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A New Smash

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
I definitely was being a prick, and I apologise. I guess I was still pissed from life happenings.

I maintain that labelling himself the 'smash sage' is a tad pretentious though.
I don't call myself The Smash Sage to try and seem like I'm the best
I know I'm not
I don' call myself that to be condescending of others, I call myself that because of how much I love the game, and how I can teach people a lot about it that they didn't know.
*not always in terms of how to play/techskill/combos but other things*
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Just to update you guys (if u even care lurlz)
I just got some Friendlies in with another friend of mine,
he's pretty good
I'd say he's slightly not as good as me.
We got some good games in, I think those sets really showed how this 50% DM version should be played.
I regret not having equipment to record it, but yeah I wish you guys coulda seen it.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
Meh I don't like the rule against double posting. It can be annoying sometimes but it's not really that big of a deal. Also sometimes you want to make two completely unrelated posts that happen to be in a row
 

DMoogle

A$
Joined
Jan 28, 2008
Messages
2,366
Location
Northern VA, USA
dude....really...press edit...is really annoying and its againt the forum´s rules... :p
Just PM him or use the Report Post button.
Meh I don't like the rule against double posting. It can be annoying sometimes but it's not really that big of a deal. Also sometimes you want to make two completely unrelated posts that happen to be in a row
Rules are rules, even when you or I don't agree with them. If you think it should be changed, take your case over to the Forum Support forum. However, this thread is not the place to bring it up (this goes to both of you, and anyone else for that matter).

On topic: I never had that much fun with changing the damage ratio in SSB. However, I used to have good times with my friend in SSBM, when we played Super Sudden Death with a 2.0 damage ratio in Hyrule Temple with only Pokeballs active (or no items at all).
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Just PM him or use the Report Post button.

On topic: I never had that much fun with changing the damage ratio in SSB. However, I used to have good times with my friend in SSBM, when we played Super Sudden Death with a 2.0 damage ratio in Hyrule Temple with only Pokeballs active (or no items at all).

Probably cause you played like two games and were like
"eh this sucks"
then just quit.
Give the game actual time, effort, and love (lurlz)
and u may enjoy it.
Until you've done so
don't judge please
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
So you're saying that until you get used to it, it's not good, and that you may have to play it without liking it?

Just sayin, 200% damage with items is something you can find fun off the beat.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
A lot of stuff gets ridiculous, especially at high %'s. Good DI might fix it, but I was just Upsmashing my friend's fox with my falcon, and I got like 11 in a row off before I said "screw it" and Uaired him to death. And kirby gets up to some She-na-ni-gans with that Utilt, Dair, Fair.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
first of all
I'm quite sure you cant up air a fox to death until about 300 something %
and you cant chain up airs to that percent.
Up airs send fox too far at about 230-250 ish percent.
second of all I'm pretty sure you can't chain 11 up smashes with proper DI its not happening.
I'm pretty sure.
And no I'm not saying its not good until you get used to it
I'm saying that you don't realize the true mechanics of the game until you give enough time into it.

And of course 200% is funny.
its just a grab and ur dead
something for the lulz
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
50 is boring, everthing can be chained, EVERITHIN, I tried 70 and Its more balanced :p
lies
none of Samus' moves can be chained (apart from the upsmash, which requires extremely good spacing)
long grabs (Samus Link Yoshi) cant be chain
all down and forward tilts+smashes can't be chained.
Not many up smashes can be chained (some can but only two hits generally then the opponent hits the floor)
down smashes can't be chained

Need I go on?
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Sounds like brawl with a couple juggles but without chaingrabs.
lol
that comment shows you haven't played long enough.
Nah it's not trading hits with very bad physics.
It's just Smash 64 with less combo potential.

Getting spiked is probably the main thing to look out for.
Star Ko's can be a problem, but aren't at imperative to avoid as in the 100% smash.
This isn't pure trading hits
this is: Stack damage, then combo to get off.
Your probably never gonna get killed by a grab
unless your a floaty playing DK
or have a character with bad recovery
(or if your playing DK XD)
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
DK's B-Throw has the same (or very similar) power as Pika's and Ness's.

