smashbrolink
Smash Journeyman
How?Then the people you are playing with are horrifically incompetent if they can't capitalize on getting an item to the point of you even being affected at all.
Here's the thing - items are random. You agree with this, right?
You agree with the sentiment that items are a matter of luck, right?
If so, are you arguing that having random items do not detract from skill?
If so, you are literally objectively wrong. If you agree with the above sentences then you are just plain wrong. I'm not trying to even be offensive here; your line of thinking is fallacious. By definition of luck, items detract from skill. This is not even a matter of opinion.
In what way whatsoever?
It's been said over and over again, but I've yet to see a gameplay example of someone's skill level literally going down and staying down because someone hit them with an item or because someone picked up an item in the first place.
I argue that the definition of luck only applies to the moment of appearance, not to the item itself thereafter.
That's where you guys are losing me in this discussion; you're saying a person who uses an item or who gets hit by one automatically experiences a detraction in skill, IE, becomes worse at the game, simply because there was an element of luck involved in its appearance.
I'm sure you've all used an item before.
Did you suddenly get worse at spacing because of it?
Did you have to retrain yourself afterwards to regain whatever skill that item took away?
No. I'd place bets that you didn't.
That's what I'm talking about on my side; I see nothing about fair-use items that could literally detract from your ability to think and fight strategically.
I do not believe that their method of appearance makes them somehow more detrimental than, as I used in examples earlier, a grabbable item from a character's inventory.
You argue further, if I'm reading you right, that the method of appearance makes all actions taken with said items nothing more than an extension of the luck present in the method of their appearance, in other words, the item literally detracts from player skill.
That is another point where we disagree, again, if I'm reading your post right.
I don't feel that the luck of an items appearance extends beyond said appearance, not enough to matter more than how the item is used afterwards, which is reliant entirely upon the skill of the user.
Skill earned and forged in battle is not so fickle a thing that a single item can somehow detract from an opponent's skill level when they are using or being hit by it.
There are always going to be more matches, and the player will always fight with the same level of skill, if not more due to experience gained over time, whether they're using items or not.
Skill may be the opposite of luck, but I have yet to see it proven that one can permanently detract from the other just by being present in the same instance.