Okay so i'm wading into this thread as a newbie, out of curiosity, and once i understood what the time win condition was i immediately thought it was bad. It introduces No win scenerios late in the game, it adds a unimportant barrier to entry in the scene (requiring each player to have a timer in their head that resets every time they hit/get hit does not increase skill required to win, only adding a monotonous chore to doing so).
The no win scenerios are annoying: Let's say we have two players, extremely adapt at DI and avoiding being gimped, these players take 5 minutes to have the first stock. taken off. the player who just lost their first stock now has 5 minutes to take 2 stocks from a player who is just constantly avoiding fighting. even if you drop down and immediately kill the other player, you both have only lost 1 stock, and yet you are losing, because you got the kill later (and thus will have a shorter drought if you both time out by sitting there) even though to anyone watching the game, it appears very equal. now the player who killed second HAS to kill again or will automatically lose the game. and given the skill of both players, it will be even more difficult to get that kill as it took 5 minutes to kill an opponent who is actually playing the game and not just running away.
Pretty much this drought system rewards the player who got the first stock lead, and rewards the player who spent the most of the match stalling. as opposed to the current % system which seems to impose a greater risk on the player who begins stalling sooner. It's easier to come back from a 10-20% deficit compared to a 50-70% one. where with the drought system, there is no middle ground to coming back, it's either a full stock or broke. thus rewarding stalling by reducing the risk for implementing it earlier.
It presents a situation where the best move is to avoid fighting for as long as you can. the game will at the higher levels turn into who can chase the best and who can run the best. stock one will be played out and whomever gets the stock lead now gets to run away until the opponent gets the stock lead (2 kills), who then gets to run away until the first player gets the stock lead again (2 kills). is that really preferable to the current system which clearly cuts the time it takes to get the lead back. thus making the game have many segments of chase and run after the first stock as opposed to only 2 segments?
just some thoughts from a newbie brawl player who plays other competitive games.