ryuu seika
Smash Master
First let me open with some non-smash stuff, then I'll get to the relevent bit:
In many racing games, when a light vehicle with high acceleration turns sharply (drift turns in most cases), it will recieve a small speed boost. This is a perfectly normal part of the game mechanics to balance out the lack of speed those vehicles suffer from. Unfortunately, this part of the game physics has come to be abused in a way known as "snaking" where the player performs lots of tiny turns to effetively travel in a straight line at way above the normal maximum speeds. Has this abuse been stopped? You bet it has! Every competetive scene I know of has outright banned it, though casual play and online games are still wrecked by this simple flaw.
Now in SSB I see a similar thing happening. People cancel jumps with an air dodge to move faster than running without the move restrictions that dashing incurs. Does the tournament scene do anything about this unintentional super dash? No. Not only do they not ban it but they actively encourage players to "wave dash"!
The tournaent scene which claims to be following Sakurai's intentions as closely as possible while balancing the game with bans has taken it upon them selves to disallow all sorts of thinks which were put into the game intentionally (I'm not saying if this is right or wrong) while actively encouraging the use of flaws in the game mechanics that the developers never intended. The bunch of hypocrits!
I, for one, believe that competetive gaming should take place within the intended restraints, rather than the actual ones, banning all gameplay breaking oversights in the games design.
I understand that the rules aren't going to change overnight but does anyone agree with me?
In many racing games, when a light vehicle with high acceleration turns sharply (drift turns in most cases), it will recieve a small speed boost. This is a perfectly normal part of the game mechanics to balance out the lack of speed those vehicles suffer from. Unfortunately, this part of the game physics has come to be abused in a way known as "snaking" where the player performs lots of tiny turns to effetively travel in a straight line at way above the normal maximum speeds. Has this abuse been stopped? You bet it has! Every competetive scene I know of has outright banned it, though casual play and online games are still wrecked by this simple flaw.
Now in SSB I see a similar thing happening. People cancel jumps with an air dodge to move faster than running without the move restrictions that dashing incurs. Does the tournament scene do anything about this unintentional super dash? No. Not only do they not ban it but they actively encourage players to "wave dash"!
The tournaent scene which claims to be following Sakurai's intentions as closely as possible while balancing the game with bans has taken it upon them selves to disallow all sorts of thinks which were put into the game intentionally (I'm not saying if this is right or wrong) while actively encouraging the use of flaws in the game mechanics that the developers never intended. The bunch of hypocrits!
I, for one, believe that competetive gaming should take place within the intended restraints, rather than the actual ones, banning all gameplay breaking oversights in the games design.
I understand that the rules aren't going to change overnight but does anyone agree with me?