hizzlum
Smash Journeyman
Since King Dedede is a top tier character in this metagame and many tournament players and people here on smashboards main him, I am simply making a guide to help you win as Dedede against your opponent, utilizing a stage for the specific situation.
Note that this thread is primarily based on the notion that the readers play by the SBR Brawl ruleset and the stages I will talk about in this thread will be the starters, counter/starters, and counters. For more info go to http://www.smashboards.com/showthread.php?p=5097738 .
Also since this thread is about tournament play, I will have advice for the Top and High tier characters of the SBR Brawl tier list and may later give info on how to counterpick middle and low tier characters. For more info go to http://www.smashboards.com/showthread.php?t=192028.
As a little bonus to the thread, I will post what starter stages that are the best and worst for Dedede, as you need to play at a starter stage against all characters in tournament play in the first round and then I will discuss Counterpicks for each character.
As of right now, I am going to work from the top of the SBR tier list down, so post your Meta Knight counterpicking advice to contribute to this thread that will be updated at a daily basis. Also, Cuba is Death has helped me with each character to do this thread(He and Zelgadis are the two best DeDeDe's in northern California) so it accurately helps a Dedede in tournament play.
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META KNIGHT
Starters/Neutrals
BattleField: Worst
Final Destination: OK
Smashville: Good
Yoshi's Island: Best
Summary: Battlefield has those platforms that can let MK combo DDD easy while on FD MK will outspace/outcamp DDD. On Smashville MK cannot outspace/outcamp like he can on FD, so DDD's able to get in more % when both players are spacing. Yoshi's Island is probably your best starter in this match up because MK cannot fly under the stage to get back onto the ground, so you limit his amazing recovery and also it is very difficult for MK to do the reverse shuttle loop edgeguard on this stage, so MK has less options to get quick KO's on DDD. Unfortunately, none of the starter stages have low ceilings, but rather the same level of high ceilings, so it won't help your up tilt kills with DDD, but Yoshi's Island is the best you got of the starters, so pray that random hits it or at least smashville. Once again you wont pick the any of the starters stage, this is just the scenario's that would play out in tournament play if you played at one of these specific stages, because the first stage is always random, against a MK.
Counterpick Stages
Halberd: 1st choice
Coneria: 2nd choice
Summary: As you can see, these two stages are chosen for the fact that they both have low ceilings, so DDD's up tilt can kill MK at under 100%, when MK has to look for higher % against DDD if he wants a kill when the Dedede DI's. Halberd is your primary option because on Corneria you can get tornado'ed with the low ceiling, so its a double edge sword in that case and uneve floor with constant hazrds, so for safety reasons halberd would be the most reliable choice against MK.
Stages to Strike/Ban
Luigi's Mansion:1st and best choice
Summary: MK can tornado spam you on this stage like crazy because DDD has very few options to get past it with the floor above stopping him from jumping. Also the high ceiling and the pillars don't help your kill options. This is where noob MK's can easily beat good Dededes because of the ridiculously easy nado spam that can happen.
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SNAKE
Starters/Neutrals
BattleField: Bad
Final Destination: Best
Smashville: Good
Yoshi's Island: Worst
Summary: Battlefield's platforms can be abused by snake's range on his utilt and usmash, along with nades, C4 and his other high knockback projectiles, which are problems for DDD's fat body. Also the stage is small, so you won't get in as much CG's. FD is simply the best cuz you can get so many CG's on it and Snake won't thrive if he nade camps while you get a lot of % on each CG and snake can be dtilted at the end of the CG. Smashville is good against a campy snake but you get less CG's in and the moving platform is c4 kills for snake. Yoshi's Island is the worst of all the starters mainly cuz the platform really does benefit snakes mine/nade/c4 metagame against big fat DDD. Also uneven floors and break cg's and you can dtilt at the end of a cg of the edge on this stage, which is why BF places better on this list. So you gotta pray you get FD and smashville on the random.
