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Smash Journeyman
Sorry, mate. Can't see it on my browser.Fixed*
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Sorry, mate. Can't see it on my browser.Fixed*
No djc is probably true, but magnetic ledge grabs are definitely no where near Brawl level and are much closer to Melee level if not the same. Reverse ledge grabs I don't really see how that's a problem to competitive play but yeah it's there. Physics and mobility techniques we know very little about, and you might even be surprised and like them more than Melee's. Now "armour everywhere" I have no idea what you are talking about.There's no hard evidence about ssb4 at the moment since things can change last minute. Solely based on observations though, it's safe to say that the reasons why it's watered down compared to melee are because: no djc, magnetic ledge grabs, reverse ledge grabs, physics, mobility techniques, and armour everywhere.
Really? That's odd, I thought tinypic worked for everyone...... I added 'Final Destination' below No trans fat - No cholestrolSorry, mate. Can't see it on my browser.
I'll agree wit you to an extent. But as much as I like melee's "in your face" camera. It can be very off putting. When your hit hard in a direction even to the other side of a stage. The camera is so close up that your already in the danger bubble until the camera re-adjusts itself lol.I agree, but do understand that I don't think it's for babies, just that things are a bit more lenient since some characters have moves and hit boxes tailored for combos, higher percentages for crouch canceling and visual indicators for execution etc. The changes aren't necessarily bad, but it just feels off to me because of the visuals themselves (Brawl characters, Brawl camera angle etc.) that turn me off a bit. It is cool to play with space animals again, though no doubt. And yeah as you mentioned, it isn't finished, but even then it still wouldn't be greater than Melee to me. I love everything about Melee, the game is just incredible to me.
@Glyphoscythe Double Dash is the ****, man. Favorite Mario Kart to this day next to 64.
C'mon man. Peanut Butter is delicious. Melee is delicious. Makes perfect sense to me. Melee is the Peanut Butter, Project M is the jelly, and the community is the toast giving Smash a warm home. I just made a metaphor out of a peanut butter and jelly sandwich. What now?
You had a good point until Double Dash. That's the Mario Kart game that redesign the Blue Spiny Shell into a hellspawn of annihilating racers in pole position! I curse thee!No sense in worrying about it until the games come out. We all need to stop focusing on the negative. A wound heals better if you stop picking at it, correct?
Even if most melee players go back to playing melee, there's nothing wrong with "living in the stone age". I'm still living there too, playing double dash.
Why would I like physics that is more floaty than Melee's? And the magnetic ledge grab is still extremely noticeable. It's no where close to Melee's range. https://www.youtube.com/watch?v=RBx8p6fXxOI @ 1:05. Having the ability to reverse ledge grab is, not matter how you look at it, still watered down compared to what Melee provided; but, that doesn't mean I don't mind it. I like that everyone has a universal reverse ledge grab. I never mentioned anything about these factors being an issue to competitive play. I only provided examples of what will be watered down in smash 4 in contrast to Melee. If the physics and mobility drastically change and becomes fast paced to slightly favor aggro-play like Melee again, I would be all for it.No djc is probably true, but magnetic ledge grabs are definitely no where near Brawl level and are much closer to Melee level if not the same. Reverse ledge grabs I don't really see how that's a problem to competitive play but yeah it's there. Physics and mobility techniques we know very little about, and you might even be surprised and like them more than Melee's. Now "armour everywhere" I have no idea what you are talking about.
Speak for yourself. I think Smash 4 looks great and I'm keen as hell to be a part of the new scene when it comes out.Smash4 isn't convincingthe Melee communityme at the moment. I still see it catering the Brawl community much more.
Let me know when Smash4 convinces majority of the Melee scene to switch over then.Speak for yourself. I think Smash 4 looks great and I'm keen as hell to be a part of the new scene when it comes out.
If only, I am part of the Melee scene and to me I see smash 4 as a chance to be a newer version of the game but not really the "Best version". This probably won't be true for most people from melee but in all honesty I wish updating smash was as simple as it is for other fighting games like Marvel or street fighter. Unfortunately, if it isn't competitive in the first place it won't happen.Let me know when Smash4 convinces majority of the Melee scene to switch over then.
