Toomai
Smash Ace
We all know how you can alter your trajectory after/while being hit by tilting the Stick in a direction (Directional Influence). What if you could do the same to affect the path of those you attack?
Say you do an f-smash to a floaty. You'd rather KO them off the top. So you'd tilt the Stick up after you initiate the attack, and they're DI'd upwards (only if they didn't DI it themselves, if they did their path would be a combination of the two Stick directions).
Obviously, there are some problems to this idea...The main one is what happens if you don't let go of the Stick while you attack. Do you give extra DI in that direction, or would it not count because you didn't try? But then what if you wanted to DI the opponent diagonally up during your f-smash but only the "up" part worked because of the continuous holding rule?
Does this even sound feasible to you guys? It'd automatically stick in a lot more mindgames, but would it cross the line to being overcomplicated?
Say you do an f-smash to a floaty. You'd rather KO them off the top. So you'd tilt the Stick up after you initiate the attack, and they're DI'd upwards (only if they didn't DI it themselves, if they did their path would be a combination of the two Stick directions).
Obviously, there are some problems to this idea...The main one is what happens if you don't let go of the Stick while you attack. Do you give extra DI in that direction, or would it not count because you didn't try? But then what if you wanted to DI the opponent diagonally up during your f-smash but only the "up" part worked because of the continuous holding rule?
Does this even sound feasible to you guys? It'd automatically stick in a lot more mindgames, but would it cross the line to being overcomplicated?