Khao
Smash Lord
The press screenshots kinda looked like upscaled 720p, actually.Piracy is wrong, and this upcoming game's gonna be built for full 1080p 60fps.
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The press screenshots kinda looked like upscaled 720p, actually.Piracy is wrong, and this upcoming game's gonna be built for full 1080p 60fps.
>Press screenshotsThe press screenshots kinda looked like upscaled 720p, actually.
3d world and tropical freeze are upscaled 720p>Press screenshots
Sending the press a bunch of native 1080p screenshots would beef the filesize of the package up a ton.
Native 1080p is the standard on Wii U, so there is no need to worry. Even third-party games have it.
The files are 1920x1080, it just doesn't look like they're actually rendered at that resolution, there's way more aliasing than what you'd expect from actual 1080p.>Press screenshots
Sending the press a bunch of native 1080p screenshots would beef the filesize of the package up a ton.
Native 1080p is the standard on Wii U, so there is no need to worry. Even third-party games have it.
The way smash 4 is looking there really isn't any reason to choose brawl over smash4 if it is fixing most of brawl's shortcomings.You know, what I'm legitimately curious about is how the Brawl community is going to stand after Smash 4 releases. Obviously, it'll probably take a year or two for the majority of players to go and pick up a Wii U. But I really wonder if there'll be people who will choose to play Brawl over Smash 4. With Melee, it was a bit more obvious due to the radically different playstyles, and I have confidence to Melee scene won't die anytime soon. But Brawl on the other hand...I'm not so sure. It may end up being the next Smash 64.
It probably will be the next Smash 64.You know, what I'm legitimately curious about is how the Brawl community is going to stand after Smash 4 releases. Obviously, it'll probably take a year or two for the majority of players to go and pick up a Wii U. But I really wonder if there'll be people who will choose to play Brawl over Smash 4. With Melee, it was a bit more obvious due to the radically different playstyles, and I have confidence to Melee scene won't die anytime soon. But Brawl on the other hand...I'm not so sure. It may end up being the next Smash 64.
Exactly this. A majority of Brawl's shortcomings are all technical--as a result, people who played casually didn't care, and found themselves annoyed at the very legit complaints of the more competitive. SSB4 seems to remove that, so if any divide pops up it's going to be entirely on the transition between the 3DS and the Wii U versions. I do see a lot of potshots going toward Brawl if SSB4 doesn't fail, even more so if 3DS version proves competent.The way smash 4 is looking there really isn't any reason to choose brawl over smash4 if it is fixing most of brawl's shortcomings.
There's no hard evidence about ssb4 at the moment since things can change last minute. Solely based on observations though, it's safe to say that the reasons why it's watered down compared to melee are because: no djc, magnetic ledge grabs, reverse ledge grabs, physics, mobility techniques, and armour everywhere.That's entirely correct... about Brawl.
I'm asking for your proof about SSB4 being watered down.
I don't think these things speak for it being watered down. Just because it's not Melee exactly, with it's exploits, doesn't mean it's not as competitively viable. I mean, I really don't care about the absence/presence of wavedashing. I enjoy it, but it's a very minor feature.There's no hard evidence about ssb4 at the moment since things can change last minute. Solely based on observations though, it's safe to say that the reasons why it's watered down compared to melee are because: no djc, magnetic ledge grabs, reverse ledge grabs, physics, mobility techniques, and armour everywhere.
There's stuff in Brawl's gameplay I actually prefer to Melee in some ways, every Smash game so far has had something unique that I miss when I'm playing adifferent game, I'm sure the same will happen with Smash 4.Brawl will still be an amazing game to me if Smash 4 is better overall, that won't be diminished. Sure, it may not be great competitively, but it has plenty of things making it an amazing overall package. For one thing, it's still going to be the only game in the series with a story mode.
That is pretty much what i want from smash 4. Brawl just lacked the core stuff that made smash fun for me in general.We will see where this game places for people once we have the game in our hands to make a better judgement of it. Until then everything is merely speculation. We have yet to even get footage of a full match within the game(The Mega Man vs. Mario match was not a good example). One of the things I am hoping for is that the game isn't no where near as floaty as Brawl was. I hope that it removes the ridiculous ledge teleporting from Brawl as well. They removed tripping and I see some new mechanics in place which is good. I only hope that combos are possible with hit stun and that the game feels action packed and quick when it comes to 1v1 battles. Brawl 1v1s were extremely boring to watch due to the slow pace of the game and how much it revolved around being defensive. I'm hoping that Smash 4 will re-obtain some of the charm Melee had. I don't need it to be Melee 2.0(Project M has that covered), but balancing as well as gameplay that doesn't prohibit your mobility and skill limit would be much appreciated.
