• Support SmashBoards and get Premium Membership today!

  • Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

A new quest beckons: Monster Hunter for Smash!

zumaddy

Smash Ace
Joined
Jul 23, 2014
Messages
546
MH Rise Demo is so fun, and it has gotten me to try other weapons I ignored in past titles due to mobility options. Hammer and HH in particular are weapons I avoided like the plague in the past, but am having a riot with now.

Only problem is now I REALLY REALLY want MH in Smash despite rumours saying otherwise. I just think they fit so well, and c'mon the demo tanked the Nintendo eshop!
 
Last edited:

Bobthealligator

Smash Journeyman
Joined
Sep 20, 2018
Messages
333
Can I talk about this Imran Khan thing because I keep seeing it everywhere and it doesn't make sense if you think about it for more than a second.
1) How exactly did Nintendo find themselves in a position where negotiations fell through after development had started on a character. That is way too late in development for this to not be locked in and if this had happened then I imagine someone would have been fired.
2) Byleth was released ahead of schedule, if this had happened late enough in development that they had to repurpose some of the stuff that was already done, then Byleth would need to be delayed, yet he was released ahead of the March 31st deadline.
3) Byleth and Monster Hunter really don't have that much in common. Having Monster Hunter use multiple weapons in their moveset goes against Sakurai's design ethos and the Hunter has no attacks similar to Jab, Dtilt, Up Smash, Uair, Fair, Bair, Nair or Up Special, so what exactly did Byleth take from the Hunter?
Finally Byleth is a zoner, it really wouldn't make any sense to have the Hunter be a zoner based on Monster Hunter's gameplay.
 

SharkLord

Smash Master
Joined
Jun 20, 2020
Messages
3,941
Location
Pangaea, 250 MYA
Can I talk about this Imran Khan thing because I keep seeing it everywhere and it doesn't make sense if you think about it for more than a second.
1) How exactly did Nintendo find themselves in a position where negotiations fell through after development had started on a character. That is way too late in development for this to not be locked in and if this had happened then I imagine someone would have been fired.
2) Byleth was released ahead of schedule, if this had happened late enough in development that they had to repurpose some of the stuff that was already done, then Byleth would need to be delayed, yet he was released ahead of the March 31st deadline.
3) Byleth and Monster Hunter really don't have that much in common. Having Monster Hunter use multiple weapons in their moveset goes against Sakurai's design ethos and the Hunter has no attacks similar to Jab, Dtilt, Up Smash, Uair, Fair, Bair, Nair or Up Special, so what exactly did Byleth take from the Hunter?
Finally Byleth is a zoner, it really wouldn't make any sense to have the Hunter be a zoner based on Monster Hunter's gameplay.
That, and Imran literally starts off the post by admitting his info could be wrong and float-out says "Don't trust me." Not even the guy who's "leaking" it is sure of it.
 

Bobthealligator

Smash Journeyman
Joined
Sep 20, 2018
Messages
333
That, and Imran literally starts off the post by admitting his info could be wrong and float-out says "Don't trust me." Not even the guy who's "leaking" it is sure of it.
It's what I hate about this fanbase sometimes. People will latch onto the flimsiest argument and just post it everywhere, without considering the many many flaws, because they think if they argue enough then the character they do/don't want will/won't get in because of it. Monster Hunter gets attacked on two fronts by these, with the Imran thing and the the 'Monster Hunter devs don't like the Hunter in other games' rubbish.
 

DanganZilla5

Smash Lord
Joined
Mar 5, 2019
Messages
1,079
What I love about the "devs don't want the hunter in crossover games" thing is that people are saying that it's because Infinite failed and that's why the devs supposedly refused to let MH in Smash. Like what?? What does Monster Hunter have to do with the quality of the game itself? This just seems like a ******* argument designed by people who don't want Monster Hunter in the game.

Anyways, I have been loving the demo. I also heard about the demo crashing the eshop? That is simultaneously funny and great to hear. As for the demo itself, it's great. The gameplay feels so good and I love the quality of life improvements. Yes I know Monster Hunter World had them but I actually did not play too much of World because I don't have PS Plus and I refuse to pay for online for just one game. But anywho the additions they made are nice and some of the changes too. I noticed they significantly streamlined hunting horn too. It's easy to pick up and play and it's still very useful. I will add it to my primary list of weapons which include great sword, dual blades, lance, gunlance, sword and shield, and insect glaive.

Speaking of, a question for everyone. What are your favorite weapon(s) and why? If I had to pick one, I would say gunlance due to the combination of offense and defense plus a little more mobility than lance. The follow ups are insect glaive, lance, and great sword.

