The new bonus episode of the Smash Brothers Documentary Metagame, Godslayer, is now available on Vimeo
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Against Peach's downsmash you don't have to do anything because her move already sends you into the wall. =/.The Brookman said:I was a little confused by this part of ASDI:
let's say you are recovering against a peach who is charging downsmash
if you hold the c-stick up and towards the edge you won't have to smash the control stick up/towards it?
1) No, SDI doesn't affect at all the direction where you're flying, it just makes you move before you're sent flying.Dalal said:Nice guide! Amazing, taught me a lot of things...
Hmm... I didn't read any posts in between so I might have missed something, but I'd like to ask some questions that I hope you can answer:
1) I didn't exactly understand what Smash DI'ing is all about. So, if you Smash DI, can you take a fully charged Samus shot, and fly the other way, or is that impossible? I mean, I've seen it in the perfect control video, but Perfect Control's all about things that humans cannot accomplish at their speed of movement. And when you Smash DI, does it serve a purpose on Final Destination where there are no walls. I mean, what does it do exactly, do you just move slightly in the direction you smashed?
2) What happens if you Smash DI downwards... is it just like Crouch Canceling? Sorry if it was answered in your guide, I just have trouble comprehending things when I'm tired after an exhausting day at school...
3) What is the point of Multiple Smash DI'ing? What can you acheive by doing this on Final Destination or anywhere else. Don't you just move around a little bit before the hitlag gets over? What purpose does this serve.
4) The content of your guide is good, but if you have video-recording equipment, then can you provide a video for every DI technique you described? Just for people like me who don't understand what it's supposed to look like or what it's supposed to do...
5) EDIT: One more fifth question, in the video you made, why did you Smash DI upwards and then ASDI downwards. What is the point in Smash DI'ing upwards. I don't get it at all! Help!
That's all the questions I have, hope you can answer them
P.S (Grimer likes your guide as well)
Okay thanks. That clears some things up. But I still want to know how that feat was performed in Perfect Control, where the Mario flies the opposite direction he is hit in. I don't get it.. Can anyone help?Doraki said:Against Peach's downsmash you don't have to do anything because her move already sends you into the wall. =/.
Against powerful hits that send you at high speed away from the edge, ASDIing won't be enough. just like you can't stay grounded forever with ASDIing down, it won't make you go into the wall forever when recovering. That's why it's better to SDI, because you don't have to worry even if you're at 999%
1) No, SDI doesn't affect at all the direction where you're flying, it just makes you move before you're sent flying.
SDI was meant to escape combos from hits that send you nowhere, like JD said, Fox's uair, Fox's dair, Zelda's smashes, the A-A-A-A.. natural combos, Samus's fair, sometimes you can also escape Marth's nair.... etc etc.. yes, you just move slightly in the direction you smash.
And it's also meant to wall-tech moves against edgeguarders.
2) If you're on the the ground and you SDI downwards, the SDI does absolutely nothing. But the DI+ASDI after the hitlag can make you stay grounded, but there's no point at all in smashing there.
3) Multiple Smash DIing makes youj ust move more. It may let you move enough to escape more combos, or reach a wall when you'd have been a bit too far,
or you might use it if you absolutely wand to SDI and DI in 2 different directions.
4) The thing is, Smash DI is difficult to look for, I could point you to a vid where CJ is doing it though.. (probably any vid from him) ASDI is even more difficult because it happens when you're already flying, it moves you half as far as SDI does, and we're already doing it all the time with the control stick..
5) The purpose of that clip was 1. To make sure that C-stick outprioritized Control stick for ASDI and also to show that ASDI down with C-stick without SDIing up would make you stay on the ground, 2. To show both Smash DI and ASDI in one clip. It was just the final proof I needed to my understanding of ASDI.
This page was done during the development of the game, and it clearly shows that they're implementing DI and SDI, look at the bottom of the page.
I keep getting told that Smash DI does not influence your trajectory and it is simply moving around while the hitlag is occuring. It even clearly states this in one of Doraki's replies, on page 3, I think. It is only used to move yourself to tech or something. Not for helping you survive Fox's upsmash at 115%, that is the function of normal DI, holding the control stick perpendicular to the direction of the trajectory. That's what I've been told. But now, again, someone tells me that it affects your trajectory. What Doraki and Brookman are saying are two different things. Brookman = Smash DI changes trajectory ; Doraki = Smash DI does not ... Which one?The Brookman said:smash DI is what helps you survive at higher percents (like marth surviving an up smash from fox at like 115%
and it also is what helps you to go WAY off the original trajectory
I'm sorry for not being clear there, but yes you have to press L or else you'll just bounce off with a green flash, like all other techs. *goes to edit*Dalal said:Also, I have another question. You mentioned in the guide, Doraki, that by ASDI'ing downwards, you'll either tech if the hit is techable.... and some other stuff.... The important part of what you said was when you said "You'll either tech if the hit is techable". Does this mean that you don't have to press L or R? It just techs automatically. Do you mean "You can either tech if the hit is techable..." or what? Yeah, I know, it's kind of a stupid question, but I just want to try and understand what you meant. Hope you can clear that up.