Lazee
Smash Apprentice
- Joined
- Jan 26, 2009
- Messages
- 168
I've been working on some new diddy tricks with bananas lately and I've figured out how to get consistant spikes in matches. This has helped me win sooo many more matches because if I get at least one early kill with a spike,it helps that that's at least 1 stock where they don't live til 150 lol.
And then I can play campy because it forces them to approach.this could potentially change a lot of matchup ratios because characters like snake and ddd get hit by this verrry easily.ok anyways there's @ least 2 set ups I can think of right now but with creativity I'm sure we can this of more.
The vids will be up when I remember my youtube password >.<
Setup 1-forced banana trip>dash attack>up tilt> dair
Video:
Description: this will work almost everytime simply because after the uptilt if they don't airdodge they are spiked,and if they airdodge too late they are spiked,which means its diddys job to buffer a jump and if u don't see the airdodge coming,you have a spike and/or an early edgehog kill.
Note: at very early percents,it is sometimes possible to hit with two uptilts,it is advised to take advantage of this because the higher percent before the spike,the less time they have to recover.
Spacing: you want to hit your oppenent with the beginning hitbox that keeps the opponent in the attack so you can buffer the up tilt while they are in hitstun and we have no lag.if u happen to get this around 0-8percent you can usually get two uptilts in.with heavys you always get 3 uptilts from 0-8% as well.
Combo potential:if you hit with the spike and they don't tech(they usually won't)fast fall>dtilt>jab>grab>fthrow> is a 58% combo on metaknight from 0,I'm not sure who else it works on but I'm sure it works on a lot of characters.
Video:
Setup 2- throw away from stage> peanut pop(uncharged)> dair
Video:
Description:this won't work everytime,but if you play someone who recovers high,or airdodges a lot,this is a great way to set up a spike.
Note:@ mid percent (60-70) after the throw offstage you can peanut pop and then throw a banana offstage which sets them up to be gimped bescause it forces them to HAVE to go to the only safe spot,whcih is where u go to hit them with a fair/bair stage spike/or dair for the spike.
I'm sure there's more set ups than this we just need to be creative,bananas give diddy so many options,we can practicly trip our opponent in the the exact spot we need to be to set spikes up,we should be the best character to spike with in the game! Let's face it,diddy can't kill well,but if we implement this into our metagame early kills will make diddy at least number 2 on the tier list! Even if u don't believe these work,at least give them a try so you can see how great these are.
And then I can play campy because it forces them to approach.this could potentially change a lot of matchup ratios because characters like snake and ddd get hit by this verrry easily.ok anyways there's @ least 2 set ups I can think of right now but with creativity I'm sure we can this of more.
The vids will be up when I remember my youtube password >.<
Setup 1-forced banana trip>dash attack>up tilt> dair
Video:
Description: this will work almost everytime simply because after the uptilt if they don't airdodge they are spiked,and if they airdodge too late they are spiked,which means its diddys job to buffer a jump and if u don't see the airdodge coming,you have a spike and/or an early edgehog kill.
Note: at very early percents,it is sometimes possible to hit with two uptilts,it is advised to take advantage of this because the higher percent before the spike,the less time they have to recover.
Spacing: you want to hit your oppenent with the beginning hitbox that keeps the opponent in the attack so you can buffer the up tilt while they are in hitstun and we have no lag.if u happen to get this around 0-8percent you can usually get two uptilts in.with heavys you always get 3 uptilts from 0-8% as well.
Combo potential:if you hit with the spike and they don't tech(they usually won't)fast fall>dtilt>jab>grab>fthrow> is a 58% combo on metaknight from 0,I'm not sure who else it works on but I'm sure it works on a lot of characters.
Video:
Setup 2- throw away from stage> peanut pop(uncharged)> dair
Video:
Description:this won't work everytime,but if you play someone who recovers high,or airdodges a lot,this is a great way to set up a spike.
Note:@ mid percent (60-70) after the throw offstage you can peanut pop and then throw a banana offstage which sets them up to be gimped bescause it forces them to HAVE to go to the only safe spot,whcih is where u go to hit them with a fair/bair stage spike/or dair for the spike.
I'm sure there's more set ups than this we just need to be creative,bananas give diddy so many options,we can practicly trip our opponent in the the exact spot we need to be to set spikes up,we should be the best character to spike with in the game! Let's face it,diddy can't kill well,but if we implement this into our metagame early kills will make diddy at least number 2 on the tier list! Even if u don't believe these work,at least give them a try so you can see how great these are.