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A New Smash

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Hai guys, I recently joined smashboards and well anyways I want to show you my smashwiki page.
http://super-smash-bros.wikia.com/wiki/Smasher:SeeJ
Most of it isn't important XD
What is important is a concept I want you guys to hear about.
For all three smash games we just turn items and handicap,and ban a couple stages, then we Smash.
Well after a couple of years of playing Smash I decided to mess around with the
"Damage Ratio"
the reason being is that I found things like Captain Falcon Grab-Up air-Up B combo's
or DK Backthrow ledge gimps a little too cheap.
Anyways I've spent half my time playing Smash the "tournament" way
and the other half of it experimenting with this new (50% Damage Ratio SSB64)
I've devised my own matchup ratios, stage preferences, and tier list according to experiences facing volunteers (and seeing them face each other) who've helped me test this game.
I just wanted to bring this to your attention: the original SSB64 is fun, but just that I'm always looking for something new (hyped for Project M anyone?)
So what do you guys think?
Would any of you guys be willing to try this?
Any questions, comments would be cool.
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
When I didn't know about advance techniques, I always played at 50% and I remember every game was reduced to chain grab. So isn't it even cheaper than falcon's or dk's combos?
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Well if you guys read the smashwiki page, I don't bother with Chaingrabs
*except with DK, his game NEEDS chaingrabs off of walls*
I play Falcon
and I don't chain grab
I wish I could show you guys how I think this version is meant to be played. But I got no way to record videos.
Anyways outside of chaingrabbing the game IMO is more balanced.
If you don't chaingrab
so yeah
as a general rule we can just say no more than maybe 3 grabs at a time (except for DK cause like I said he needs chaingrabbing otherwise most other characters will **** him)
and yeah okay wanting to win isn't cheap
Also yeah Kirby can spam Up tilts but he can't finish the opponent off cause his B-Air and F-Air send most opponents too far away, I haven't experimented with the hitboxes off his N-air yet
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
and Kirby isn't broken.
In my tier list I had him at 3rd (I think that's the spot he has on the Original tier list too)
because Kirby can pack on percent
but he has trouble finishing outside of the spike
Upsmash and Forward Smash won't kill for a while (a while than his Spike, god I love that move)
since he's floaty that really gets him wrecked by Fox
 

dandan

Smash Lord
Joined
Feb 11, 2009
Messages
1,373
and Kirby isn't broken.
In my tier list I had him at 3rd (I think that's the spot he has on the Original tier list too)
i have no idea who you are, or how good you are, so no offense, but saying someone is ranked 3 in your opinion based on a tier list you yourself made is kinda funny.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Well I've been experimenting with this style of play for a couple of years
I just made the tier list as a kind of guide line
of course its not absolute
some of its probably wrong
it's more like
"here's generally what you can expect"
type of thing.
 

dandan

Smash Lord
Joined
Feb 11, 2009
Messages
1,373
Well I've been experimenting with this style of play for a couple of years
I just made the tier list as a kind of guide line
of course its not absolute
some of its probably wrong
it's more like
"here's generally what you can expect"
type of thing.
sorry to tell you, but after reading the wiki page my hopes are not high (not trying to be offensive)
also, funny you say play with honour, do not spam chaingrabs, by that notion you can say play the original and do not do 0 to death combos (not my opinion) which makes your argument completely invalid.

imho, 64 is great just the way it is, if you hate getting comboed to death, it is not the game's fault it is yours, do not get grabbed, do not get hit, then you will see the game is much more fair than you think it is.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
no no no no
I never said I didn't 0 to death combo.
But in Melee (since that's the only place you can outside the 50%damage ratio) I try to avoid chain grabbing with my Doc.
and no I don't mind getting comboed to death, I just combo right back.
I'm just tried of getting like one F-Air in
then grab
up air spam
leading into a spike or Up-B

And the game is Fair
I just think some of the tactics are "cheap" there is a difference
 

dandan

Smash Lord
Joined
Feb 11, 2009
Messages
1,373
lets say we disagree, imo there is no such thing as a cheap tactic, there is a guy who cannot avoid them.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
The main reason I'm advocating this style of play is that
if played properly I think it can be a great new experience.
And hopefully see a Revival of Smash64 tournament scene, just like Revival of Melee sparked the Melee community to start hosting great tournaments again.
I for one, am tired of having to go to these like 8 man tournaments that are just stacked with a huge Melee/Brawl tournament.
 

dandan

Smash Lord
Joined
Feb 11, 2009
Messages
1,373
that's what i am not getting, what do you mean played properly, if you have a tourney, people will do anything to win, including nonstop chaingrabs.
 

felipe_9595

Smash Lord
Joined
Apr 9, 2010
Messages
1,431
Location
Chile
I tried with 50 % damage ratio and is good, but i think the game is very slow, so i tried with 70 % damage ratio and... its like melee O_o, capi chaingrab start with a fox with 30 damage and finish with 65 as the last, and kirby is balanced, u tilt is like a normal match, 50 damage if you do well, and Fsmash kills upper 160 of damage, try with 70 %, is great ;D
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
And in my experience the game isn't really slow. It's actually fast-paced cause just because you wont get sent far at low% doesn't mean you want to keep getting hit.
So it still has all the elements of the original
so your gonna want to space properly.
Anyways normally my matches last 2-4 minutes
depending on the matchup.
So it's about the same length as a regular ratio match
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
Yoshi would be broken. 0-999% up-tilt combo on half, if not all the cast, since it doesn't send the opponent as far and has constant knockback.

