Mario & Sonic Guy
Old rivalries live on!
Still, I want to at least work to unlock every fighter. I just consider it to be VERY boring if everyone can be used immediately.
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We know that they aren't releasing the full set of all characters at once, there's only like 10 amiibo in the original launch run. There's no way the amiibo will spoil people before the internet does.It does bring up a good point with the Amiibos. What's the point of having unlockables when stores all around the world spoil them? Say I'm going out to buy the game, and whoops, there's a Mewtwo figurine! I guess he's in. Oh, and Falco too! Actually, they're all here! It makes no sense to distribute them later either just for them to be a surprise, that's unfair for the people who want those characters and makes a mess for Nintendo too since they have to delay certain figurines. Heck, even if they are delayed people that go to buy the games later will be spoiled anyways.
We already know you'll have to work to unlock customization parts for all characters, you could find special move variations in Smash Run in the demo already, so your theory does hold ground. We'll see though, they have to pick up the pace a lot if they are to reveal all characters before the Japanese release, or maybe just dump us in the head with a **** ton of information, maybe in the form of another Smash Direct.
It's not like unlockables are that important anyways, most of us will have the entire roster unlocked at least 48 hours after release anyways, and the information will spread like wildfire throughout the internet regardless.
i think that that is a great idea but i do think some people will get mad that they didn't have the excitement of unlocking the characters so i thought of something that there would be different starting rosters in each versionUnlockables for the 3DS version
Everyone unlocked from the get go on the Wii U version.
Sounds logical to me.
Suiciding over and over again on one-stock matches is also pretty boring.But that would be excessively BORING if you had all of the fighters available from the start. Where's the challenge and motivation?
If the single player mode is so boring that the only reason to do it is to unlock characters then there's no reason to have it anyway.Similarly, if everyone is available right off the bat, then the single player game modes would practically be a huge waste of time to be making. Having unlockable fighters would at least give you a good reason to do the single player stuff.
I'm not sure where this talk of "no unlockable characters" is coming from, Street Fighter 4 had unlockable characters (...Goken...) so they're not a thing of the past. Some may have done away with it, but it's still a popular convention.I dislike unlockable characters for the reason that most fighting games nowadays have done away with the idea. I don't want to grind to be able to play the whole game. It's not really important because I'd just do it anyway, but I'd be happier if what's in the past is kept in the past.
That's why there are numerous options available for players to change the rules in their games.Suiciding over and over again on one-stock matches is also pretty boring.
I just read this as "hand job".I think working a hard job for a lot of pocket money as a kid or teenager, is much more comparable to unlocking Smash characters.
Melee had 25 spots, with 14 starters.Counting partner characters as 1, Brawl had 35. 14 were unlockable [I think] making 21 starters. We have 36 right now-3 for 3rd Parties. 33. BUT Sakurai said he was nearing the end of character trailers. So + At least 2.[If 1 he'd be at the end.] 35. We'll get atleast ONE vet. 36. Brawl ratio starters to unlockable was 21:14. 3:2. If we have a 52 roster, that's 36:16. 9:4. So that's 9:4 compared to 3:2, or for comparison's sake, 9:6. Not too far, so I think a 52 character roster isn't a crazy idea. But it's still possible we get lower.
This is what I think as well.I believe all the characters will be shown in the game, it's just you'll have to unlock a number of them even though they are revealed on the website. Sort of like how Sonic and Snake were revealed in the brawl days but you had to unlock them.
Yes thats what i think is going to happenI believe all the characters will be shown in the game, it's just you'll have to unlock a number of them even though they are revealed on the website. Sort of like how Sonic and Snake were revealed in the brawl days but you had to unlock them.
What if I just want a **** buddy?Unlockable characters are a staple of the Smash Bros universe. This game will not stray from that. It adds much more excitement and forces players to use other fighters before they get to their favourites. With everyone available form the start, it's harder to play as everyone if you have too many options at first.
It's like you're going out with a girl and she puts out right away. Sure it's great at the start, but where was the accomplishment in that? You had everything handed to you. But when you get with a girl who makes you work for it and go on a bunch of dates first, the satisfaction triples when you finally get that first kiss.
Nobody wants a ***** for a girlfriend who puts out the second they meet you.
They want a classy, respectable woman who is independent and makes you do most of the work.
Smash Bros. is a classy woman, who needs to be treated as such.
I don't give a **** how the other girls (games) put out as soon as you pay for them. Do you want something to be like everything else and be easy, or do you want something unique and exotic that leaves you with a sense of accomplishment afterwards.
If your argument is that other games have everything available from the start, then you are a lazy piece of ****.
It will take you one weekend of playing the game all hours of the day to unlock half the game, and that's what everyone was going to be doing anyways.
I will unlock everything on the 3DS version before the Wii U is released, and then go and unlock everything on there all over again.
