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About Them There Air-dodges...

How do you feel about the Brawl air-dodges returning?

  • I like that the Brawl system is returning, I preferred it.

    Votes: 38 30.4%
  • I'm fine with the Brawl system returning, but I preferred Melee's system.

    Votes: 21 16.8%
  • I don't like that it's coming back, I preferred Melee's system.

    Votes: 23 18.4%
  • I'm pretty indifferent about it. Never had a true preference one way or the other.

    Votes: 38 30.4%
  • Other opinion.

    Votes: 5 4.0%

  • Total voters
    125

DaDavid

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While I know all things are subject to change, I personally can't see Sakurai giving us the Melee air-dodge system back. This of course would mean no using air-dodges as recovery options and no wave-dashing, so how do you all feel about that?

Personally I much preferred the Brawl system in the first place, so I'm glad to see it coming back.
 

EverythingSmash

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We have plenty of buttons now on the pro controller, I wouldn't mind if the brawl and melee air dodges were both included in the game. And both had their own dedicated button. That way the Brawl, and Melee fans would be happy.Although, unlikely that would be the way I would set it up.
 

DaDavid

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We have plenty of buttons now on the pro controller, I wouldn't mind if the brawl and melee air dodges were both included in the game. And both had their own dedicated button. That way the Brawl, and Melee fans would be happy.Although, unlikely that would be the way I would set it up.
Maybe it was from you, but yeah, I've heard this idea somewhere before. I'd honestly like it a lot since it'd be possible to use the Melee airdodge in order to recover and run the risk of helpless state or use it purely defensively and just have to worry about timing the dodge.

More options more better if you ask me =P
 

Pazzo.

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Hey, I'm good with Brawl's airdodging. All the Melee fans already got dash-dancing back.
 

mimgrim

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Hey, I'm good with Brawl's airdodging. All the Melee fans already got dash-dancing back.
This statement is so inaccurate it isn't even funny.

Dash Dancing was in Brawl as well. It was just useless in Brawl. We have no idea how useful it will be in this game.

Sheesh. Sometime the idiotic things people posts.
 

Curious Villager

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I don't really have much of a preference for either I guess.

Although Melee's air dodge was pretty useful to give the likes of Yoshi and Jigglypuff some extra recovery.
 

DakotaBonez

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I came here hoping for a fight between melee elitists and brawl supporters!
The overall indifference in this thread is kind of a bummer.
Its hard to debate about a games mechanics after that epic little mac reveal, especially after seeing Miss Fit's beautiful air dodge.
 

DaDavid

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I came here hoping for a fight between melee elitists and brawl supporters!
The overall indifference in this thread is kind of a bummer.
Its hard to debate about a games mechanics after that epic little mac reveal, especially after seeing Miss Fit's beautiful air dodge.
You call it a bummer I call it a great breathe of fresh air after spending the first 6 or so months of pre-release speculation over on GFAQS...
 
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It would be cook if they made it a directional air dodge that you can only use once, but you wouldn't free fall, you just wouldn't be able to jump or up B. Kinda how Sonic and Snakes Up B works in Brawl.
 

KokiriKory

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I much much prefer Brawl's air dodges. Melee's killed your options, brawl allowed you to follow through if you had enough air time.

One might argue that melee allowed you to redirect, but more often than not it personally left me out in the open.
 
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I didn't care about wavedashing or anything like that, but after playing project M I realized that Melee airdoging was pretty great for one reason: going helpless after dodging makes air dodging a risk. Do you dodge this punch and risk being open, or try to counter? Is the item worth grabbing out of the air, or will falling leave you too open? Again, I don't care about wavedashing (though I do empathize with people who do) but taking out the helpless animation after a dodge really took out a lot of strategy.
 

BridgesWithTurtles

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Much prefer Melee's system, not necessarily because of wave-dashing, but because it's yet another mobility option that Brawl got rid of. Being able to jolt in any direction while in the air quickly and fluidly was a great option to have, and the fact that it left the player helpless made it a more tactical tool, and less braindead in use and allowing for less floaty, aerial combat. Based off of what we've seen in gameplay so far, SSB4's airdodge seems to have more end lag to it than Brawl's, making it more appealing to me, since it probably won't be so overly exploited in a single instance of air time.

