earlier versions of 2 had some pretty broken charactersIronically 3.0 was the first version that didn't label itself as a demo. The most broken iteration was considered the big release.
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earlier versions of 2 had some pretty broken charactersIronically 3.0 was the first version that didn't label itself as a demo. The most broken iteration was considered the big release.
As a DotA 2 player, trying out league was the strangest thing to me. I swear there was a patch every few days.As a league player, I can't really sympathize with people wanting one static version.
If the game is still supported, balance changes should not stop as it adds life to the game.
How often you do it is a valid question, please no 2 week patches like in season 2 league please and thank you.
That tamed down really fast when they realized it was a problem.As a DotA 2 player, trying out league was the strangest thing to me. I swear there was a patch every few days.
yesoh really? are you sure about that?
MY PEOPLE!!!As a league player, I can't really sympathize with people wanting one static version.
If the game is still supported, balance changes should not stop as it adds life to the game.
How often you do it is a valid question, please no 2 week patches like in season 2 league please and thank you.
I sure as hell don't. The buffs we got only matter in the matchups we already won in 3.5 because Ivy still can't grab top tiers. Getting buffs on what happens after you grab genuinely doesn't matter in the matchups Ivysaur loses.you do recognize ivy was super buffed as a whole, right?
there was no new information in your post though, and it wasn't interesting eitherOh right I forgot this was the Internet
Sorry for trying to bring new, interesting information to the discussion, I'll let yall get back to posting memes.
Ivy's definitely not a topic I'm super well-versed in, but I do sort of feel like she's lacking in speed and power to make up for a longer range that's not reliably long enough to justify the weaknesses. I can understand people feeling frustrated about the grab considering the meta, but maybe that'll shift with 3.6' changes?And there's no real indication that it's a character breaking weakness.
1) tweaking numbers doesn't usually fix bad design in games, LoL is probably content with that but PMDT is notAs a LoL player I am used to patches and don't mind them there. In fact I even like them. But there are at least 5 big reasons why I think I don't mind LoL patches nearly as much as PM patches.
1) The changes are overwhelmingly numbers tweaks. A character's core mechanic rarely gets altered, just the damage boosted or the cooldown increased. In PM this would equate to the damage or KBG of a move. When a mechanic does get changed, it is still pretty jarring, which in PM is equivalent to a range, BKB, frame data, or knockback angle change. These changes not only change how effective a move is, they also change the circumstances under which that move is useful. Those changes can be frustrating.
2) LoL provides reasonings in their patchnotes. I think this is a very big deal. While I don't always agree with the changes, knowing why they decided to make the change assures me that they thought about it somewhat. It also may give me some insight into something I didn't realize was a problem before. It also reassures me, when I do agree with their reasoning, that the developers are attempting to change the game in a way I approve of. The most reasoning we get from the PMDT in the notes is "to match Melee", which is generally not a direction I like without some more substantial reasoning.
3) Not all of my mains get changed every patch. In LoL, I play multiple characters. If one gets changed in a way that renders him/her "unusable", I just play a different character. In PM, I only play 1 character (Sheilda), and if either half gets altered significantly I am dramatically effected. It also doesn't help that the characters I play in LoL rarely get changes because they are low-mid tier while the characters I play in PM get constant changes. In a similar vein, not all of my opponent's characters have been changed every patch.
4) Patches are small and frequent in LoL. There are very few changes I have to adapt to, and I can be assured that if my character (or my opponent's) is ludicrously weak/strong, they will be changed again soon. In PM I have to adapt a lot and always have the character changed again just as I feel like I've finally become proficient again. And the last few patches have just been constant nerfs for me, and not just in basic ways (like I mentioned in point #1), but in playstyle-altering ones.
5) While the characters may change from patch to patch in LoL, the general game strategy usually does not. This means I am largely playing the same game but with slight nuanced changes in how I execute my strategy. In PM, the character interactions are the entire game, so most of the gameplay is altered with each patch. This means I have to relearn a lot of strategy on top of the control changes.
At first I was hopeful because this was called 3.6b. There seemed to be a chance that changes would be made relatively soon (a few months?), similar to a LoL patch. Then I saw somewhere that this was only intended to be used for bugfixes, which means I have to play this version for a whole year or so before a patch, at which point I don't even have any guarantee that I will like any part of it.