That's how much I love the Smash Bros. franchise. Nothing in this game is a chore to me. Boss Battles and Multi Man Melee suck, but it's a way to find out more about the characters you are playing as.
Unlockable characters, costumes, moves, power-ups, trophies, stages, music, assist trophies and more will give you more of a reason to keep coming back and playing every inch of this game. Don't normally play as Fox? Well you just unlocked a new costume and move for him, better go and try him out. Oh you unlocked some quick power ups? Go put them on your slow Bowser to make him even more of a threat.
They are going to release Amiibos for the starting roster first, and then either gradually release the rest 1 by 1 or all at once. How hype would a new Amiibo Friday be?
Not much evidence to back this theory. It's literally just "WELL, HERE'S AN IDEA I HAD"Another reason; these guys. Why lock characters away if your consumers can buy figurines of them?
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This. Sakurai may reveal most of the unlockable roster.. despite them being locked when the game starts.What's the point of having a single player mode if there are no unlockable characters? There has to be unlockables, so that way, players would at least play the single player game modes.
Even Mario Kart 8 has unlockables, despite having the whole roster revealed to us.
Just because most games have done away with the idea, doesn't mean Smash has to. And if most fighting games really have done away with the idea, that's the less fighting games with unlockable characters you would need to worry about.I dislike unlockable characters for the reason that most fighting games nowadays have done away with the idea. I don't want to grind to be able to play the whole game. It's not really important because I'd just do it anyway, but I'd be happier if what's in the past is kept in the past.
Well, I do play single player modes just to have a good time when not fighting with friends, or turning with them. I also really enjoyed Melee's adventure mode, and still play it to this day.What's the point of having a single player mode if there are no unlockable characters? There has to be unlockables, so that way, players would at least play the single player game modes.
Even Mario Kart 8 has unlockables, despite having the whole roster revealed to us.
Wouldn't you want a respectable **** buddy you can tell your friends about?What if I just want a **** buddy?
Oh my, I would just never play single player. I dunno about any one else but I would hate that.Here's a secondary theory.
In Mario Golf for the N64, almost all the characters were unlocked in multiplayer mode. The others had to be unlocked through the game or imported from the Game Boy.
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However, playing solo, you only started with 4 characters to play as when you play alone. You had to unlock the rest if you wanted to use them in single player.
What if Smash followed this same mold? All characters would be available from the start in multiplayer mode. That way when you're playing with your friends, everyone can play as who they want without them being locked away.
But when you play solo, some characters will be locked away. If you want to use them in solo mode, you'll have to unlock them the old fashioned way.
Comparing people to a game mechanic is dehumanizing, I'd suggest not doing it.Wouldn't you want a respectable **** buddy you can tell your friends about?
Perhaps even take her to a wedding or other get together on short notice.
I agree wholeheartedly, Not being able to unlock characters makes the game more boring and predictable. I want to be surprised to see who the first and last unlockable characters are.While I have a preference for unlockable characters, I don't really care what direction they go in. The current trend taken by most fighting games only really dissatisfies me because the unlockable content they do include (if they include any at all) never feels all that exciting or worthwhile. It's bad enough hat single-player modes in fighting games are so barren, but it's even worse when the rewards you get for slogging through them amount to such minor things as costumes or concept art. I hated having the whole roster available from the start in PlayStation All-Stars. The single-player modes were incredibly boring, and all you ever got as a reward were Trophies and the underwhelming customization options. I would've rather unlocked half the roster, and had those customization options available from the start.
If Smash finally does away with unlockable characters, then all I ask is that they provide something worthwhile to unlock in single-player. Stages, music, additional costumes and/or color swaps, items, maybe even entire modes. That'd be fine with me.
Yeah, no one would pay that much on TF2, hahahahahaha...I love TF2. I know what you're talking about.
I was saying nobody is stupid enough to pay that much money to unlock everything in Smash Brothers, haha.
HEY MAN I'LL TRADE YOU A NAMETAG FOR A PAINT BUCKET AND A HAT LOLOLOLOL
Amen it would be boring if everyone was available from the start.While I have a preference for unlockable characters, I don't really care what direction they go in. The current trend taken by most fighting games only really dissatisfies me because the unlockable content they do include (if they include any at all) never feels all that exciting or worthwhile. It's bad enough hat single-player modes in fighting games are so barren, but it's even worse when the rewards you get for slogging through them amount to such minor things as costumes or concept art. I hated having the whole roster available from the start in PlayStation All-Stars. The single-player modes were incredibly boring, and all you ever got as a reward were Trophies and the underwhelming customization options. I would've rather unlocked half the roster, and had those customization options available from the start.
If Smash finally does away with unlockable characters, then all I ask is that they provide something worthwhile to unlock in single-player. Stages, music, additional costumes and/or color swaps, items, maybe even entire modes. That'd be fine with me.