Alongside the aforementioned weapons, I also dabble in long sword and hammer occasionally.
 

SharkLord

Smash Master
Joined
Jun 20, 2020
Messages
3,941
Location
Pangaea, 250 MYA
What I love about the "devs don't want the hunter in crossover games" thing is that people are saying that it's because Infinite failed and that's why the devs supposedly refused to let MH in Smash. Like what?? What does Monster Hunter have to do with the quality of the game itself? This just seems like a ******* argument designed by people who don't want Monster Hunter in the game.

Anyways, I have been loving the demo. I also heard about the demo crashing the eshop? That is simultaneously funny and great to hear. As for the demo itself, it's great. The gameplay feels so good and I love the quality of life improvements. Yes I know Monster Hunter World had them but I actually did not play too much of World because I don't have PS Plus and I refuse to pay for online for just one game. But anywho the additions they made are nice and some of the changes too. I noticed they significantly streamlined hunting horn too. It's easy to pick up and play and it's still very useful. I will add it to my primary list of weapons which include great sword, dual blades, lance, gunlance, sword and shield, and insect glaive.

Speaking of, a question for everyone. What are your favorite weapon(s) and why? If I had to pick one, I would say gunlance due to the combination of offense and defense plus a little more mobility than lance. The follow ups are insect glaive, lance, and great sword.

Alongside the aforementioned weapons, I also dabble in long sword and hammer occasionally.
I hadn't had any experience with Monster Hunter beyond the Great Maccao in the MHGU demo. Rise feels more fluid and clicks better for me, though I'm still learning the ropes. I got through the first mission just fine, but when I tried Mizutsune I got the triple cart. I went with the Long Sword first because of the Japanese theming; Maybe I'll try again with a different weapon.
 

DanganZilla5

Smash Lord
Joined
Mar 5, 2019
Messages
1,079
I hadn't had any experience with Monster Hunter beyond the Great Maccao in the MHGU demo. Rise feels more fluid and clicks better for me, though I'm still learning the ropes. I got through the first mission just fine, but when I tried Mizutsune I got the triple cart. I went with the Long Sword first because of the Japanese theming; Maybe I'll try again with a different weapon.
Yeah that's normal for a newcomer. Just keep practicing and learning and you will improve. I've put about 200 hours into Generations between the 3DS and Switch versions and when I tried to beat Mizu with my trusty insect glaive, I got the triple cart. That is because I have to get used to this game's insect glaive and I was still getting used to the feel of the game. That wasn't meant to intimidate you or anything, I'm just saying that yeah the games are difficult and you have to be careful with your movements.

When I played Monster Hunter for the first time (meaning the full version) I could not beat the Great Maccao at all and had to get my expert MH friend to help teach me the game.
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
7,791
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
What I love about the "devs don't want the hunter in crossover games" thing is that people are saying that it's because Infinite failed and that's why the devs supposedly refused to let MH in Smash. Like what?? What does Monster Hunter have to do with the quality of the game itself? This just seems like a ******* argument designed by people who don't want Monster Hunter in the game.

Anyways, I have been loving the demo. I also heard about the demo crashing the eshop? That is simultaneously funny and great to hear. As for the demo itself, it's great. The gameplay feels so good and I love the quality of life improvements. Yes I know Monster Hunter World had them but I actually did not play too much of World because I don't have PS Plus and I refuse to pay for online for just one game. But anywho the additions they made are nice and some of the changes too. I noticed they significantly streamlined hunting horn too. It's easy to pick up and play and it's still very useful. I will add it to my primary list of weapons which include great sword, dual blades, lance, gunlance, sword and shield, and insect glaive.

Speaking of, a question for everyone. What are your favorite weapon(s) and why? If I had to pick one, I would say gunlance due to the combination of offense and defense plus a little more mobility than lance. The follow ups are insect glaive, lance, and great sword.

Alongside the aforementioned weapons, I also dabble in long sword and hammer occasionally.
I don't really main a weapon, I've always been a believer in having multiple types that best suit the monster I'm trying to fight, or the types of materials I'm trying to get. And of course it keeps things varied. But in the old games I had to split two files thanks to gunner gear being it's own beast. Hopefully this game follows the World trend of just toggling between blademaster and gunner versions. I certainly had more fun light bowgunning in this demo than I have ever had in any previous game.


