hippiedude92
Smash Hero
For all you firepunching Luigi's out there. Razz113 and I have made a chart regarding on how much it takes to kill a certain character with Luigi's upb, his firepunch at a certain %.
Note: This was all done in training mode. All the kills were a fresh firepunch. Move decay wasn't applied nor is it applied in training mode. Also, these were all taken in the center of Final Destination. So differing stages with low or high ceilings may differ the results. Same goes with Move Decay. Also this was done without DI. If it's with DI, just apply around 10%-15% or so to each character's kill %.
10/19/09 Edit: ^^ I take back on the 10/15%, it varies with different characters such as GaW's bucket braking etc..
Mario - 50%
Luigi Up - 50%
Peach - 45%
Bowser - 57%
DK - 61%
Diddy - 49%
Yoshi - 54%
Wario - 54%
Link - 56%
Zelda - 44%
Shiek - 44%
Ganondorf - 57%
Toon Link - 48%
Samus - 52%
Zero Suit - 44%
Pit Up - 50%
Ice Climbers - 46%
ROB -53%
Kirby - 42%
Meta Knight - 43%
DeDeDe - 64%
Olimar - 45%
Fox - 42%
Falco -47%
Wolf - 55%
Captain Falcon - 58%
Pikachu -45%
Squirtle - 52%
Ivysaur - 40%
Charizard - 55%
Lucario - 51%
Jigglypuff - 37%
Marth - 49%
Ike - 57%
Ness - 49%
Lucas - 48%
Game and Watch - 41%
Snake - 62%
Sonic - 50%
Thanks to Razz113 for helping me out and the idea of this thread ^o^!
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Here's a table of the Aerial Fire punch.
Mario - 84%
Luigi - 84%
Peach - 77%
Bowser - 94%
Donkey Kong - 98%
Diddy Kong - 82%
Yoshi - 89%
Wario - 90%
Link - 91%
Zelda - 76%
Shiek - 75%
Ganondorf - 94%
T. Link - 81%
Samus - 87%
Zamus - 76%
Pit - 84%
ICs - 79%
ROB - 88%
Kirby - 74%
Meta Knight - 74%
DeDeDe - 103%
Olimar - 77%
Fox - 74%
Falco - 79%
Wolf - 90%
Falcon - 95%
Pikachu - 76%
Squirtle - 85%
Ivysaur - 71%
Charizard - 91%
Lucario - 85%
Jigglypuff - 66%
Marth - 82%
Ike - 93%
Ness - 83%
Lucas - 82%
Mr. G+W - 71%
Snake - 97%
Sonic - 84%
Luigi now has TWO Under 100% Kills on everyone except DeDeDe, and a bit more of half the cast can be killed under 90%.
Also, I want to note that Training Mode likes to reduce the knockback by little bits, so a fresh Fire Punch will probably kill 1-2% earlier in a real match. This applies both to Aerial and Grounded, but Aerial moreso is more affected by this because of the juiced down power. It's also easier to DI out the Aerial Fire Punch, so be wary.
All things still apply, no move decay, all done on training mode, all were done in Final Destination, no DI was performed.
If you don't know what a aerial fire punch is. It's the same as a firepunch but done in the air, with no "ping" sound and it's power is juiced down meaning it takes around 80% to kill somebody.
Here's a perfect example in the near of the end of the vid of aerial firepunch
http://www.youtube.com/watch?v=YI0h4SmHbOw
All credits go to SparkEd for doing the aerial fire punch table. =D
Note: This was all done in training mode. All the kills were a fresh firepunch. Move decay wasn't applied nor is it applied in training mode. Also, these were all taken in the center of Final Destination. So differing stages with low or high ceilings may differ the results. Same goes with Move Decay. Also this was done without DI. If it's with DI, just apply around 10%-15% or so to each character's kill %.
10/19/09 Edit: ^^ I take back on the 10/15%, it varies with different characters such as GaW's bucket braking etc..
Mario - 50%
Luigi Up - 50%
Peach - 45%
Bowser - 57%
DK - 61%
Diddy - 49%
Yoshi - 54%
Wario - 54%
Link - 56%
Zelda - 44%
Shiek - 44%
Ganondorf - 57%
Toon Link - 48%
Samus - 52%
Zero Suit - 44%
Pit Up - 50%
Ice Climbers - 46%
ROB -53%
Kirby - 42%
Meta Knight - 43%
DeDeDe - 64%
Olimar - 45%
Fox - 42%
Falco -47%
Wolf - 55%
Captain Falcon - 58%
Pikachu -45%
Squirtle - 52%
Ivysaur - 40%
Charizard - 55%
Lucario - 51%
Jigglypuff - 37%
Marth - 49%
Ike - 57%
Ness - 49%
Lucas - 48%
Game and Watch - 41%
Snake - 62%
Sonic - 50%
Thanks to Razz113 for helping me out and the idea of this thread ^o^!
------------------------------------------------------------------------------------------------
Here's a table of the Aerial Fire punch.
Mario - 84%
Luigi - 84%
Peach - 77%
Bowser - 94%
Donkey Kong - 98%
Diddy Kong - 82%
Yoshi - 89%
Wario - 90%
Link - 91%
Zelda - 76%
Shiek - 75%
Ganondorf - 94%
T. Link - 81%
Samus - 87%
Zamus - 76%
Pit - 84%
ICs - 79%
ROB - 88%
Kirby - 74%
Meta Knight - 74%
DeDeDe - 103%
Olimar - 77%
Fox - 74%
Falco - 79%
Wolf - 90%
Falcon - 95%
Pikachu - 76%
Squirtle - 85%
Ivysaur - 71%
Charizard - 91%
Lucario - 85%
Jigglypuff - 66%
Marth - 82%
Ike - 93%
Ness - 83%
Lucas - 82%
Mr. G+W - 71%
Snake - 97%
Sonic - 84%
Luigi now has TWO Under 100% Kills on everyone except DeDeDe, and a bit more of half the cast can be killed under 90%.
Also, I want to note that Training Mode likes to reduce the knockback by little bits, so a fresh Fire Punch will probably kill 1-2% earlier in a real match. This applies both to Aerial and Grounded, but Aerial moreso is more affected by this because of the juiced down power. It's also easier to DI out the Aerial Fire Punch, so be wary.
All things still apply, no move decay, all done on training mode, all were done in Final Destination, no DI was performed.
If you don't know what a aerial fire punch is. It's the same as a firepunch but done in the air, with no "ping" sound and it's power is juiced down meaning it takes around 80% to kill somebody.
Here's a perfect example in the near of the end of the vid of aerial firepunch
http://www.youtube.com/watch?v=YI0h4SmHbOw
All credits go to SparkEd for doing the aerial fire punch table. =D