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aJust cause something wont happen doesnt mean you can't discuss it.
See the movie 2012.
see sci-fi movies
see the phrase "what if"
didnt you read the first sentence that you quoted.This discussion has already been done to death. There's a thread with dozens of pages with dozens of posts each with a dozen paragraphs in many of said posts. Long story short, you're late to the party. I get the impression that you didn't already know this. Which is fine, not knowing that your thread is a waste of space until somebody points it out isn't your fault. Just don't be the guy that defends himself after somebody points out where he went wrong. It's stubborn with no purpose. If P:MBR has decided on any plans to change the spacies they would have done it by now. And they did actually. Small changes that are nonetheless there. Getting revamped is out of the question. Only brawl characters get that treatment so they can fit in the Melee environment. Melee characters do not. Even low tiers weren't revamped for the most part, they just got either big buffs to their existing tools or new tools that compliment their existing ones. This thread should be locked tbh.
it is about nerfs and buffs. discussing them, not proposing themOh, I thought this topic was about nerfs/buffs to the Melee characters.
Making them like their Brawl counterparts? How about no.
Now then...
1) How can we discuss buffs and or nerfs if we do not propose buffs or nerfs to discuss?it is about nerfs and buffs. discussing them, not proposing them
also, I'm jsut saying that it would only be fair on the player base as a whole (including casuals) to ahve some characters like thier brawl counterparts if they are going to keep some like their melee counterparts.
In response to your last line, "also, just because something is good, doesn't mean you can't change it."Just cause something wont happen doesnt mean you can't discuss it.
See the movie 2012.
see sci-fi movies
see the phrase "what if"
also, see metaknight. he was top tier. they changed him
also, just cause something is good, doesn't mean you cant change it.
I can understand what you are saying, but it wouldn't exactly be fair would it. What if you look at it this way?it is about nerfs and buffs. discussing them, not proposing them
also, I'm jsut saying that it would only be fair on the player base as a whole (including casuals) to ahve some characters like thier brawl counterparts if they are going to keep some like their melee counterparts.
You are right Project M is not a carbon copy of Melee, but it is even more true that it is not a copy of Brawl. It is a new game that is trying to be more Melee than Brawl, so if you really want those Brawl aspects you can just play Brawl.
if you really want those Brawl aspects you can just play Brawl.
you can just play Brawl.
...You know, I was done here, but I had to make a comment about this post. XDjust play Brawl.
I see you hate everything that makes characters good.Fox's usmash needs to change.
Fox's uair needs to change.
Falco's dair needs to change.
Falco's neutralb needs to change. (Doubt this last one will happen)
Stuff we already know.
You're not seriously going to argue these moves need no changes, right?I see you hate everything that makes characters toxic.
I'm not going to say they need no changes but I don't think they should be completely changed into something else.You're not seriously going to argue these moves need no changes, right?
Hey me tooI'm not going to say they need no changes but I don't think they should be completely changed into something else.
I don't think he's saying that the moves should be changed into something else. Probably more along the lines of nerfing their knockback.I'm not going to say they need no changes but I don't think they should be completely changed into something else.
I don't think you understand the full implications of this. I, for the first time, was present at a PM tourney where a ton of melee folks participated and had a blast because 3.0 is so much closer at mirroring melee both in the camera and the collision data. Changing things drastically would terribly affect PM's rise in popularity.I don't think anyone wants to completely change Fox/Falco's playstyles. Honestly, after seeing what PMBR did with Wolf alongside all the other characters, I'm really interested in seeing what Fox and Falco would look and play like.
Side Note: It'd be really great for the community if we could just come to grips with this issue. I mean honestly, say the spacies did change and were unviable and/or completely different from their original selves, they could always go back or change again.
I am quite aware of how much Melee folks like how much PM mirrors Melee as I am one of them but I still think this is an issue that PMBR just needs to pull the trigger on because it's holding back Project M's potential. That being said, even if spacies remain the same for years to come, Project M has accomplished a lot and more than I think anyone could have hoped for even a short while ago.I don't think you understand the full implications of this. I, for the first time, was present at a PM tourney where a ton of melee folks participated and had a blast because 3.0 is so much closer at mirroring melee both in the camera and the collision data. Changing things drastically would terribly affect PM's rise in popularity.
