Maybe I'm the idiot and this tech is easy and everyone does it, or maybe no one gets what I'm saying. I'll say the inputs. running right. hit left and jump almost immediately. make sure you have momentum to the right, so it looks like a normal short hop to the right. At this point, if you hit b, you'll shoot a peanut to the LEFT, even though you are facing RIGHT in mid air. But instead of shooting a peanut to the left, you are going to peanut cancel to the right. It'll look like you run, short hop to the right, then bounce back to where you jumped.
And Vega4. I AM trying to gimp him. And I'm exceptionally well at it. Its a little hard to gimp falco when he still has his second jump and he's within range of phantasming back on the stage. I weigh the chance of me gimping him witht he chance to deal damage. Most of the time I can limit two of his options while still positioning myself to deal damage. Two options as in if he picks two ways to recover, I will gimp him. If you notice, he reacts to what I'm doing and only recovers into the best option. Most of the time...
If he gets back to the stage without taking any damage, then either I messed up or he got really lucky. Oh, and I wanted to post matches that were close. I have a ton of matches against him where its just not interesting because I gimp him. Don't judge my play style on two of my 100,000 matches.