In short, I prefer the Melee system because I like having mobility options and because it requires more commitment to an action, but I'm fine with the Brawl airdodge if they tweak it to be more strategic and work in tandem with other gameplay improvements, such as increased gravity and more balanced DI.
 

mygamecube

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Doesn't really matter to me. A dodge is a dodge. I dodged in Melee just fine and I dodged in Brawl just fine.
 

Baskerville

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I'd much rather have it be a mix of both. Having Melee's directional influence but you're not in a free fall state after it like in Brawl.
 

Graydient

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I don't really see why Melee's air dodge implies wavedashing having to return, since all you have to do is remove the momentum slide.

In Melee, if you wavedash but use an air grapple/hookshot inbetween, you actually don't slide.
 

Hong

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I prefer not having air dodges at all. SSB64 for life!
 

SmashChu

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It's better that it doesn't come back. Melee's airdodge didn't give you a lot of defensive options. Brawl's was an improvement. Beyond that, make the amount of time between dodging a tad bit longer and everyone should be happy.
 

Mysteltainn

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Although I was tempted to say Melee's simply because it helped Yoshi, as some others have pointed out, I'll have to go with Brawl's air-dodges. I just liked having more options once I used it. I don't think its return will be as bad as people seem to think it will be in Sm4sh. I think with the increased speed of the game mixed with heavier falling will take that float-happy camp-esque play-style out of the game that people disliked about Brawl.
 
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MechaWave

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Brawl has a lot of its own problems. Air dodging was not a problem in that game, but in conjunction with a few other changes, it made the game very defensive. I don't think it'll be a problem in the upcoming game.

That said, we still don't know 100% if it's completely a Brawl air dodge. Maybe you don't go helpless, but you can only use on air dodge per air time, or something like that. We'll see.
 

Remzi

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This statement is so inaccurate it isn't even funny.

Dash Dancing was in Brawl as well. It was just useless in Brawl. We have no idea how useful it will be in this game.

Sheesh. Sometime the idiotic things people posts.
Real dash dancing was in brawl, just most players didn't bother to learn it. That really bothered me about brawl players, so many complaints that various Melee ATs weren't back, yet they were too lazy to learn the ones that were right in front of them. Even in top level play, use of pivots were scarce at BEST.
 

mimgrim

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Real dash dancing was in brawl, just most players didn't bother to learn it. That really bothered me about brawl players, so many complaints that various Melee ATs weren't back, yet they were too lazy to learn the ones that were right in front of them. Even in top level play, use of pivots were scarce at BEST.
Dash Dancing is on frame one and coupled on top of tripping is a useless mechanic. It doesn't do anything useful or worthwhile for you, it is useless to learn.
 

Remzi

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Dash Dancing is on frame one and coupled on top of tripping is a useless mechanic. It doesn't do anything useful or worthwhile for you, it is useless to learn.
I'm not talking about just mashing the analog in alternating directions and calling it a dash dance, lmao. I'm talking about chaining pivot dashes. First thing shown in this video here: https://www.youtube.com/watch?v=D9eYjgR9g1o

Myself and a few other players routinely had great success using this, yet most players never bothered to learn it because it was technically demanding.
 
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mimgrim

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I'm not talking about just mashing the analog in alternating directions and calling it a dash dance, lmao. I'm talking about chaining pivot dashes. First thing shown in this video here: https://www.youtube.com/watch?v=D9eYjgR9g1o

Myself and a few other players routinely had great success using this, yet most players never bothered to learn it because it was technically demanding.
Pivot Dashes are different from Dash Dancing, at least to me, and do have more use. Just hard to get down. >_>
 

DaDavid

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What if it was like Brawl but you also get one directional dodge?
So no free fall if you just dodge but if you perform a directional dodge you go into free fall? Or no free fall from dodging ever, but you can only do one directional dodge every time you're in the air?
 

smashbro29

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So no free fall if you just dodge but if you perform a directional dodge you go into free fall? Or no free fall from dodging ever, but you can only do one directional dodge every time you're in the air?
So picture this.

