Bad points: Why we tend to complain about this move as much as we do.
1. It doesn't have as much range as the animation gives it credit for, particularly from the back. You can see the whip cut into the opponent but there being no actual hitbox there, they are unaffected.
2. The start up time is rather long and easy to react to.
3. The afterlag is awful and can be punished by a multitude of strong attacks if it does not hit and damage the target. At very low damages this attack can be punishable even on hit, again particularly on the behind hitbox.
4. The power of the attack itself is quite low compared to her other attacks, even when connected properly.
5. The hitbox of the attack is very lateral, making it easily avoided by jumping. Combined with the start up and afterlag, punishing it by jumping and attacking is fairly easy.
6. Charging up this Smash attack, for whatever reason, only affects the power and damage of the front, close-range hitbox. The midrange "sweetspot," which is ordinarily stronger than the close-range hit, is not affected, in addition to the weak tipper and behind hits.
7. The fact that the attack even has weakspots at certain ranges weighs down the primary reason to use this move for its range. That is, you could just be doing something else that hits harder.
8. The hit window of the attack is actually quite small and very easily spot dodged/rolled around.
Good points: why we still mention it despite awfulness.
1. I personally think it looks neat.
2. It does have just a couple, niche uses. Instead of being 100% useless it's about 95% useless.
3. It can hit behind, if only for a couple frames and quite weakly doing do. Some cover is better than none.
1. It doesn't have as much range as the animation gives it credit for, particularly from the back. You can see the whip cut into the opponent but there being no actual hitbox there, they are unaffected.
2. The start up time is rather long and easy to react to.
3. The afterlag is awful and can be punished by a multitude of strong attacks if it does not hit and damage the target. At very low damages this attack can be punishable even on hit, again particularly on the behind hitbox.
4. The power of the attack itself is quite low compared to her other attacks, even when connected properly.
5. The hitbox of the attack is very lateral, making it easily avoided by jumping. Combined with the start up and afterlag, punishing it by jumping and attacking is fairly easy.
6. Charging up this Smash attack, for whatever reason, only affects the power and damage of the front, close-range hitbox. The midrange "sweetspot," which is ordinarily stronger than the close-range hit, is not affected, in addition to the weak tipper and behind hits.
7. The fact that the attack even has weakspots at certain ranges weighs down the primary reason to use this move for its range. That is, you could just be doing something else that hits harder.
8. The hit window of the attack is actually quite small and very easily spot dodged/rolled around.
Good points: why we still mention it despite awfulness.
1. I personally think it looks neat.
2. It does have just a couple, niche uses. Instead of being 100% useless it's about 95% useless.
3. It can hit behind, if only for a couple frames and quite weakly doing do. Some cover is better than none.