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Advancing the Desync Metagame

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
dash > shield cancel > shield drop > during 8 frame drop, tap back in the opposite direction > wait for desync > tap shield for popo > special with nana
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
yea cheese i do you need to chill out and stop being a bezzy when other ppl talk im over here trying to help out as a smasher and ur still being salty over my wifi win against u its not that serious its wifi get over it dang. i do know whats going on ive been working on this type of stuff way b4 i even came into these boards. So dont disrespect me cause no1 was disrespecting you at first.. If i didnt know what it was i wouldnt have said anything all americans do with desync is i wall and ice block like come on you got way more options then b and down b. I get the whole idea with dash dance into shield to nana ice block to chase.. I know that stuff but theres way more to it because these charaters are so complex. Just because i dnt reecord myself and go to major tourneys like you cause i got rugby and football practice dosnt mean im a bad player its just takes me less practice then you to get good.
looooooooooooooooooooooooooooooooool
some top quality **** right herr
<333

XDDDD

yo real talk

is english your 3rd language?
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
Note: This discussion is pre-frame data testing on the RIDSC, but I'm 99% sure it all holds true:

The Hylian Desync is a relatively known quantity now after the thread EA made. Read it so we're all on the same page. http://www.smashboards.com/showthread.php?t=287363 Also, watch the videos in this post: http://www.smashboards.com/showpost.php?p=11203351&postcount=13. The RIDSC is the ?? video only reversaled.

Now I wanted to do a brief discussion on the merits of doing a Hylian vs. RIDSC vs. DSC buffered turnaround.

In my mind, (feel free to disagree) the situations you would use the three are often interchangeable. They both act as an instant doubling back grab setup. The only notable difference between the two comes in terms of a trade off in frames for space.

The Hylian is done without shield drop which makes it 8 frames faster, but the RIDSC has a sliding action to it that makes the spacing a little safer.

However, if we look at it from a flow chart, you can see it's a steady progression of mixups that trade frames for spacing.

You have the buffered turnaround which can be done out of dash and run. This is fairly slow (compared to the other two being discussed), but much easier to perform. What your opponent does see however is a retreating run, followed by a shield cancel, followed by a bunch of flashing shields and dashing, which leads into a nana special.

If you condition them correctly, one of the responses that an opponent might make is to attempt to "jam" you while you attempt to pull off this desync. In that, they attempt to disrupt you by attacking the desync before you can pull off whatever setup . Which is where the RIDDSC comes in.

In this scenario, the opponent would see a retreating dash, a shield flash, and then a setup. The period of waiting for nana to dash is skipped.

However, if your opponent is then conditioned to avoid ground during every time you shield cancel, that's where the Hylian comes in. Since it's spaced much more tightly and skips the shield drop phase, it is an even further mixup along the flow chart.

So what your opponent would see in the context of a Hylian would be retreating dash, grab setup. In terms of input, blizzard is actually easier to do for a Hylian than it is in the RIDSC. Which is particular good since the tight spacing it requires is a good compliment to the limited range of blizzard compared to an IB.

That leaves you with 3 viable options to desync into a grab setup with each one being a deceptive look in the context of a DSC derived IC play style. This is something you can't really achieve out of the dash dance desync, nor a level of deception achievable by simply playing campy, in my opinion. This also doesn't compare some of the more defensive SND options out of DSC (i.e. DSC > SND > Nana Fsmash Charge ) that essentially cover all options out of retreat. It also doesn't factor in the merit of just simply not desyncing.
 
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