Mario double jumps, and gets one directional dodge and as many stationary dodges as Brawl, which are replenished when he takes a hit, grabs the ledge or the ground. No options lost, people still get as many dodges as they want.
 

Pazzo.

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This statement is smisinterpretccurate it isn't even funny.

Dash Dancing was in Brawl as well. It was
I agree. People do truly post stupid things. However my friend, you misin
This statement is so inaccurate it isn't even funny.

Dash Dancing was in Brawl as well. It was just useless in Brawl. We have no idea how useful it will be in this game.

Sheesh. Sometime the idiotic things people posts.
I agree, people do say the stupidest things. However, my friend, you misinterpreted me. I understand that Brawl has dash-dancing, but due to tripping, it's useless, as you've said.

There's no need to take what I said and call it dumb.

But I'll be more clear in the future. I don't know who you are in real life, but I feel sorry for you if you have to take somewhat vague statements and call them stupid in order for you to feel good about yourself.
 

mimgrim

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I agree, people do say the stupidest things. However, my friend, you misinterpreted me. I understand that Brawl has dash-dancing, but due to tripping, it's useless, as you've said.

There's no need to take what I said and call it dumb.

But I'll be more clear in the future. I don't know who you are in real life, but I feel sorry for you if you have to take somewhat vague statements and call them stupid in order for you to feel good about yourself.
Your first post is still inaccurate and idiotic, even with that explanation.

All because of

All the Melee fans already got dash-dancing back.
That statement is just so ugh. We don't even know how useful Dash Dancing will even be. Tripping isn't the only reason Dash Dancing is useless in Brawl either.
 

Pazzo.

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Your first post is still inaccurate and idiotic, even with that explanation.

All because of



That statement is just so ugh. We don't even know how useful Dash Dancing will even be. Tripping isn't the only reason Dash Dancing is useless in Brawl either.
1-miles-shrug.gif


Dash-dancing in Brawl = Bad.
Dash-Dancing in Melee = Useful.

That's all I said Bro.
 

mimgrim

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View attachment 8601

Dash-dancing in Brawl = Bad.
Dash-Dancing in Melee = Useful.

That's all I said Bro.
That is not all you said.

Hey, I'm good with Brawl's airdodging. All the Melee fans already got dash-dancing back.
I really don't get how you don't see it.

You're basically saying, in that first post anyway, that because Dash Dancing is in something a mechanic from Brawl should be in, which is total bull****. When it is a mechanic that was in both Melee and Brawl, albeit useless in one but still there nonetheless. You may not have meant it that way but it was most certainly worded that way.

I still stand by what I said, that post inaccurate and idiotic. Now I'm not necessarily calling you an idiot (which you are anyway but so is everyone else in the world, including myself ;D), I'm calling what you said there idiotic, which it most definitely is.
 
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Fenrir VII

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I still think that a hybrid airdodge be nice..

Meaning, make it act like a momentum effect, where a neutral dodge acts like Brawl and have no effect on your momentum, but a directional input will force you in a direction like Melee.

Technically, this may still be in the game, but I'm not hopeful.
 

Arrow (Kyle)

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Melee's System, I don't like the brawl mechanic of "AIR DODGE AIR DODGE AIR DODGE AIR DODGE, Jump, AIR DODGE AIR DODGE, AIR DODGE STALL WIN GG"
 

DaDavid

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Melee's System, I don't like the brawl mechanic of "AIR DODGE AIR DODGE AIR DODGE AIR DODGE, Jump, AIR DODGE AIR DODGE, AIR DODGE STALL WIN GG"
That's really only an issue because of the entirety of Brawl's gameplay.

Make changes to the rest of the game and the dodge works fine.
 
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