Counterpick Stages
Halberd: 1st Choice
Delphno Plaza: 2nd Choice
Pokemon Stadium 1: 3rd Choice
Summary: Halberd is good because at the end of the stage when the stage is actually on the ship, a part of the edge slightly goes up, allowing DDD to CG snake infinitely(Found by Cuba is death and Zelgadis) and the low ceiling just helps get a utilt kill after the infinite CG. Also moving stages are bad for snake because he does not gain his up-b after being grabbed so you can make him C4 himself to recover if he tries to go through the stage or he may just fall to his death. Delphino also has the moving stage and there is also walkoff blastzones, which are easy kills for DDD. PS1 is your third choice because of the long stage and 2/5 of the transformations have walls that you can get more than 100% CG on them if you CG them for the whole transformation, also its got a weird edge that could gimp him or let you pull off an easy stage spike.
Stages to Strike/Ban
Lylat Cruise: 1st choice
Summary: Lylat is bad for the same reason as yoshi's story: platforms and uneven floors wont help DDD win this match, there not much more to it.
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MR. GAME AND WATCH
Starters/Neutrals
BattleField: Worst
Final Destination: Best
Smashville: Good
Yoshi's Island: Bad
Summary: BF's platform are great for G&W's dair that can hit DDD's big body and yoshi's platform is not much of an improvement, and the nair glitch G&W can perform on the right side of yoshi's is easy % for him, along with the fact that he can "ride" this stage like characters in melee could. Smashville is small which is good for G&W's pressure game, but its just much better than yoshi's and BF. On FD you have the ability to run away from bair and nairs so you haltG&W pressure game and he cant rack up % like he normally can.
Counterpick Stages
Delphino Plaza: Tied for 1st choice
Frigate Orpheon: Tied for 1st choice
Summary: Delphino gives DDD the ability to abuse the floating part of the stage with his aerials while in frigate the right side of the stage means you can predict G&W recovery, and he will probably go on the lift, you you can get a hit there. Low ceilings are not so good in the match-up because of G&W's great vertical kill power with his u/dsmash which would pose as much if not greater threat than DDD's utilts.
Stages to Strike/Ban
Battlefield: 1st Choice
Castle Siege: 2nd Choice
Summary: The platforms on BF are too much of a problem to be overlooked, but one the good side you have a better chance of landing FD or smashville on the random starter. Also Castle siege has the statues that extand G&W bair range and the placing of the platforms does not help.
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Note that this thread is primarily based on the notion that the readers play by the SBR Brawl ruleset and the stages I will talk about in this thread will be the starters, counter/starters, and counters. For more info go to http://www.smashboards.com/showthread.php?p=5097738 .
Also since this thread is about tournament play, I will have advice for the Top and High tier characters of the SBR Brawl tier list and may later give info on how to counterpick middle and low tier characters. For more info go to http://www.smashboards.com/showthread.php?t=192028.
As a little bonus to the thread, I will post what starter stages that are the best and worst for Dedede, as you need to play at a starter stage against all characters in tournament play in the first round and then I will discuss Counterpicks for each character.
As of right now, I am going to work from the top of the SBR tier list down, so post your Meta Knight counterpicking advice to contribute to this thread that will be updated at a daily basis. Also, Cuba is Death has helped me with each character to do this thread(He and Zelgadis are the two best DeDeDe's in northern California) so it accurately helps a Dedede in tournament play.
-----------------------------------------------------------------------------------------------------------------------------------
META KNIGHT
Starters/Neutrals
BattleField: Worst
Final Destination: OK
Smashville: Good
Yoshi's Island: Best
Summary: Battlefield has those platforms that can let MK combo DDD easy while on FD MK will outspace/outcamp DDD. On Smashville MK cannot outspace/outcamp like he can on FD, so DDD's able to get in more % when both players are spacing. Yoshi's Island is probably your best starter in this match up because MK cannot fly under the stage to get back onto the ground, so you limit his amazing recovery and also it is very difficult for MK to do the reverse shuttle loop edgeguard on this stage, so MK has less options to get quick KO's on DDD. Unfortunately, none of the starter stages have low ceilings, but rather the same level of high ceilings, so it won't help your up tilt kills with DDD, but Yoshi's Island is the best you got of the starters, so pray that random hits it or at least smashville. Once again you wont pick the any of the starters stage, this is just the scenario's that would play out in tournament play if you played at one of these specific stages, because the first stage is always random, against a MK.
