While archiving the Smash DOJO, I stumbled upon something strange. When I started to save the most recent videos, I found out that the videos were stored on another server, the Japanese Nintendo site, in a sub-domain specially created for data. After I downloaded the Flash 8 versions, I then found out that the Flash movie still directed to this server for the movie files instead of the relative location. So, I then decided to decompile it, redirect it back to the relative path and recompile it.
When I started with the codec movies, I assumed they used the same size as the video used in the "Snake joins the Brawl!" update. However, I soon found out that this wasn't the case.
In fact, the videos don't use the normally used 4:3 ratio, but they also don't use the wide screen 16:9 ratio. You can see in the following image where the movie is loaded. I have colored the loading box green. In normal cases, this box is just empty and transparent.
Note that even though the size of the box normally doesn't make a difference, Nintendo used an adjusted script so that the size does define the scale. This is how the movie is actually scaled.
This got me to thinking. What if this codec intermission doesn't get played before the stage, but also doesn't interrupt the game? What if this codec message gets displayed below or above the scene, just like the special taunt from Fox and Falco, or the Pokémon Trainer's Final Smash caption? This has been suggested before, but now I think we have a small hint at that.
It's not solid evidence or proof, but we can assume that it may work like this.
When I started with the codec movies, I assumed they used the same size as the video used in the "Snake joins the Brawl!" update. However, I soon found out that this wasn't the case.
In fact, the videos don't use the normally used 4:3 ratio, but they also don't use the wide screen 16:9 ratio. You can see in the following image where the movie is loaded. I have colored the loading box green. In normal cases, this box is just empty and transparent.
![](http://www.multiverseworks.com/garycxjkrandomstuff/codecloader.png)
Note that even though the size of the box normally doesn't make a difference, Nintendo used an adjusted script so that the size does define the scale. This is how the movie is actually scaled.
This got me to thinking. What if this codec intermission doesn't get played before the stage, but also doesn't interrupt the game? What if this codec message gets displayed below or above the scene, just like the special taunt from Fox and Falco, or the Pokémon Trainer's Final Smash caption? This has been suggested before, but now I think we have a small hint at that.
It's not solid evidence or proof, but we can assume that it may work like this.