It doesn't seem like too bad a concept, but I have a feeling the matches will become long unless both players hurl themselves at each other.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
DK's B-Throw has the same (or very similar) power as Pika's and Ness's.

It doesn't seem like too bad a concept, but I have a feeling the matches will become long unless both players hurl themselves at each other.
there no reason to not be aggressive at the beginning.
Your not gonna get killed at low%
it's about packing on that percent.
Like me I'm a very aggressive Falcon in this version
and well its worked out for me.
I've had 2 minute matches
on averages matches are like 3 minutes from what I've experienced with all types of players.
The only person you probably shouldn't hurl yourself at is Kirby near a ledge
since his drill-spike Gimps well
its properties allow that because its different from regular spikes.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
first of all
I'm quite sure you cant up air a fox to death until about 300 something %
and you cant chain up airs to that percent.
Up airs send fox too far at about 230-250 ish percent.
second of all I'm pretty sure you can't chain 11 up smashes with proper DI its not happening.
I'm pretty sure.
I was on the top left platform in Congo, my friend didn't DI because he's been playing for less than two months (He goes by Fynal- some of you online folks might've seen him). It might have been nine or ten upsmashes (I said "like" eleven) and I didn't say I chained any up-airs. I'd recreate it on an emulator and record, but I'm lazy. Go try it out- if you time the upsmashes properly, it works.

My point is, the juggles are ridic. Take Kirby's Utilt as the example instead, if you wish.

Oh, and LOL at Yoshi's uptilt on light char's.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
I was on the top left platform in Congo, my friend didn't DI because he's been playing for less than two months (He goes by Fynal- some of you online folks might've seen him). It might have been nine or ten upsmashes (I said "like" eleven) and I didn't say I chained any up-airs. I'd recreate it on an emulator and record, but I'm lazy. Go try it out- if you time the upsmashes properly, it works.

My point is, the juggles are ridic. Take Kirby's Utilt as the example instead, if you wish.

Oh, and LOL at Yoshi's uptilt on light char's.
the Up-tilt part is true XD
In this version one or two uptilts set up a nice upsmash
so yeah that's cool.
And juggles aren't entirely ridiculous, Kirby's up tilt like I said packs on percent but A: it doesnt stack that much damage against floaties
and B: On other characters it packs on percent
but besides the spike
Kirby doesn't finish IMMEDIATELY after-wards

and yeah my bad on the Up-Air part
Musta misread that.
and you said it yourself
your friend DIDN'T DI
therefore you can't really use that as evidence since Pros DI
 

Battlecow

Play to Win
Joined
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Messages
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Even if they did DI, good reading would lead to ridiculous (if slightly less so than the one I pulled off) combos. While ridic combos tend to be a good rather than a bad thing, In this case, it's just too easy; it takes a barwlesque level of skill.
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
I have seen the light, come brethren, let us join hands and take our first steps on the path of true smash! Thou shalt never turn away from the ways of 50 % ssb64.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
I SAY THEE NAY! This vile temptress, this painted Jezebel, this ***** of Babylon, doth lead thee astray in truth! Art thou a magpie, to be taken from the path of enlightenment by a shiny new toy? Truly is it written: "If you wanna play a game at a party with some friends while totally hammerfaced for ten minutes and then go away, convinced it was great, play barwl". The hallowed discoveries, the amazing combos, the techniques and stratagems of Super Smash Brothers played in its (semi)original, pristine form do lend to it an unprecedented depth of skill and thought! This simple amusement that Satan hath wrought for your palsied, sickly enjoyment does verily make thee like unto a six year old mashing B with Meta Knight on the old Wiimote.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Even if they did DI, good reading would lead to ridiculous (if slightly less so than the one I pulled off) combos. While ridic combos tend to be a good rather than a bad thing, In this case, it's just too easy; it takes a barwlesque level of skill.
Give me a good example.
That would actually work
and don't just say Kirby Up-Tilt
I already said why that's not absurdly broken.