That side note sums up a lot of my thoughts.I don't think anyone wants to completely change Fox/Falco's playstyles. Honestly, after seeing what PMBR did with Wolf alongside all the other characters, I'm really interested in seeing what Fox and Falco would look and play like.
Side Note: It'd be really great for the community if we could just come to grips with this issue. I mean honestly, say the spacies did change and were unviable and/or completely different from their original selves, they could always go back or change again.
Well when they even changed fox and falco slightly they got the MASSIVE feedback you are talking about.That side note sums up a lot of my thoughts.
Its not like if there was a game destroying issue (Or something causing MASSIVE negative feedback) They wouldn't put up a fix ASAP
That side note sums up a lot of my thoughts.
Its not like if there was a game destroying issue (Or something causing MASSIVE negative feedback) They wouldn't put up a fix ASAP
Wolf also lost his shine invincibility, but you are very wrong either way. I feel the lost invincibility every day of my life. If you shine someone and you both get hit at the same time, in Melee that automatically means you wouldn't have been hit. It makes a massive difference in his ground and gimp game. It's also not even half of what was done. Lasers deal basically a little less damage and all kick type moves have less range, which is a direct nerf to nair shines in general. Shining in general is more strict for Fox as well because you can't just infinitely waveshine a significant percentage of the cast.Fox and Falco lost invincibility on frame 1 on their shine, that's not even something that most players would notice.
Notice how I said most players wouldn't notice it. Let's pull up a dictionary shall we.Wolf also lost his shine invincibility, but you are very wrong either way. I feel the lost invincibility every day of my life. If you shine someone and you both get hit at the same time, in Melee that automatically means you wouldn't have been hit. It makes a massive difference in his ground and gimp game. It's also not even half of what was done. Lasers deal basically a little less damage and all kick type moves have less range, which is a direct nerf to nair shines in general. Shining in general is more strict for Fox as well because you can't just infinitely waveshine a significant percentage of the cast.
I'm not the one complaining about the reworks. I don't even play Melee anymore.Notice how I said most players wouldn't notice it. Let's pull up a dictionary shall we.
most
mōst/
determiner & pronoun
determiner: most; pronoun: most
:^) Saltiness aside if 1 frame of invincibility being take from the best character in the game affects you THAT much, just stick to melee please we don't need that attitude around here
whatI could be wrong but I haven't seen a certain part of the discussion covered anywhere and that is regarding how character traits (non moveset parts of a character) effect balance.
Particularly with Spacies their falling speed is the most stark difference when compared to the rest of the cast. No one that I know of has done research into how valuable different traits are but I don't think anyone would disagree that falling faster is better for Offense
Anyway what do the people think about making spacies marginally floatier?
I could be wrong but I haven't seen a certain part of the discussion covered anywhere and that is regarding how character traits (non moveset parts of a character) effect balance.
Particularly with Spacies their falling speed is the most stark difference when compared to the rest of the cast. No one that I know of has done research into how valuable different traits are but I don't think anyone would disagree that falling faster is better for Offense. Falling faster also makes it easier to be comboed but I would say the tradeoff is for the better (I would love to see someone prove me wrong or right).
Anyway what do the people think about making spacies marginally floatier?
I don't really see how that is a nerf to Fox's usmash and uair when that change affects every character's killing potential rather than just Fox's.@ Rᴏb - Fox's USmash and Uair inherently work less well already because many stages have had their ceilings raised significantly in this patch.
Seriously I think some of you guys just like to watch yourselves type while bitching about nothing and not taking a small amount of time to review what you're talking about.
If you are getting the shine to hit, how is a massive problem for his gimp game? You get the gimp just fine.It makes a massive difference in his ground and gimp game.
all kick type moves have less range, which is a direct nerf to nair shines in general.
@ Rᴏb - Fox's USmash and Uair inherently work less well already because many stages have had their ceilings raised significantly in this patch.