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Hell no,Um... what? Mario's up smash is much better in Brawl than it was in 64. Mario's up smash in Brawl has really good priority, excellent range, it's fast, it can kill, and it's a good damage dealer.
In 64 it was really that one move that you could combo into sometimes maybe. I guess it was a bit of a combo starter... but it's much better in Brawl.
Really, now that we've started to use enough Nair, now we're not using enough Usmash. Really, it's an absolutely fantastic punishing move.
lololo, O rly?And no, Mario's Up-smash clearly has a LOT more range in Brawl. Mario leans his head significantly more to the sides and actually jumps up a bit while Up-smashing in Brawl, so he covers a MUCH bigger angle as he swings his head.
Also, Up-smash out of shield is much more viable in Brawl.
One more thing.
I forgot to mention. Mario's Up-smash is significantly more laggy in 64 than it is in other games.
And yes, U-smash in Brawl can hit that far. Probably even farther when you add Hyphen Smash charging or reverse Hyphen Smashing.
It actually goes through G&W's Dair, not sure about DDD's though.Just watch out for stuff like DDD and G&W's D-air which has effing huge range and yeah. Mario's Up-smash is good against everything else for the most part if you have the timing down. You should just Up-smash out of shield against the aforementioned two.
You could try caping it, using FLUDD on it, or using Usmash on it...wait, you are talking about G&W's Dair right?His dair's a huge pain to get around, because most of them just dtilt right when they land.
add how it overpowers G&W's dair plz =DSummary of Usmash:
To say it quickly, use this move as a defense against aerial approaches. This is its best use.
To give you a longer description, always take advantage of this moves range, priority, and power. It has decent kill potential (120%, I think?), very good priority, and the range is awesome. It has relatively low lag, but can still be punished. Abuse this move.
It's good out of Utilt chains. I've discovered that after hitting two or three times just letting the opponent fall and then up smashing works. It normally does more damage than a normall Utilt chain.
I think this move also goes through the tornado. Awesome.
Anything else you guys want to add?
You'd have a better chance of landing fireball/x2fireball to Fsmash, and no, Dash atk to Fsmash is not a true combo.I don't know if this is remotely useful, as I don't main Mario, but I remember getting ***** by dash attack>fsmash. I doubt it's a true combo, although I guess you would be the board to know, but is that useful? Worked against me well. It was wifi though.
Dash atk has a few IASA frames near the end of the move and the knockback trajectory makes it a decent juggling move at low percents, however, the move itself is not very safe since it can be easily shield grabbed and it doesn't provide nearly enough stun to pull off a 15 frame Fsmash as a reliable follow-up.Is it effective at all though? I think it happened in the 50-90% range, and I got knocked behind Mario into a reverse fsmash. I probably could have airdodged, but it seemed pretty useful, and maybe that's just what that guy does, he seemed to go for dash attacks a lot.
yes i love to do that but it only works at low % because at higher %'s the bair does to much knockback before you can get the f-smash off.I know that Bair to Fsmash is a true combo, assuming you land the Bair incredibly close to the ground.
I don't do SH Bair to Fsmash, because I save my Fsmash for the kill, I prefer to do other things, like Ftilt or something. Honestly, I don't use my Fsmash at all except till' kill percents.Alot of the majority marios will be SHing double/single bair to a fsmash. Fsmash IS THE BREAD AND BUTTER when it comes to killing. It has the most massive range i have ever seen in my life, it outranges marths fsmash, the only downside is that, it has some starting and ending lag.