I SAY THEE NAY! This vile temptress, this painted Jezebel, this ***** of Babylon, doth lead thee astray in truth! Art thou a magpie, to be taken from the path of enlightenment by a shiny new toy? Truly is it written: "If you wanna play a game at a party with some friends while totally hammerfaced for ten minutes and then go away, convinced it was great, play barwl". The hallowed discoveries, the amazing combos, the techniques and stratagems of Super Smash Brothers played in its (semi)original, pristine form do lend to it an unprecedented depth of skill and thought! This simple amusement that Satan hath wrought for your palsied, sickly enjoyment does verily make thee like unto a six year old mashing B with Meta Knight on the old Wiimote.
Bro..
enough trolling
Don't knock it, till you've REALLY tried it.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
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Chicago
Aiight, man, I'm sick and ****ing tired of people calling me a troll. That post was obviously a joke. For Christ's sake, I was doing my Thor impression. Silly medieval talk poking fun at a game and comparing it to barwl ≠ trolling.

I'm perfectly ready to acknowledge that, given the banning of enough combos, it could be really fun.

as for the example... Kirby Uptilt is broken, regardless of whether or not it combos into a finisher, I just gave you the falcon Usmash example, then there's Yoshi's Utilt on floaties, then there's falcon's ridicuchainthrow. Granted, we have DK's ITT and the jabs-against-a-wall in regular smash, but those are easily escapable, present in your version as well, and not nearly as borking.

Basically, it would take a lot of people playing it for a long time to find out what, if anything, is fundamentally wrong with your version, and let's face it, that ain't gonna happen. I haven't claimed that I know enough about it to judge it with any kind of comprehensiveness, so back off.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Aiight, man, I'm sick and ****ing tired of people calling me a troll. That post was obviously a joke. For Christ's sake, I was doing my Thor impression. Silly medieval talk poking fun at a game and comparing it to barwl ≠ trolling.

I'm perfectly ready to acknowledge that, given the banning of enough combos, it could be really fun.

as for the example... Kirby Uptilt is broken, regardless of whether or not it combos into a finisher, I just gave you the falcon Usmash example, then there's Yoshi's Utilt on floaties, then there's falcon's ridicuchainthrow. Granted, we have DK's ITT and the jabs-against-a-wall in regular smash, but those are easily escapable, present in your version as well, and not nearly as borking.

Basically, it would take a lot of people playing it for a long time to find out what, if anything, is fundamentally wrong with your version, and let's face it, that ain't gonna happen. I haven't claimed that I know enough about it to judge it with any kind of comprehensiveness, so back off.
alright w/e ur not a troll.
And well Kirby's uptilt combos to good percent
but it takes more after that to get enough % to finish.
The Up-Smash isn't all that broken since it's against Fox.
Let's face it
it's Fox

Yoshi Up-Tilt isn't broken.
Because if it was, it'd be usable on Donkey Kong or someone else in the original version.
So thats out. DK's ITT can't be a problem, it's never been a problem in the original, and I haven't found it to be a problem in this one.
Cause as we all know the easiest solution is
refuse to get out
lurlz
As I said
just like Wobbling is banned
Just ban that ridiculous Falcon Chainthrow
if they didn't take precautions
IC's would be hella hard to face.
Or Jiggs would be even more annoying to face.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
ok I played 50% a bit more.

