The breakdown...
Metaknight is capable of taking over matches by using some of the most frustrating strategies to play against in the game. Ranging from using B (Tornado) to rack up some easy percent to the use of UpB to get an easy kill. Most Marths fear the match-up against Metaknight and a few of us have probably uttered the word "**** metaknights" on occasion. In this thread I am not going to be making our lives easier. I am speaking of course, by using the zoning and playing passive strategy.
In these two strategies, the aim is to keep your opponent at a point where he would have to make the first move. In doing so, you are given a lot of options. Once "Zoning" has been established your position is set, its time to wreck some face. The positioning is very crucial in this match-up, thus making zoning a top priority when facing MK.
One thing about using this strategy is that the game will tend to drag on a bit long. Primarily the reason for this is because you are not the one making the first move. Playing defensively and passively sets you up for positions where you can act accordingly to and punish.
The position of which you stand on the stage is usually underrated. Common sense dictates that by positioning yourself in the center of the stage the knock back of attacks should be less (Obviously). By zoning, in theory you should be able to act on what your opponent does making an impenetrable defense. If somehow the MK is able to get into your zoning and take control of the positioning you have then obviously things are about to get rough.
In my opinion, it is a good idea to keep a calm state of mind. If things get rough, try to recover safely and get back onto the center of the stage and reposition your zoning. This is because, with zoning and making MK act first, you have a better chance of nullifying Mks harsh combos and rack up some percent of your own.
A very important aspect of this MU is that it revolves around your zoning and timing. I believe that your zoning and timing is right you should be able to take out MK easily. By zoning and timing your attacks at the right time, this will frustrate your opponent causing them to attack relentlessly giving you wide openings to punish them.
The second important reason behind playing passively is the fact that you are able to get attacks off successfully instead of attempting to hit MK and getting punished. Playing passively while zoning will allow you to get into openings that your opponent leaves when he decides to strike forward. However, as the skill level of the player increases, a lot of more innovative play styles will be used; so just act accordingly.
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Now I will list moves that MK is most likely to do as you proceed to zoning.
*MK dash attacks -- Counter by doing a retreating fair.
*MK grabs down throws -- Counter by doing a retreating fair.
*MK fairs towards you -- Space it out and fair back.
*MK floats above you and uses dair repeatedly
-- Get out of range counter by using a well timed fair or neutral air.
*MK uses tornado -- Counter it, Shield breaker, or simply FF air dodge away and chase to punish.
!Note that all of these counters should be able to be done when zoning correctly.
!Notable thread about zoning : http://www.smashboards.com/showthread.php?t=288606
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***** MORE UPDATES WILL COME SOON! *****
Metaknight is capable of taking over matches by using some of the most frustrating strategies to play against in the game. Ranging from using B (Tornado) to rack up some easy percent to the use of UpB to get an easy kill. Most Marths fear the match-up against Metaknight and a few of us have probably uttered the word "**** metaknights" on occasion. In this thread I am not going to be making our lives easier. I am speaking of course, by using the zoning and playing passive strategy.
In these two strategies, the aim is to keep your opponent at a point where he would have to make the first move. In doing so, you are given a lot of options. Once "Zoning" has been established your position is set, its time to wreck some face. The positioning is very crucial in this match-up, thus making zoning a top priority when facing MK.
One thing about using this strategy is that the game will tend to drag on a bit long. Primarily the reason for this is because you are not the one making the first move. Playing defensively and passively sets you up for positions where you can act accordingly to and punish.
The position of which you stand on the stage is usually underrated. Common sense dictates that by positioning yourself in the center of the stage the knock back of attacks should be less (Obviously). By zoning, in theory you should be able to act on what your opponent does making an impenetrable defense. If somehow the MK is able to get into your zoning and take control of the positioning you have then obviously things are about to get rough.
In my opinion, it is a good idea to keep a calm state of mind. If things get rough, try to recover safely and get back onto the center of the stage and reposition your zoning. This is because, with zoning and making MK act first, you have a better chance of nullifying Mks harsh combos and rack up some percent of your own.
A very important aspect of this MU is that it revolves around your zoning and timing. I believe that your zoning and timing is right you should be able to take out MK easily. By zoning and timing your attacks at the right time, this will frustrate your opponent causing them to attack relentlessly giving you wide openings to punish them.
The second important reason behind playing passively is the fact that you are able to get attacks off successfully instead of attempting to hit MK and getting punished. Playing passively while zoning will allow you to get into openings that your opponent leaves when he decides to strike forward. However, as the skill level of the player increases, a lot of more innovative play styles will be used; so just act accordingly.
-----
Now I will list moves that MK is most likely to do as you proceed to zoning.
*MK dash attacks -- Counter by doing a retreating fair.
*MK grabs down throws -- Counter by doing a retreating fair.
*MK fairs towards you -- Space it out and fair back.
*MK floats above you and uses dair repeatedly
-- Get out of range counter by using a well timed fair or neutral air.
*MK uses tornado -- Counter it, Shield breaker, or simply FF air dodge away and chase to punish.
!Note that all of these counters should be able to be done when zoning correctly.
!Notable thread about zoning : http://www.smashboards.com/showthread.php?t=288606
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***** MORE UPDATES WILL COME SOON! *****