As a somewhat dedicated partbreaker I will admit to being partial to gunlance as well (I don't get why everyone overlooks the utility of attacking spots no one else wants to attack in multiplayer), but I'm surprised you consider it more mobile than regular lance, the latter's shield dash and chained evades makes it's positioning far more flexible. Ah, I still remember the awesome lance build I made with the Glacial Agnaktor armor in 3 Ultimate. Even got complimented for it. Good times.
I hadn't had any experience with Monster Hunter beyond the Great Maccao in the MHGU demo. Rise feels more fluid and clicks better for me, though I'm still learning the ropes. I got through the first mission just fine, but when I tried Mizutsune I got the triple cart. I went with the Long Sword first because of the Japanese theming; Maybe I'll try again with a different weapon.
Before you go and fight Mizutsune, try seeking out those little songbirds that boost your stats, particularly the red and orange ones for attack and defence. You can filter your map to show them and other useful critters that you can carry, like a pink rabbit called Brewhare far to the north that will boost your healing items for a time.
 

Mr. MR

Smash Apprentice
Joined
Sep 5, 2011
Messages
106
Speaking of, a question for everyone. What are your favorite weapon(s) and why? If I had to pick one, I would say gunlance due to the combination of offense and defense plus a little more mobility than lance. The follow ups are insect glaive, lance, and great sword.

Alongside the aforementioned weapons, I also dabble in long sword and hammer occasionally.
World was my first time I actually got hooked to a Monster Hunter game so I'm late to the party. I mainly used the Long Sword and the Hammer with a side of Dual Blades and Charge Blade. In World I used keyboard and mouse so going from that to controller has been a learning curve. All my muscle memory is gone, so right now I'm planning on maining Hammer in Rise and siding Long Sword. Going from keyboard to controller also makes relearning the Charge Blade right now difficult. Also I mostly used Savage Axe with the CB and since it currently isn't in Rise (it might be a possible Hunter Art/Silkbind Attack) I don't have the incentive to relearn it right now.

I'm interested in the Hunting Horn this time around as well as the Gunlance.
 
Last edited:

PK-remling Fire

Smash Journeyman
Joined
Sep 22, 2018
Messages
481
switch axe main here, I haven't had a lot of time on the demo, but so far it's been a blast. Might get back into hammer judging by some of the insane aerial moves I've seen. In world I dabbled in gunlance so I'll have to give that a try as well.
 

SharkLord

Smash Master
Joined
Jun 20, 2020
Messages
3,941
Location
Pangaea, 250 MYA
Alright, here's the gameplan:
  • I'm trying out the Bow now, since I had fun with a long-range weapon in the MHGU demo (Even if I wasn't really sure what I was doing). It's a bit awkward since it feels like I don't know where I'm aiming; I think MHGU had that feature but it might just be Mandela Effect
  • Hammer and Gunlance seem pretty flashy; Think I'll try those next.
  • Apparently the reworked Hunting Horn is pretty cool? Might give it a whirl
 

Bobthealligator

Smash Journeyman
Joined
Sep 20, 2018
Messages
333
What I love about the "devs don't want the hunter in crossover games" thing is that people are saying that it's because Infinite failed and that's why the devs supposedly refused to let MH in Smash. Like what?? What does Monster Hunter have to do with the quality of the game itself? This just seems like a ******* argument designed by people who don't want Monster Hunter in the game.

Anyways, I have been loving the demo. I also heard about the demo crashing the eshop? That is simultaneously funny and great to hear. As for the demo itself, it's great. The gameplay feels so good and I love the quality of life improvements. Yes I know Monster Hunter World had them but I actually did not play too much of World because I don't have PS Plus and I refuse to pay for online for just one game. But anywho the additions they made are nice and some of the changes too. I noticed they significantly streamlined hunting horn too. It's easy to pick up and play and it's still very useful. I will add it to my primary list of weapons which include great sword, dual blades, lance, gunlance, sword and shield, and insect glaive.

Speaking of, a question for everyone. What are your favorite weapon(s) and why? If I had to pick one, I would say gunlance due to the combination of offense and defense plus a little more mobility than lance. The follow ups are insect glaive, lance, and great sword.

Alongside the aforementioned weapons, I also dabble in long sword and hammer occasionally.
It's kind of the Insect Glaive, unfortunately upgrading the Kinsect and making better glaives in the mid game are tricky so a lot.of bosses just turn into damage sponges.
I might go with the Longsword in Rise though, it feels so smooth in the demo
 

zumaddy

Smash Ace
Joined
Jul 23, 2014
Messages
546
I for one am really glad the scoutflies are gone, I much prefer seeing an approximation of where all the monsters are on the map and exploring yourself, rather than 'directly follow the puke green fireflies for 2 minutes".
 