Captain Falcon can chaingrab like snake's d-throw, all you need is a techchase (even the rising attack barely flinches lol) and thus should be top tier
Good Yoshis are impossible to kill at low percents
Fox can still combo
Some moves become dangerous to use - before Yoshi's Down-B shockwave gave at least a chance of getting away, now they do jack all
A good jab is very, very useful, simply for the surprise factor
Spikes are the only way you'll get a low percent KO
Tornadoes will never kill you again (throws you the same as Yoshi U-Tilt at 200% lol)
Kirby U-Tilt is stupid and should be banned if honour is to be maintained
Yoshi U-Tilt is stopped with good (and I mean keyboard good) DI
Parries and shield cancels are still incredibly useful, even though everybody now barely flinches
Grabs will never outright kill heavies, even at like 300%
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
at like 70-80% (im not sure) falcon gets broken, his upsmash can be used lots of times in a row like kirby's utilt and followed by uairs lol.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
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ok I played 50% a bit more.

Captain Falcon can chaingrab like snake's d-throw, all you need is a techchase (even the rising attack barely flinches lol) and thus should be top tier
Good Yoshis are impossible to kill at low percents
Fox can still combo
Some moves become dangerous to use - before Yoshi's Down-B shockwave gave at least a chance of getting away, now they do jack all
A good jab is very, very useful, simply for the surprise factor
Spikes are the only way you'll get a low percent KO
Tornadoes will never kill you again (throws you the same as Yoshi U-Tilt at 200% lol)
Kirby U-Tilt is stupid and should be banned if honour is to be maintained
Yoshi U-Tilt is stopped with good (and I mean keyboard good) DI
Parries and shield cancels are still incredibly useful, even though everybody now barely flinches
Grabs will never outright kill heavies, even at like 300%
that about somes it up
and yeah Falcon would be top tier
but that doesn't mean he's unbeatable
and no its not just good Yoshi's
(unless your facing Kirby, then other chars might be in trouble)
its good everyone at low percents
Yes Spikes is the only way you get low percent kills, that's why Spikes are more dangerous now than grabs
in the old version you were more worried about getting Grabbed for ur stock
now ur worried about getting spikes for it
and Yoshis Down B can still kill/ be used safely, you just need to use it more carefully.
A good jab? Care to clarify on WHO'S jab? (I know Fox's is really really nice to Up SMASH with)
Tornadoes will not kill you again so thats correct.
Kirby's up tilt isn't that broken IMO
Yoshi's up-tilt, never been a problem.
And yeah
grabs won't usually kill heavies
so you got some points right


Lol. You do realize that...? Never mind.

At any rate, I'm sure it would work (to a lesser degree, maybe) on most characters.
It would work to a lesser degree on other characters
but like I keep saying A: Only two would work at moderate %'s
and B: When you do chain a couple, most (if not all) of the times, an up air will not kill
and you won't be able to chain up air's (unless its Dk or Fox or something)
And yeah I said "it's Fox" cause he's a Fast-Faller
so yeah
u get the picture


there would be a lot of banning going on in this version, that's exactly what you don't want in a new version of a game =/
Holy snipes
it's Superboom!
First of all I just gotta say I love ur Falcon :D
I think ur probably 2nd best in the World, but that's just me.
And well
I think I've already said that all that needs to be banned would probably be Falcon F-Throw Chaingrabs
because nothing else seems too dangerous
But if you have something in mind
please share it :D
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
I maintain that your knowledge of the original smash was incomplete.

Only Yoshis who know how to recover and how to follow up from recovery will never die at low percent here. Those who foolishly spam DJC near an edge, use Down-B or Up-B to edge cancel unnecessarily or just plain suck can be killed at low percent. It's all about how you use the superarmour.

Also everybody's jab (except Pikachu) worked wonders for me, Pikachu's jab-cancel grab was useful but I needed to go out of my way to use it. Even Falcon's (which is miniscule) was effective. Pikachu's was just way too laggy.

Any move that can send your opponent to an incredibly high percent with absolutely no negative drawbacks (ie. Kirby's U-Tilt at 50%) is what I might consider suspect. Not broken, persay, but suspect. Unlike other U-Tilts, this one can't be DI-ed out of easily, ignoring inhuman DI.
 