That's fair and all, but it might be deep in a different sense than Melee. I think too many people look at Melee and say "this is what a deep and competitive Smash Bros is like" but they can't seem to think that maybe that's not the ONLY way you can have a deep and competitive Smash title. Smash 4 looks cool, and even if Melee is "more competitive" or "more deep" you should still give it a shot. Why not play both??Why would I like physics that is more floaty than Melee's? And the magnetic ledge grab is still extremely noticeable. It's no where close to Melee's range. https://www.youtube.com/watch?v=RBx8p6fXxOI @ 1:05. Having the ability to reverse ledge grab is, not matter how you look at it, still watered down compared to what Melee provided; but, that doesn't mean I don't mind it. I like that everyone has a universal reverse ledge grab. I never mentioned anything about these factors being an issue to competitive play. I only provided examples of what will be watered down in smash 4 in contrast to Melee. If the physics and mobility drastically change and becomes fast paced to slightly favor aggro-play like Melee again, I would be all for it.
In regards to armour, I'm talking about the super armour that many characters possess as a way to absorb attacks but doesn't get interrupted. I don't mind the trait alone, I just don't like how it's being handed out like its nothing. The only way I see it fit is when the attack has a long startup and suggests a high knockback projection through the animation (like Bowser's fSmash in Melee). And even then, I wouldn't make it the armour frames last that long.
You're also forgetting the options out of shield (shield drop iasa) which promotes more defensive mentalities; which, in a sense, is watering down the game as well.
Sakurai would need to change a lot of things in Smash4 (from what I observed so far) to slightly capture my interest right now. Smash4 isn't convincing the Melee community at the moment. I still see it catering the Brawl community much more.
They wouldn't care to question them because they know that's what game they prefer. Apparently, you didn't read @ Empyrean 's post about that concept. The people you see now that are flaming games are more than likely just the few bad eggs in the community to get others' emotions riled up. Aside from that, the players in Melee are practicing when they can to get better and improve. Generalizing Melee fans as nostalgic Debbie Downers to new concepts is not a good point at all. If it's new and working meta that they like, they'll jump on board. Otherwise, they'll go happily back to Melee. The attractiveness to metagame of other Smash games are subjective in nature.To an extent the people for moving on once a new game will be released will be proven right, in their minds at least. I mean think about it, all the people who prefer Melee will stick to Melee when the new fans or ones that have moved on ask them why enough Melee fans will downgrade and smack talk Smash 4 and Brawl(Melee fans just cannot help themselves) which will in turn prove to those other fans that Melee's fans are stuck in the past and all they really want is Melee 2.0.
But by the time that comes around and hits a point it'll be like arguing with your grandpa that cellphones are a better way of getting in touch with someone than a telegraph.
Sure grandpa can claim using a telegraph is better and become the best telegraph user in the world, but its been so long who the hell cares except other telegraph users?
I don't understand the funky inputs part because I'm inexperienced in Melee.I'm just gonna play Smash 4 and Melee. I could play PM but it's just Melee with training wheels and funky inputs. I don't think it's gonna cause a huge impact like with Brawl because of the similarities of the games and the time gap from Melee's release to Brawl's was much larger.
I agree completely; we already know that this game won't resemble Melee.If people could somehow play Brawl competitively, I'm sure that won't be a problem for Smash 4. Though comparing it to Melee like people did with Brawl is pretty unneccesary.
I plan on giving it a try but not by purchasing it; I'll just wait for someone to get it first. I think it's pretty safe to say that no one purchases games that they perceive as bad (with a few exception such as collecting). So to rephrase your question, its not a matter of playing both, its more like "why not play it if you enjoy it?" and that's subjective. It's more than likely that I'll get bored of it pretty fast soon after launch. I don't play fighting games for the 1 player aspect, I play to compete - whether it is casually or skill level - and socialize. Obviously, I hope that all my speculation becomes far from what the final product will provide and the game becomes another happy-accident (doesn't have to be a Melee replica; it just has to be full of depth, fast paced - gameplay-wise and involving a series of input, and favours aggro-play more than defensive-play).Smash 4 looks cool, and even if Melee is "more competitive" or "more deep" you should still give it a shot. Why not play both??
You bring up an interesting topic.I agree completely; we already know that this game won't resemble Melee.
From what I've read here, people are still seeking more information regarding how momentum and hitstun work.
Smash 4 might add its own advanced techniques. Brawl introduced the DACUS.
This isn't an original idea, but what if Smash 4 introduced a technique for pressing two or three buttons simultaneously?
Certain button combinations, instead of button and stick combinations could activate certain abilities.
Once the methods of hacking the Wii U become readily available knowledge, then there will exist the possibility of a Smash 4 mod.You bring up an interesting topic.
What if, say, hitstun and momentum work the same in Sm4sh as in Brawl, as in there is none?
Will the Melee players create another Project M and completely ignore Sm4sh as it originally is like they did Brawl?
It's impossible to please everyone, I know, but I would like to be optimistic about the Sm4sh competitive community that'll be created once this game is out.