1) League needs time to do such, so it makes it so the character isn't pushing everyone down while they work out a solution that fits the character and makes it healthy instead of shoving it out the door.1) tweaking numbers doesn't usually fix bad design in games, LoL is probably content with that but PMDT is not
2) Reasonings for patch notes in smash would be beyond the understand of most players, they would disagree with it just as much with or without the patch notes because most players aren't actually very good at PM, have bad fundamentals (even some top players have mediocre fundamentals and just learn their characters really really well) and can't translate smash theory from words->intuition or vice-versa
3)playing only one character is your fault, I have like 5 quality back-up secondaries in-case PMDT ever goes full nuclear on ROB
4)Small and frequent patches contributed to the failings of brawl+, it's just a bad way to release things because you give way less time for the meta to develop, and if big changes have to be made, you don't get to see the full extent of them nor how far players can push new tools/tweaked tools in the span of just a couple months/few months/or less
5)An unfortunate consequence of the above noted necessities/design philosophies
to be fair, this is probably because nobody seems to actually have a concrete definition of what "fundamentals" are (especially in Smash), which is sort of what Ryu is getting at in the first placeeven some top players have mediocre fundamentals
1) tweaking numbers doesn't usually fix bad design in games, LoL is probably content with that but PMDT is not
2) Reasonings for patch notes in smash would be beyond the understand of most players, they would disagree with it just as much with or without the patch notes because most players aren't actually very good at PM, have bad fundamentals (even some top players have mediocre fundamentals and just learn their characters really really well) and can't translate smash theory from words->intuition or vice-versa
3)playing only one character is your fault, I have like 5 quality back-up secondaries in-case PMDT ever goes full nuclear on ROB
4)Small and frequent patches contributed to the failings of brawl+, it's just a bad way to release things because you give way less time for the meta to develop, and if big changes have to be made, you don't get to see the full extent of them nor how far players can push new tools/tweaked tools in the span of just a couple months/few months/or less
5)An unfortunate consequence of the above noted necessities/design philosophies
Yes.Am I the only one who LIKES the change between versions?
What I really want to know at this point is the reasoning behind Puff not changing.I'd love reasonings behind changes made just because i'm convinced that cmart spins in a swivel chair and hits the keyboard and whatever comes out is what Squirtle/Bowser gets for the next patchsemikappa
I believe it may be similar to many of the other changes we have seen in 3.5 and 3.6:What I really want to know at this point is the reasoning behind Puff not changing.
Rebuff reverse aerial cutter edgegrab plsRebuff Kirby swallowside
Have to disagree with you on the Mario front. He feels very much the same, just not as stupid as he was back in 3.02. Nothing they've done to Mario has drastically changed his strengths, people just wanted to go for the broken characters and have probably gravitated away from him as he's now a solid honest character.As it seems to be the direction of this thread, I will say this
It sucked to put a bunch on time into mario and ZSS in 3.02 only to have them feel unusable in 3.5. (By unusable, I specifically mean outclassed by the majority.)
I understand he is really strong still, but to me, when they took away the easy wall jump out of kit, I knew that I had to move onto other characters because he was simply outclassed by characters like Lucario in 3.5 with more mobility options.Have to disagree with you on the Mario front. He feels very much the same, just not as stupid as he was back in 3.02. Nothing they've done to Mario has drastically changed his strengths, people just wanted to go for the broken characters and have probably gravitated away from him as he's now a solid honest character.
Yeah, Diddy Kong mains such as myself are not pleased with how the balance patches are being handled. Not to mention 1.0.4 nerfed a ton of the cast back in November.Also, smash 4 balances minimally? Tell that to diddy mains.
Guess the same could be said about Melee then? You know, a game where eight broken character dominate the whole metagame?Sorry to be a downer but there's no way that 3.02 would have been a good game in the long run.
yesGuess the same could be said about Melee then?
I mean, PM 3.02 was basically that but with more broken characters. Melee's legacy and heavily developed meta are honestly the only things keeping it alive because the game has stagnated greatly. You do not watch Melee for a diverse cast of characters and hell, even players. PM on the other hand should be entirely against this and 3.02 crippled that.Guess the same could be said about Melee then? You know, a game where eight broken character dominate the whole metagame?
I watch Melee for the players because it gives me a chance to very, very slightly diversify character mains and what they know/apply. I'm probably stretching to find a way to enjoy/love the game, but it works.I mean, PM 3.02 was basically that but with more broken characters. Melee's legacy and heavily developed meta are honestly the only things keeping it alive because the game has stagnated greatly. You do not watch Melee for a diverse cast of characters and hell, even players. PM on the other hand should be entirely against this and 3.02 crippled that.
Nuh uh! There's this new tech that let's Fox do even more things! 14 years and the meta is still evolving!Melee's legacy and heavily developed meta are honestly the only things keeping it alive because the game has stagnated greatly.
I'd go as far to say that it's actually impossible. Even if you did balance everyone, 3.02 still had a lot of issues3.02 could have worked of the cast as a whole was brought up but that is hard abs likely to still be a balance nightmare