Xpressions X
Smash Rookie
- Joined
- Dec 11, 2007
- Messages
- 22
I know there are a few posts that surround the subject of Smash Brothers Brawl and its apparent downgrade in the department of technical emphasis and it subsequently being geared towards a more casual audience. Many people see this as a bad thing but I don’t see why. Let me get to my point before I get flamed about there being a billion posts about why Brawl losing technical ability is a bad thing. I feel that IF (there are most likely going to be new applications seeing as people were looking for them even at the demo of the game) the game did lose technical applications it would not affect the smash community in a negative way, in fact I believe it will do the opposite. Here are my key points as to why the game losing technical applications is not as evil as some make it out to be
1. Some have argued that the technical parts of the game i.e. wavedashing, shffling, waveshining, etc. were the reasons as to why melee has withstood the test of time. I agree with this point to a degree in the fact that the discoveries of the new techs brought a new flavor to melee, but I do not believe that the technical aspect of the game is what allowed melee to be such a playable game for such a long time. Many of us played melee for years before techs were even found let alone before they became an important part of play. The only way I could understand a person saying that technical ability is the reason why a game like melee and soon to be Brawl lasts is if they recently joined the Smash Community. Now the technical aspect did bring a new flavor to the game that did help with sparking interest in the game but that mainly had to do with the fact that the new techs were just that NEW. If those techs were placed in the hand manual and everyone new about them when melee was released they would not have sparked as much interest as they did.
2. Another key point to take note of on this subject is the fact that the smash formula has barely changed. Yes you do get K.Oed at higher percentages and the characters are more floaty (at least form what was reported from the E for all demo) but the simple mechanics that made us fall in love with the game are still there, it is still a unique fighter in its genre which bases emphasis on platforming and fighting. Smash 64 is what started this whole craze and in that version there was a limited set of B moves, the emphasis on technical ability was much less important as compared to its Melee counterpart, and there was a 12 character roster. Now of course in this day and age a game must have much more depth then that to survive let alone become a blockbuster hit. But those simple mechanics are what drew a lot of us “hardcore” smashers to the series. Wavedashing, moonwalking, pillaring, etc. were just added bonuses that we decided to exploit to give the game more depth, not to say that that is a bad thing but it is to say that those aspects are things we as gamers have placed into the game. These techs and glitches that we use were not part of the original formula that has made smash such a compelling game to play.
3. A lot of people state that the removal of wasvedashing is the cause of the debate of whether smash has been nerfed in the technical department or not. Wavedashing is a glitch that was found in Melee point blank. Beyond popular belief that wavedashing is not a glitch there is plenty of evidence that proves otherwise. Wavedashing is a tech, but it is not a “true tech” a true tech is a tech that the game makers and developers deliberately implement into a game i.e. the air dodge, the side step, and the roll in melee. Wavedashing is a “false tech” a tech that grew out of a broken game mechanic. Proof of this position lies in the character animations. With true techs such as the air dodge each character has a unique animation that accompanies their frames of invulnerability, Mewtwo disappears, Peach spins, Marth opens up to the side. With wavedashing each character has the same animation which only differs slightly due to the character’s initial unique falling, landing, and air dodge postures. The length of the slide differs due to each character’s inherent levels of friction. Each of these elements are separate from the actual wavedashing animation. The fact that wavedashing has aperantly been removed is also proof that it was not meant to be a “true tech” but rather that it was a “false tech.” Also as a side note in the Melee official strategy guide the true techs were mentioned and no false techs appeared. With that being said it makes sense for us as the smash community to be upset because of the removal of some of the tech that we did find such as wavedashing. Wavedashing became a very important and intriguing part of the smash tournament scene and it is somewhat of a slap in the face that Sakurai did not implement this tech into Brawl. The fact remains that Sakurai is an amazing artist, and most amazing artist make their works of art for themselves and no one else it is evident that Sakurai is leaving some options of the development of the game to us (the character polls) but at the same time he is making it so the game is played the way he wants it to be played. Sakurai is going to take out what he feels is an imperfection to his masterpiece, or a part of the game that puts a big gap between player, it is also the reason why some moves have been nerfed or changed.…. Let the flaming begin
4. My final point is simple. Is bringing smash back to its simple roots all bad? Think about it, before any of us knew about the commonly used techs in Melee wasn’t it more exciting to find someone who played smash and play them without worrying about pawning them because they are considered a nOob because they knew nothing about techs which are apart of a very small part of the smash community. When we didn’t know about techs and we challenged one another the game was based on mind-games, fakes, and smart decisions, and no one could give the famous Street Fighter excuse of “ If my finger didn’t slip when I was trying to do down side down side up back down side, I would have won.” Smash is a game that is based more on mind games in the first place and the mind games themselves brought enough variability to the game that made each fight unique and broad scale. What techs did was it narrowed out the great from the good yes, but it also narrowed down who you saw at tournaments. Before you would see most people who played smash in a community come to a tournament, but now people are intimidated to go because they don’t know how to wave dash, or because “shffling is too hard.” If the game became oriented around mind games again rather than technical ability the game would still have players that would surpass the rest but it would also expand the tournament scene. And if that’s the direction Sakurai is trying to go then I agree with losing some technical aspects of the game.