PK-remling Fire

Smash Journeyman
Joined
Sep 22, 2018
Messages
481
Is the map pointer going to be in the final game or is it just something for the demo? While I hate managing paintballs, it feels a bit odd having a lock on the monster for the whole quest.
 

Mr. MR

Smash Apprentice
Joined
Sep 5, 2011
Messages
106
Scoutflies made sense in World because MHW’s maps were very complex and filled to the brim. Pathing to get to some gathering points could even be tricky. I haven’t played many MH games but I do miss the dynamic and cluttered maps of World.
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
7,791
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
Is the map pointer going to be in the final game or is it just something for the demo? While I hate managing paintballs, it feels a bit odd having a lock on the monster for the whole quest.
Probably not the arrow, but at least the map icons. We'll probably have to get used to there almost always being large monsters in the vicinity to gatecrash, even in low rank. On the other hand it leads to funny moments like where Mizutsune is very insistent on punching Izuchi in the face, even when busy fighting hunters and the latter is just passing by, skirting the edge.
Scoutflies made sense in World because MHW’s maps were very complex and filled to the brim. Pathing to get to some gathering points could even be tricky. I haven’t played many MH games but I do miss the dynamic and cluttered maps of World.
This map is definitely structured like the old ones, but with the benefit of verticality and not needing load screens.
 
Last edited:

merchantofsalt

Smash Apprentice
Joined
Mar 18, 2018
Messages
115
According to Capcom, Rise has been in development for 3+ years. In that case, it makes sense that Nintendo held back from adding the Hunter to the base game. The Rise Hunter makes use of wirebugs and other new additions, which would obviously have to be revealed alongside MH Rise itself for maximum marketing synergy. So I do think it's very likely that the Hunter will be the next DLC fighter revealed.

If it's not, though, then I'm pretty sure it won't happen at all. It's very much now or never.

I know the director has said that he prefers the monsters themselves to appear in crossovers, not the Hunter, but these decisions aren't made by game directors; they're made by marketing departments and execs capable of reaching agreements with third parties.

Personally, despite being a huge MH fan and enjoying the Rise demo just fine, I'm not too excited about the Hunter being added to Smash. I don't really like "faceless avatar" fighters very much. I also feel like it'd be a character who relies too much on gimmicks (such as upkeep costs), but we'll see what they do.
 
Last edited:

Bobthealligator

Smash Journeyman
Joined
Sep 20, 2018
Messages
333
According to Capcom, Rise has been in development for 3+ years. In that case, it makes sense that Nintendo held back from adding the Hunter to the base game. The Rise Hunter makes use of wirebugs and other new additions, which would obviously have to be revealed alongside MH Rise itself for maximum marketing synergy. So I do think it's very likely that the Hunter will be the next DLC fighter revealed.

If it's not, though, then I'm pretty sure it won't happen at all. It's very much now or never.

I know the director has said that he prefers the monsters themselves to appear in crossovers, not the Hunter, but these decisions aren't made by game directors; they're made by marketing departments and execs capable of reaching agreements with third parties.

Personally, despite being a huge MH fan and enjoying the Rise demo just fine, I'm not too excited about the Hunter being added to Smash. I don't really like "faceless avatar" fighters very much. I also feel like it'd be a character who relies too much on gimmicks (such as upkeep costs), but we'll see what they do.
I know I say this at the risk of sounding like everyone's favourite former board member and certified nutter: he who should not be named but: 'The stars are aligning'.
I would prefer Phoenix but the Hunter is a really close second so I'll take it.
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
7,791
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
The use Rathalos's 3rd/4th gen model and the Ancestral Steppe makes the notion of absolutely needing to maximize marketing questionable. The games in general also have long lives of support anyway.
 

merchantofsalt

Smash Apprentice
Joined
Mar 18, 2018
Messages
115
You have to remember those were revealed before Rise was even hinted at being a thing. At the time, the only Nintendo MH game on the horizon was GU, which uses the pre-World models and environs.

It wouldn't make sense for Nintendo to have spoiled details of Rise's gameplay, like wirebugs and hunter designs, long before Rise itself was unveiled. But it makes a lot of sense right now.
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
7,791
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
You have to remember those were revealed before Rise was even hinted at being a thing. At the time, the only Nintendo MH game on the horizon was GU, which uses the pre-World models and environs.

It wouldn't make sense for Nintendo to have spoiled details of Rise's gameplay, like wirebugs and hunter designs, long before Rise itself was unveiled. But it makes a lot of sense right now.
You may be right those choices were made for Nintendo platform nostalgia, but it still doesn't change the fact that there was nothing stopping them from using World assets and features if they really wanted to and marketing was a prime factor. We have Joker and are still no closer to getting any main Persona game on a Nintendo platform.
 

