Ademisk
Smash Champion
I've decided to do a compilation of Advance Techniques that work especially well for Ness. Hooray. Seriously, can anyone help me out by posting video for me? That'd be fantastic. I can send you the video through Brawl, I just need someone to capture it and put it on youtube or something. Thank you.
Pivot Smash -
COMPLETELY NEW INFO, SO GOOD.
This attack is very easy to do now that I've discovered something about it. The backwards movement is completely useless. All you have to do is press forward to go into an initial dash animation and then press forward, and F-smash at the same time, as soon as the initial dash would usually end. Simple as that. You'll go straight from the dash into a f-smash. You can also do this ANYTIME mid-dash by pressing forward and F-smash at the same time, though there's some lag. Yay!
B-Sticking -
It's also called Wavebouncing, but that's ********.
Basically, this requires a completely different control configuration to do perfectly. What you do is go into your control scheme for the Gamecube controller and change it the C-stick from Smash to Special.
To do the technique is very simple. If you are in the air, and moving a certain direction, you need to use a Special in the opposite direction. You can do this easiest with Ness's PK Fire. Let's say you jump into the air towards the right of the stage. If you then smash the C-stick to the Left, Ness's will PK Fire to the left, and move a significant distance in that direction. This is harder to do with up B and down B where you have to use your C-stick in a diagonal direction, and especially neutral B, which requires a specific angle, although you'll often accidentally do a neutral B instead of a Down B, so be careful.
While this IS possible without changing your C-stick to Special, it's also significantly more difficult(IE, you have to use PK Fire on the right, and then move your Control stick to the left before PK Fire starts in order to get it to work)
This takes away your C-stick for both aerials and smashes, so if you're really used to using those....I wouldn't do this.
Reverse Aerial Rush -
This one is probably the easiest of the three techniques listed so far. It's basically like pivot smashing in terms of how to pull it off. Basically, during a dash, let's say you're approaching someone and you want to do a bair instead of an fair. Well, to do that, you'd have to turn completely around, waste time, and tell the opponent EXACTLY what you're planning to do.
Instead, what you're going to do is, in the middle of the dash, you are going to quickly press the opposite direction you are currently dashing, and then jump, and immediately press forward again. So basically it'll be ----<J> where the ----- is your dash. This will put you in a position facing the opposite direction you were dashing, but your momentum will still be exactly the same. So you can dash at the enemy, and do a Reverse Aerial Rush(RAR) Bair.
Extremely useful for Ness, no? You can also pull off mindgames with this by turning it into a dair or uair instead of a bair.
Skid Mindgames -
When you're in the middle of a dash, and you try to turn around, you do that wierd skid animation and it keeps you from dashing for a second right? Well, I've found some fun stuff you can do out of that, that's just really fun. We'll start with the basics.
First off, this is the animation that allows you to do the RAR that I mentioned above. If you jump about of this animation, even though you were previously facing the other direction, you'll jump facing the opposite direction you were moving.
Now, if you don't want to jump in this situation, there's a few things you can do. First off, try this out for fun. As you're skidding, JUST as you start dashing again, use the C-stick to fsmash in the opposite direction you're now facing, the direction you were originally dashing. If you time it JUST right, you'll slide across the ground in the direction you were going to dash very slightly, and f-smash at the same time, kind of like a retreating F-smash. Unfortunately, the game won't allow you to f-smash forward, but the retreating one has mindgames of its own. You can actually do this with dsmash, upsmash, all tilts(although to do a forward tilt you need to press forward twice during this, or set your C-stick to attack)and even your jab. The F-smash is probably the most useful use of this though.
If you WANT to do a F-smash in the same direction you skid, you can stop the skid by doing something similiar to a pivot smash. Basically, as soon as you start skidding, you just have to press <>< at the speed required to do a dash dance, and then F-smash in any direction, as this will cancel out the skid into a dash dance instantly, and the dash dance will be cancelled into the F-smash. This is good for dealing with any issues which pop up, like an enemy who approached sooner and faster than expected, or a projectile.
Onto other uses of the skid, this one being one of my favorites, is the abiility to go directly from a skid into a new starting dash animation(like the one needed to do a pivot smash). Basically, as you're skidding, as soon as the skid ends, you want to press the same direction you were dashing before, the opposite of the direction you're facing now. As if you were standing still, you'll shoot off into your starting dash animation. And yes, you guessed you, you can use this out of a skid to do a pivot smash in that direction.
Think about it, you're running towards the enemy, and all of a sudden you skid. Of course the enemy thinks "He's turning around, he's vulnerable! I should attack now" When all of a sudden you turn around in an instant and there's a bat in his face. It's also very useful to do this into a dash attack, IE, dash right, skid left, and then immediately dash attack to the right. This is much safer and easier than doing a pivot smash, though probably not as powerful, depending on whether or not you're capable of following it up.
In addition, you can do consecutive skids, back and forth without going directly into a dash animation. This is extremely good for spacing attacks, and can be used to draw your enemy towards you. Since they can be used in ANY of the manners above, they can be extremely useful for baiting your enemy into an unseen attack. However, there is a MAJOR downside to this strategy, and that is....THAT IT IS EXTREMELY VULNERABLE TO TRIPPING. Yeah...be careful.
