, you only see the dash frames, which change every single frame (30 FPS).
7:43
See 1:26 first. An almost imperceptible increase in the scrolling speed of the level causes Fox to no longer be able to land right away. I noticed this on the 1st frame of it happening, and just went to other parts of the level.
8:00
Because of the way the platforms line up, and the way the stage moves, wavedashing back over the border between them causes Fox to leave the ground for 2 frames, then land...in his waiting animation. Fox dashes briefly, jumps, and wavedashes backward across the border.
8:16
I did this in 2 seperate runs. I teetered on the edge a bit to have a specific frame I could easily make the transition from the ascent to the battle. This is also why I didn't make it scroll up at all, because it would always be at the same spot at the same time if left to the default scrolling. During testing, I was able to make it scroll to the very top before the Ice Climbers spawned. They never did.
9:45
Bowser is just out of range of the Firefox.
10:10
The maneuver I use to evade Giga Bowser's flames is none other than a good old fashioned roll.
10:59
"There's more" refers to just shooting the credits. And the congratulations montage. And the ending. And the end credits, too I suppose. The end of the fighting isn't the end of the Adventure experience.
--------FREQUENTLY ASKED QUESTIONS--------
Q: How did you do all that stuff?
A: Action Replay to slow the game down to single frames, and then editing to make it look like real time. Some things were thanks to my skill (with Fox in frame-by-frame timing), some were dumb luck. The debug guide on GameFaqs is very thorough, though it leaves out the signifigance of the Y + dpad down command in development mode.
Q: How long did it take to make this?
A: I made the original Adventure topic in mid-August of 2005, but some of that time was wasted due to technical difficulties and/or laziness. If I had to estimate how much time I spent actually working on it, I'd say around 2 weeks solid, though I could be way off.
Q: What codes did you use?
A: For the gameplay, just the debug code. It's very versatile. I used the Super Fox/Falco code to make Fox face forward in the victory montage (do Firefox into a wall at an angle).
Q: Will you do this with other characters?
A: Almost certainly not. If anyone else wants to, though, I'll be happy to offer advice.
Q: Then...what WILL you be doing?
A: The Wrath of Giga Bowser, which is out now.
Q: What about Adventure 2?
A: That is Nigzel's project, not mine. Go bug him, though an offer of help would be much better recieved.
99 megs in size, 14:05 in length
Adventure on Rapidshare (download)
Adventure on YouTube (streaming)
Adventure on Google Video (streaming)
Adventure LIVE at White 3
With some amount of ado, here's the secret surprise:
Adventure Bundle
190 megs
It has:
Adventure
Adventure slomo (1/3 speed)
both trailers
deleted scenes
complete soundtrack
You may need to get winrar to open the file. You can get it at www.download.com
Radio Rockin' by Brisk and Fade, the song people won't quit asking me about.
Now that that's out of the way, welcome to the official Adventure movie topic. Adventure is intended to be a simulation of a near perfect Fox going through adventure mode with 1 stock on very hard, and taking no damage. If this interests you, please get the video and watch it before reading on, as there be spoilers ahead.
I'll gladly accept compliments or critisism, as long as it's well thought out. Much as I'd love to see this topic reach 10 pages with nothing but "you rock SDM!" it would be time consuming for people to read through it, and people other than me would only be wasting their time.
Since I know things happen pretty fast in this video, many people will be confused by some specific parts.
With that in mind, I'll answer any and all questions pertaining to specific parts of the movie, and update this post with all the answers in a timeline. Though I may regret it later, I'll answer even the dumbest questions and/or clarifications.
-----------YE TIMELINE O ANSWERS AND LITTLE KNOWN FACTS-----------
0:19
In order to have the NAME ENTRY as readily accessible as possible, I had only enough names in there to fill it up just right. What names, you ask? See for yourself.
0:22
I can alternate hitting B and A every frame, for 30 chars a second. The token stops on Marth because I hit start the frame after it selected Fox, and the token froze in place as the game began loading adventure mode.
1:26
The fastest way to do rapid Reflectors is to jump, then do it the 1st frame in the air. But there's a glitch where if you land on the 1st frame of the Reflector, it doesn't hit and skips some of the visual animation. When Fox is on a slope and jumps up the slope, but does an insta-shine, he lands on the first frame, though since he's doing the Reflector, there's no landing lag, and he can jump on frame 4 like always.
1:58
I was planning to continue shine comboing giant DK, but I noticed he used his 2nd jump. So I shined him the next frame and wavedashed to edgehog.
2:30
CPU Zelda has very good DI. Even if I shine her on the ground, she'll become airborne, and so repeated shines are ineffective. During the recording of this, I got frustrated by that and decided to let Zelda go up like she wanted.
5:05
One of the lasers from the Great Fox hits Fox's reflector and breaks it instantly. However, during shield break, you are completely invincible, and so Fox passes right through another laser blast. Notice Fox takes no damage and gets the Impervious bonus.
6:39
I didn't get hit because the car was far to the side. Fox runs down the middle of the track, but the cars don't have to.
7:39
When dashdancing, you're only in the "turn" animation for 1 frame before you go into the "dash" animation. After spending 1 frame dashing, you may turn back the other way. Thus you can (with AR or superhuman skillz) change direction 30 times a second. Because every other frame is removed in editing, you, the viewer, don't see Fox turning, you only see the dash frames, which change every single frame (30 FPS).
7:43
See 1:26 first. An almost imperceptible increase in the scrolling speed of the level causes Fox to no longer be able to land right away. I noticed this on the 1st frame of it happening, and just went to other parts of the level.
8:00
Because of the way the platforms line up, and the way the stage moves, wavedashing back over the border between them causes Fox to leave the ground for 2 frames, then land...in his waiting animation. Fox dashes briefly, jumps, and wavedashes backward across the border.
8:16
I did this in 2 seperate runs. I teetered on the edge a bit to have a specific frame I could easily make the transition from the ascent to the battle. This is also why I didn't make it scroll up at all, because it would always be at the same spot at the same time if left to the default scrolling. During testing, I was able to make it scroll to the very top before the Ice Climbers spawned. They never did.
9:45
Bowser is just out of range of the Firefox.
10:10
The maneuver I use to evade Giga Bowser's flames is none other than a good old fashioned roll.
10:59
"There's more" refers to just shooting the credits. And the congratulations montage. And the ending. And the end credits, too I suppose. The end of the fighting isn't the end of the Adventure experience.
--------FREQUENTLY ASKED QUESTIONS--------
Q: How did you do all that stuff?
A: Action Replay to slow the game down to single frames, and then editing to make it look like real time. Some things were thanks to my skill (with Fox in frame-by-frame timing), some were dumb luck. The debug guide on GameFaqs is very thorough, though it leaves out the signifigance of the Y + dpad down command in development mode.
Q: How long did it take to make this?
A: I made the original Adventure topic in mid-August of 2005, but some of that time was wasted due to technical difficulties and/or laziness. If I had to estimate how much time I spent actually working on it, I'd say around 2 weeks solid, though I could be way off.
Q: What codes did you use?
A: For the gameplay, just the debug code. It's very versatile. I used the Super Fox/Falco code to make Fox face forward in the victory montage (do Firefox into a wall at an angle).
Q: Will you do this with other characters?
A: Almost certainly not. If anyone else wants to, though, I'll be happy to offer advice.
Q: Then...what WILL you be doing?
A: The Wrath of Giga Bowser, which is out now.
Q: What about Adventure 2?
A: That is Nigzel's project, not mine. Go bug him, though an offer of help would be much better recieved.