PK-remling Fire

Smash Journeyman
Joined
Sep 22, 2018
Messages
481
It'd be a crazy theory, but since iirc the Smash team works on movesets first when they decide on a character, it would make sense for Nintendo to have a rough moveset for Monster Hunter planned when the base game came out. Capcom could've then decided to hold off on revealing Hunter until Rise, which prompted the Smash team to make them a different moveset based around Rise and use what they had originally as parts of Byleth's moveset.

Though that might just be wishful thinking on my part.
 

SharkLord

Smash Master
Joined
Jun 20, 2020
Messages
3,941
Location
Pangaea, 250 MYA
It'd be a crazy theory, but since iirc the Smash team works on movesets first when they decide on a character, it would make sense for Nintendo to have a rough moveset for Monster Hunter planned when the base game came out. Capcom could've then decided to hold off on revealing Hunter until Rise, which prompted the Smash team to make them a different moveset based around Rise and use what they had originally as parts of Byleth's moveset.

Though that might just be wishful thinking on my part.
It's funny, because the Wirebug retroactively makes the Hunter closer to Byleth than they were before.

Though, I could see the Greatsword concept reworked into Amyr as a heavy shield-popper.
 
Last edited:

merchantofsalt

Smash Apprentice
Joined
Mar 18, 2018
Messages
115
You may be right those choices were made for Nintendo platform nostalgia, but it still doesn't change the fact that there was nothing stopping them from using World assets and features if they really wanted to and marketing was a prime factor. We have Joker and are still no closer to getting any main Persona game on a Nintendo platform.
In the end, Joker's inclusion worked as promotion for the upcoming Persona 5 Strikers, which IIRC was first teased at around the same time as Joker's announcement. Obviously the game's international release ended up being delayed because of COVID, but it has been out in Japan for a while.

With that said, I think we all know by now that DLC characters don't always match up with new or upcoming Switch games (see: Sephiroth), but in this particular case, and taking into account how immensely popular MonHun is, I think there's a good chance of it happening.
 

PK-remling Fire

Smash Journeyman
Joined
Sep 22, 2018
Messages
481
While the clutch claw seems like it'd be more of a traditional tether, the wirebug could act more like a tether that doesn't actually need an edge to work, either vaulting the hunter in the direction of the bug or letting them swing in midair.

I could also see the wirebug being used as a ground mobility tool, throwing it to the side and having the hunter be slinged along the ground toward it. Regardless, if something like the wirebug was implemented it probably wouldn't work like a normal tether.

That being said, Byleth's u-tilts and u-smash resemble one of the SnS silkbind moves where the hunter swings around their sword on a wire, though that might be coincidental.
 
Last edited:

Bobthealligator

Smash Journeyman
Joined
Sep 20, 2018
Messages
333
I know I say this at the risk of sounding like everyone's favourite former board member and certified nutter: he who should not be named but: 'The stars are aligning'.
I would prefer Phoenix but the Hunter is a really close second so I'll take it.
Reading this through, it didn't reallh come out the way I intended. I don't think Monster Hunter is a lock. I'm really not sure about any Capcom character after the Capcom leak as with it we do have a reasonable metric for the likelihood of 3rd Parties. I.e. we're more likely to have a 3rd Party character from a company of whose internal data we haven't seen 1 TB with no mention of Smash Bros whatsoever. I was merely commenting on how there is a lot going for Monster Hunter at the moment.
Also as an aside, Imran Khan's Byleth leak is clearly ********.
 

meleebrawler

Smash Hero
Joined
Sep 8, 2014
Messages
7,791
Location
Canada, Quebec
NNID
meleebrawler
3DS FC
2535-3888-1548
While the clutch claw seems like it'd be more of a traditional tether, the wirebug could act more like a tether that doesn't actually need an edge to work, either vaulting the hunter in the direction of the bug or letting them swing in midair.

I could also see the wirebug being used as a ground mobility tool, throwing it to the side and having the hunter be slinged along the ground toward it. Regardless, if something like the wirebug was implemented it probably wouldn't work like a normal tether.

That being said, Byleth's u-tilts and u-smash resemble one of the SnS silkbind moves where the hunter swings around their sword on a wire, though that might be coincidental.
Not that complicated; it can just work like every other aimable up special like Fire Fox/Bird/Wolf. Including shooting forward on the ground.
 
Top Bottom