It was a good idea, but as you neutralize one thing, something else becomes broken, and in this case, more things become broken if the damage ratio is at 50% than at normal settings.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Yoshi Up-Tilt on Falcon, Mario, Link,etc
it doesnt even lift them from the ground.
The only person I've ever found Up-Tilt useful against is Jiggs and Kirby
other than that
it doesn't lift them off the ground
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Yeah I just tried it and it wont work.
You can get a couple hits in
but you can shield it since it wont send the opponent very far.
 

mr yo

Smash Cadet
Joined
Nov 12, 2009
Messages
65
Location
Argentina
i dont think is a bad idea to re-invent the game with new variations and i dont think is wrong to apply new rules so the knew variations work fine

why everybody is so critic with no arguments and without testing the idea first?...he is not saying that we should change the game...just try it because its different and maybe its fun....dont be so mindclosed to new things

and yeah 70% might be fun too

i love the game the way it is, but he is just asking for volunteers to try these and maybe, just myabe ...he will succed and this tipe of playing could catch up because could be as complex and fun as normal smash is....
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
i dont think is a bad idea to re-invent the game with new variations and i dont think is wrong to apply new rules so the knew variations work fine

why everybody is so critic with no arguments and without testing the idea first?...he is not saying that we should change the game...just try it because its different and maybe its fun....dont be so mindclosed to new things

and yeah 70% might be fun too

i love the game the way it is, but he is just asking for volunteers to try these and maybe, just myabe ...he will succed and this tipe of playing could catch up because could be as complex and fun as normal smash is....
I am officially in love lurlz.
Yeah thats the basic idea. This isn't meant to ABOLISH the original SSB64, but just to try it out. You guys probably have tried like one game, or seen one game in this style and your judging.
With that whole Falcon F-Throw Chaingrab he's the only guy who can do it.
DK needs a wall
Yoshi, Link, and Samus can't chaingrab
Kirby can't chaingrab
Mario and Luigi can't chaingrab
Fox and Pikachu can't chaingrab
Pikachu and Jiggs can't chaingrab
Falcon is the only effective one. And like I said just like how they Ban "Wobbling" and other moves, you can just ban Falcons from being cheap and chaingrabbing. I for one think Falcon doesn't need chaingrabbing to win, so I don't do it. I can still combo very effectively without it, in this new style of smash.
So it's not as "broken" as you'd think.
And this isn't a lecture, it's just an idea. I'm not telling you how to play, just asking that you give other things a chance.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Since you live far I can't get some friendlies with u XD
Basically how I've been playing with other volunteers is
50% damage ratio
no items
I play on all stages except the Mushroom Kingdom stage with the pipes, and Samus' stage with the acid.

When you first play it's gonna be a little weird
you need to stack damage before you can start comboing
jiggs can start getting comboed like at 80%
the rest range from about 100-140 (Dk is the highest)
most "strong" moves (DK Punch, Falcon Punch, Luigis UP-B, Samus Charge shot, Rest) kill characters at 140 (jiggs) -250
dk dies like at 250 from those moves
and on average 170-200 for the rest.

Like I said before you start comboing you need to pack on percent so I normally get a couple grabs, and aerials in, maybe some tilts if the opening is there.
Fox has some very creative and amazing combos in this game. It's very unique from the combos that are in 100% smash.

these are just averages
depending on what character your using the combos start a earlier or a little later
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
I don't know how XD
Besides I heard online games were WAY different from the console version cause of lag times.
My computer sucks so I'm not even sure if it'll be able to handle online play.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
This guy is amusing.

He's 14 years old and he's trying to lecture people on how the game 'should be played'.
I would accuse you of being a prick if your accent weren't so goddam beautiful.

I understand what you're saying, but what he's doing is harmless, and he certainly didn't tell us that it "should be played" his way.

Peace though- don't wanna start another argument.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
I would accuse you of being a prick if your accent weren't so goddam beautiful.

I understand what you're saying, but what he's doing is harmless, and he certainly didn't tell us that it "should be played" his way.

Peace though- don't wanna start another argument.

Finally some peace!
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
I would accuse you of being a prick if your accent weren't so goddam beautiful.

I understand what you're saying, but what he's doing is harmless, and he certainly didn't tell us that it "should be played" his way.

Peace though- don't wanna start another argument.
I definitely was being a prick, and I apologise. I guess I was still pissed from life happenings.

I maintain that labelling himself the 'smash sage' is a tad pretentious though.
 
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