1. Some have argued that the technical parts of the game i.e. wavedashing, shffling, waveshining, etc. were the reasons as to why melee has withstood the test of time. I agree with this point to a degree in the fact that the discoveries of the new techs brought a new flavor to melee, but I do not believe that the technical aspect of the game is what allowed melee to be such a playable game for such a long time. Many of us played melee for years before techs were even found let alone before they became an important part of play. The only way I could understand a person saying that technical ability is the reason why a game like melee and soon to be Brawl lasts is if they recently joined the Smash Community. Now the technical aspect did bring a new flavor to the game that did help with sparking interest in the game but that mainly had to do with the fact that the new techs were just that NEW. If those techs were placed in the hand manual and everyone new about them when melee was released they would not have sparked as much interest as they did.
2. Another key point to take note of on this subject is the fact that the smash formula has barely changed. Yes you do get K.Oed at higher percentages and the characters are more floaty (at least form what was reported from the E for all demo) but the simple mechanics that made us fall in love with the game are still there, it is still a unique fighter in its genre which bases emphasis on platforming and fighting. Smash 64 is what started this whole craze and in that version there was a limited set of B moves, the emphasis on technical ability was much less important as compared to its Melee counterpart, and there was a 12 character roster. Now of course in this day and age a game must have much more depth then that to survive let alone become a blockbuster hit. But those simple mechanics are what drew a lot of us “hardcore” smashers to the series. Wavedashing, moonwalking, pillaring, etc. were just added bonuses that we decided to exploit to give the game more depth, not to say that that is a bad thing but it is to say that those aspects are things we as gamers have placed into the game. These techs and glitches that we use were not part of the original formula that has made smash such a compelling game to play.
3. A lot of people state that the removal of wasvedashing is the cause of the debate of whether smash has been nerfed in the technical department or not. Wavedashing is a glitch that was found in Melee point blank. Beyond popular belief that wavedashing is not a glitch there is plenty of evidence that proves otherwise. Wavedashing is a tech, but it is not a “true tech” a true tech is a tech that the game makers and developers deliberately implement into a game i.e. the air dodge, the side step, and the roll in melee. Wavedashing is a “false tech” a tech that grew out of a broken game mechanic. Proof of this position lies in the character animations. With true techs such as the air dodge each character has a unique animation that accompanies their frames of invulnerability, Mewtwo disappears, Peach spins, Marth opens up to the side. With wavedashing each character has the same animation which only differs slightly due to the character’s initial unique falling, landing, and air dodge postures. The length of the slide differs due to each character’s inherent levels of friction. Each of these elements are separate from the actual wavedashing animation. The fact that wavedashing has aperantly been removed is also proof that it was not meant to be a “true tech” but rather that it was a “false tech.” Also as a side note in the Melee official strategy guide the true techs were mentioned and no false techs appeared. With that being said it makes sense for us as the smash community to be upset because of the removal of some of the tech that we did find such as wavedashing. Wavedashing became a very important and intriguing part of the smash tournament scene and it is somewhat of a slap in the face that Sakurai did not implement this tech into Brawl. The fact remains that Sakurai is an amazing artist, and most amazing artist make their works of art for themselves and no one else it is evident that Sakurai is leaving some options of the development of the game to us (the character polls) but at the same time he is making it so the game is played the way he wants it to be played. Sakurai is going to take out what he feels is an imperfection to his masterpiece, or a part of the game that puts a big gap between player, it is also the reason why some moves have been nerfed or changed.…. Let the flaming begin

4. My final point is simple. Is bringing smash back to its simple roots all bad? Think about it, before any of us knew about the commonly used techs in Melee wasn’t it more exciting to find someone who played smash and play them without worrying about pawning them because they are considered a nOob because they knew nothing about techs which are apart of a very small part of the smash community. When we didn’t know about techs and we challenged one another the game was based on mind-games, fakes, and smart decisions, and no one could give the famous Street Fighter excuse of “ If my finger didn’t slip when I was trying to do down side down side up back down side, I would have won.” Smash is a game that is based more on mind games in the first place and the mind games themselves brought enough variability to the game that made each fight unique and broad scale. What techs did was it narrowed out the great from the good yes, but it also narrowed down who you saw at tournaments. Before you would see most people who played smash in a community come to a tournament, but now people are intimidated to go because they don’t know how to wave dash, or because “shffling is too hard.” If the game became oriented around mind games again rather than technical ability the game would still have players that would surpass the rest but it would also expand the tournament scene. And if that’s the direction Sakurai is trying to go then I agree with losing some technical aspects of the game.