Pivot Smash -
COMPLETELY NEW INFO, SO GOOD.
This attack is very easy to do now that I've discovered something about it. The backwards movement is completely useless. All you have to do is press forward to go into an initial dash animation and then press forward, and F-smash at the same time, as soon as the initial dash would usually end. Simple as that. You'll go straight from the dash into a f-smash. You can also do this ANYTIME mid-dash by pressing forward and F-smash at the same time, though there's some lag. Yay!
B-Sticking -
It's also called Wavebouncing, but that's ********.
Basically, this requires a completely different control configuration to do perfectly. What you do is go into your control scheme for the Gamecube controller and change it the C-stick from Smash to Special.
To do the technique is very simple. If you are in the air, and moving a certain direction, you need to use a Special in the opposite direction. You can do this easiest with Ness's PK Fire. Let's say you jump into the air towards the right of the stage. If you then smash the C-stick to the Left, Ness's will PK Fire to the left, and move a significant distance in that direction. This is harder to do with up B and down B where you have to use your C-stick in a diagonal direction, and especially neutral B, which requires a specific angle, although you'll often accidentally do a neutral B instead of a Down B, so be careful.
While this IS possible without changing your C-stick to Special, it's also significantly more difficult(IE, you have to use PK Fire on the right, and then move your Control stick to the left before PK Fire starts in order to get it to work)
This takes away your C-stick for both aerials and smashes, so if you're really used to using those....I wouldn't do this.
Reverse Aerial Rush -
This one is probably the easiest of the three techniques listed so far. It's basically like pivot smashing in terms of how to pull it off. Basically, during a dash, let's say you're approaching someone and you want to do a bair instead of an fair. Well, to do that, you'd have to turn completely around, waste time, and tell the opponent EXACTLY what you're planning to do.
Instead, what you're going to do is, in the middle of the dash, you are going to quickly press the opposite direction you are currently dashing, and then jump, and immediately press forward again. So basically it'll be ----<J> where the ----- is your dash. This will put you in a position facing the opposite direction you were dashing, but your momentum will still be exactly the same. So you can dash at the enemy, and do a Reverse Aerial Rush(RAR) Bair.
Extremely useful for Ness, no? You can also pull off mindgames with this by turning it into a dair or uair instead of a bair.
Skid Mindgames -
When you're in the middle of a dash, and you try to turn around, you do that wierd skid animation and it keeps you from dashing for a second right? Well, I've found some fun stuff you can do out of that, that's just really fun. We'll start with the basics.
First off, this is the animation that allows you to do the RAR that I mentioned above. If you jump about of this animation, even though you were previously facing the other direction, you'll jump facing the opposite direction you were moving.
Now, if you don't want to jump in this situation, there's a few things you can do. First off, try this out for fun. As you're skidding, JUST as you start dashing again, use the C-stick to fsmash in the opposite direction you're now facing, the direction you were originally dashing. If you time it JUST right, you'll slide across the ground in the direction you were going to dash very slightly, and f-smash at the same time, kind of like a retreating F-smash. Unfortunately, the game won't allow you to f-smash forward, but the retreating one has mindgames of its own. You can actually do this with dsmash, upsmash, all tilts(although to do a forward tilt you need to press forward twice during this, or set your C-stick to attack)and even your jab. The F-smash is probably the most useful use of this though.
If you WANT to do a F-smash in the same direction you skid, you can stop the skid by doing something similiar to a pivot smash. Basically, as soon as you start skidding, you just have to press <>< at the speed required to do a dash dance, and then F-smash in any direction, as this will cancel out the skid into a dash dance instantly, and the dash dance will be cancelled into the F-smash. This is good for dealing with any issues which pop up, like an enemy who approached sooner and faster than expected, or a projectile.
Onto other uses of the skid, this one being one of my favorites, is the abiility to go directly from a skid into a new starting dash animation(like the one needed to do a pivot smash). Basically, as you're skidding, as soon as the skid ends, you want to press the same direction you were dashing before, the opposite of the direction you're facing now. As if you were standing still, you'll shoot off into your starting dash animation. And yes, you guessed you, you can use this out of a skid to do a pivot smash in that direction.
Think about it, you're running towards the enemy, and all of a sudden you skid. Of course the enemy thinks "He's turning around, he's vulnerable! I should attack now" When all of a sudden you turn around in an instant and there's a bat in his face. It's also very useful to do this into a dash attack, IE, dash right, skid left, and then immediately dash attack to the right. This is much safer and easier than doing a pivot smash, though probably not as powerful, depending on whether or not you're capable of following it up.
In addition, you can do consecutive skids, back and forth without going directly into a dash animation. This is extremely good for spacing attacks, and can be used to draw your enemy towards you. Since they can be used in ANY of the manners above, they can be extremely useful for baiting your enemy into an unseen attack. However, there is a MAJOR downside to this strategy, and that is....THAT IT IS EXTREMELY VULNERABLE TO TRIPPING. Yeah...be careful.