Counterpick Stages
Halberd: 1st choice
Coneria: 2nd choice
Summary: As you can see, these two stages are chosen for the fact that they both have low ceilings, so DDD's up tilt can kill MK at under 100%, when MK has to look for higher % against DDD if he wants a kill when the Dedede DI's. Halberd is your primary option because on Corneria you can get tornado'ed with the low ceiling, so its a double edge sword in that case and uneve floor with constant hazrds, so for safety reasons halberd would be the most reliable choice against MK.
Stages to Strike/Ban
Luigi's Mansion:1st and best choice
Summary: MK can tornado spam you on this stage like crazy because DDD has very few options to get past it with the floor above stopping him from jumping. Also the high ceiling and the pillars don't help your kill options. This is where noob MK's can easily beat good Dededes because of the ridiculously easy nado spam that can happen.
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SNAKE
Starters/Neutrals
BattleField: Bad
Final Destination: Best
Smashville: Good
Yoshi's Island: Worst
Summary: Battlefield's platforms can be abused by snake's range on his utilt and usmash, along with nades, C4 and his other high knockback projectiles, which are problems for DDD's fat body. Also the stage is small, so you won't get in as much CG's. FD is simply the best cuz you can get so many CG's on it and Snake won't thrive if he nade camps while you get a lot of % on each CG and snake can be dtilted at the end of the CG. Smashville is good against a campy snake but you get less CG's in and the moving platform is c4 kills for snake. Yoshi's Island is the worst of all the starters mainly cuz the platform really does benefit snakes mine/nade/c4 metagame against big fat DDD. Also uneven floors and break cg's and you can dtilt at the end of a cg of the edge on this stage, which is why BF places better on this list. So you gotta pray you get FD and smashville on the random.
Counterpick Stages
Halberd: 1st Choice
Delphno Plaza: 2nd Choice
Pokemon Stadium 1: 3rd Choice
Summary: Halberd is good because at the end of the stage when the stage is actually on the ship, a part of the edge slightly goes up, allowing DDD to CG snake infinitely(Found by Cuba is death and Zelgadis) and the low ceiling just helps get a utilt kill after the infinite CG. Also moving stages are bad for snake because he does not gain his up-b after being grabbed so you can make him C4 himself to recover if he tries to go through the stage or he may just fall to his death. Delphino also has the moving stage and there is also walkoff blastzones, which are easy kills for DDD. PS1 is your third choice because of the long stage and 2/5 of the transformations have walls that you can get more than 100% CG on them if you CG them for the whole transformation, also its got a weird edge that could gimp him or let you pull off an easy stage spike.
Stages to Strike/Ban
Lylat Cruise: 1st choice
Summary: Lylat is bad for the same reason as yoshi's story: platforms and uneven floors wont help DDD win this match, there not much more to it.
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MR. GAME AND WATCH
Starters/Neutrals
BattleField: Worst
Final Destination: Best
Smashville: Good
Yoshi's Island: Bad
Summary: BF's platform are great for G&W's dair that can hit DDD's big body and yoshi's platform is not much of an improvement, and the nair glitch G&W can perform on the right side of yoshi's is easy % for him, along with the fact that he can "ride" this stage like characters in melee could. Smashville is small which is good for G&W's pressure game, but its just much better than yoshi's and BF. On FD you have the ability to run away from bair and nairs so you haltG&W pressure game and he cant rack up % like he normally can.
Counterpick Stages
Delphino Plaza: Tied for 1st choice
Frigate Orpheon: Tied for 1st choice
Summary: Delphino gives DDD the ability to abuse the floating part of the stage with his aerials while in frigate the right side of the stage means you can predict G&W recovery, and he will probably go on the lift, you you can get a hit there. Low ceilings are not so good in the match-up because of G&W's great vertical kill power with his u/dsmash which would pose as much if not greater threat than DDD's utilts.
Stages to Strike/Ban
Battlefield: 1st Choice
Castle Siege: 2nd Choice
Summary: The platforms on BF are too much of a problem to be overlooked, but one the good side you have a better chance of landing FD or smashville on the random starter. Also Castle siege has the statues that extand G&W bair range and the placing of the platforms does not help.
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