Scabe
Successful Businessman
Hold a Bomb and use the explosion to hit you in your lag.
The way I count when my Bombs are going to explode is I start counting when I see the bomb appear.
I count with
1 Mississippi, 2 Mississippi, 3 Mississippi, 4 Mississippi,
5 (This is when it starts flashing) Mississippi,
6 Missi (Is when the bomb explodes)
On 6, you can do Fsmash 1, and Up B and it will explode after the hitbox.
On 5 Missippi you can do Fsmash 2
On 5 you can ZAC Dair
On 4 you can DACUS
The downside is that the bomb explosion can put Link in a bad position.
Just so you know, Link can Fsmash while holding a bomb by holding A after an action, and then using C stick to initiate the Smash.
Dair
Link's actually pretty Lucky to have such a strong aerial move that has a very long hitbox.
It's a move which is hard to land, you have to be unexpected with it.
You really want to avoid Dair landing lag.
Times to use it is when your opponent recovers low offstage. Remember to save your double jump. I use to use Dair after my double jump which you shouldn't do ever. Link's Double Jump is too precious to waste.
On the Ledge if you jump you can Dair and then Drift back offstage where you'll still have your Double Jump to come back.
On the Ledge you can actually Autocancel Dair which is a good fake out when they try to punish your landing. To Autocancel Dair, you want to double jump at the peak of the first jump. When you use your Double Jump, you have to press it at around the same time that you input a Dair.
When your on Platforms you can Autocancel by Jumping + Dair.
Anyways I've decided to share things that I think most people don't know about, so expect to see threads like this in the future.
The way I count when my Bombs are going to explode is I start counting when I see the bomb appear.
I count with
1 Mississippi, 2 Mississippi, 3 Mississippi, 4 Mississippi,
5 (This is when it starts flashing) Mississippi,
6 Missi (Is when the bomb explodes)
On 6, you can do Fsmash 1, and Up B and it will explode after the hitbox.
On 5 Missippi you can do Fsmash 2
On 5 you can ZAC Dair
On 4 you can DACUS
The downside is that the bomb explosion can put Link in a bad position.
Just so you know, Link can Fsmash while holding a bomb by holding A after an action, and then using C stick to initiate the Smash.
Dair
Link's actually pretty Lucky to have such a strong aerial move that has a very long hitbox.
It's a move which is hard to land, you have to be unexpected with it.
You really want to avoid Dair landing lag.
Times to use it is when your opponent recovers low offstage. Remember to save your double jump. I use to use Dair after my double jump which you shouldn't do ever. Link's Double Jump is too precious to waste.
On the Ledge if you jump you can Dair and then Drift back offstage where you'll still have your Double Jump to come back.
On the Ledge you can actually Autocancel Dair which is a good fake out when they try to punish your landing. To Autocancel Dair, you want to double jump at the peak of the first jump. When you use your Double Jump, you have to press it at around the same time that you input a Dair.
When your on Platforms you can Autocancel by Jumping + Dair.
Anyways I've decided to share things that I think most people don't know about, so expect to see threads like this in the future.