Battlecow

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Hmm... I might be wrong- I've only tried this out for like a minute- but wouldn't certain moves (For example, set KB ones like DK's Up-B or Fox's Shine) be made useless by this? Useless moves=bad thing, IMO. Samus' Up-B and Mario's up-b would be a lot less useful as well.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Hmm... I might be wrong- I've only tried this out for like a minute- but wouldn't certain moves (For example, set KB ones like DK's Up-B or Fox's Shine) be made useless by this? Useless moves=bad thing, IMO. Samus' Up-B and Mario's up-b would be a lot less useful as well.

yeah some moves would be less effective/almost useless
that's why it's kinda a totally different game

With a new "style" of playing
and useless moves doesn't necessary mean a bad thing.
DK's Up B takes away a lot of his Defense
but things like Yoshi's Down tilt I like using at low% to create space.
it's about how you take SOME of the crappy moves.
I.E Samus' Up-B won't send your opponents far but it's still good to do damage when ur recovering
same with Mario's UP-B

I maintain that your knowledge of the original smash was incomplete.

Only Yoshis who know how to recover and how to follow up from recovery will never die at low percent here. Those who foolishly spam DJC near an edge, use Down-B or Up-B to edge cancel unnecessarily or just plain suck can be killed at low percent. It's all about how you use the superarmour.

Also everybody's jab (except Pikachu) worked wonders for me, Pikachu's jab-cancel grab was useful but I needed to go out of my way to use it. Even Falcon's (which is miniscule) was effective. Pikachu's was just way too laggy.

Any move that can send your opponent to an incredibly high percent with absolutely no negative drawbacks (ie. Kirby's U-Tilt at 50%) is what I might consider suspect. Not broken, persay, but suspect. Unlike other U-Tilts, this one can't be DI-ed out of easily, ignoring inhuman DI.
Okay I'm having one of "those" days.
What exactly are you trying to say XD?
Are you trying to say Everyones Jabs are useless/not as effective
orrr what?

about the Up-Tilt
Kirby's is probably the most dangerous.
Jiggs can kinda
but not as much
same with Pikachu
but thats about it.
Pikachu can't finish as well in this version
and Jiggs is floaty and all that other "bad" stuff so yeah
those are balanced
Kirby's is probably the only one who gets free damage and doesn't have as many problems.
But Kirby like all things has an equalizer
his name is Fox
I <3 going Fox against Kirby XD
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
o.o I said everyone's jab was useful. Pikachu's is less useful but still usable.

Fox is hardly an equaliser to Kirby. You haven't even explained your reasoning. There are things in this game that don't have equalisers at all. Maybe learn a bit more about the original before spouting conjecture?

Also, Mario's Up-B is now far less effective for defensive purposes during recovery.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
o.o I said everyone's jab was useful. Pikachu's is less useful but still usable.

Fox is hardly an equaliser to Kirby. You haven't even explained your reasoning. There are things in this game that don't have equalisers at all. Maybe learn a bit more about the original before spouting conjecture?

Also, Mario's Up-B is now far less effective for defensive purposes during recovery.
Well yeah like I said I didn't get what u were saying.
Well I don't really Jab except with Fox
but thats just my style.

And to ME Fox is a great equalizer to Kirby
peeps forget about Personal Preference.

Reason being A: Fox can combo the hell out of anyone *some more than others)
B: Jab - Up Smash and there goes your stock
C: **** tents
D: F-Air Up -smash is easier/more effective in this version.

and yeah Mario's Up-B is far less effective
but it could still work
depends on your positioning though
cause if those moves were COMPLETE trash well then
Many
many
many characters would be in trouble
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
or he just googled it? checked the imageaddress, different file locations
 

Smasherx74

Smash Journeyman
Joined
Jul 31, 2009
Messages
407
Jigglypuff is my main in smash64 for past 3 years, Just fitting that I would use a image of jigglypuff my main, saying she does not approve of something that I don't like the idea of.
 
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