That is honestly the problem I have with the 3DS version; I can't imagine the controls being "fighting-game friendly," obviously I will give it a try. I just have the feeling that I am going to be falling off stages or something.I just think it is the type of game that will be tedious to play on 3DS, but I could be wrong. Anyway I'm super looking forward to both games :D
Oh, I totally didn't mean Brawl will be the next Smash 64 in a sense demeaning the original. I was more or less just stating how in the current community, we have three games, and Smash 64 has the smallest community still dedicated to it. Once Smash 4 comes out, it MAY very well be that Brawl will have a smaller dedicated community than 64, but that was more or less my question in the first place. Sorry if it sounded like I was demeaning Smash 64's quality as a game. It definitely trumps Brawl in terms of competitive viability.Anyone who mentions Brawl in the same sentence as Smash 64 hasn't played the latter competitively. 64 was an amazing game, hence it still having a good presence in tournaments over 15 years after release. Hell, I wouldn't be surprised if the 64 scene ended up bigger than Brawl's in the long run.
I feel sad that you can't waveshineI feel sad for the Melee purists. They don't get to have any of our HD, 3D, portability, online, Newcomers, or general new content.
So you haven't played Smash 64 competitively?Anyone who mentions Brawl in the same sentence as Smash 64 hasn't played the latter competitively. 64 was an amazing game, hence it still having a good presence in tournaments over 15 years after release. Hell, I wouldn't be surprised if the 64 scene ended up bigger than Brawl's in the long run.
It is horrible, but I honestly just play the most current Smash. I am not going to lie, back when I was more immature, I would just play Melee and disregard Brawl's existence. That has mostly changed though, I can usually discern when nostalgia is influencing my opinion. So for the most part, I purchased a Wii U for Smash 4, I am going to play Smash 4. As for Project M, I thought it was a nice breath of fresh air, but I agree with your sentiment.I'm just gonna play Smash 4 and Melee. I could play PM but it's just Melee with training wheels and funky inputs. I don't think it's gonna cause a huge impact like with Brawl because of the similarities of the games and the time gap from Melee's release to Brawl's was much larger.
I play all the Smash games, really. (Well, I don't play 64 competitively, but I still do its single player modes from time to time. Board the Platforms is bloody fun.) I'll admit I do sorta still have nostalgia for Melee, but it really is its own beast. Each Smash game has something in it that makes it unique, and I feel because of that, you shouldn't really judge a game for clouding your judgment just because its nostalgic. [Read: this does not apply to every game franchise however.]It is horrible, but I honestly just play the most current Smash. I am not going to lie, back when I was more immature, I would just play Melee and disregard Brawl's existence. That has mostly changed though, I can usually discern when nostalgia is influencing my opinion. So for the most part, I purchased a Wii U for Smash 4, I am going to play Smash 4. As for Project M, I thought it was a nice breath of fresh air, but I agree with your sentiment.
The only "training wheels" I see in Project M are the white flashes on L-cancel which I think is a great addition. If anything, wavedashing is more difficult in Project M. Project M has full character viability, Melee in my eyes can get stale from seeing the same characters constantly time and time again. I love Melee to death, but you have to agree that it's great seeing much more variety in the competitive Smash scene which makes things far more interesting.I'm just gonna play Smash 4 and Melee. I could play PM but it's just Melee with training wheels and funky inputs. I don't think it's gonna cause a huge impact like with Brawl because of the similarities of the games and the time gap from Melee's release to Brawl's was much larger.
PM is cool, but I would rather just play Melee. The times I have played were just using Melee mains, and honestly the game doesn't feel as good as Melee for me.The only "training wheels" I see in Project M are the white flashes on L-cancel which I think is a great addition. If anything, wavedashing is more difficult in Project M. Project M has full character viability, Melee in my eyes can get stale from seeing the same characters constantly time and time again. I love Melee to death, but you have to agree that it's great seeing much more variety in the competitive Smash scene which makes things far more interesting.
I agree that the game doesn't have the "crunchy" feel that Melee had. To each his own. But Project M is not even finished yet. When it is, it will be, dare I say, better than Melee. Project M was created around the idea of being competitive whereas Melee was competitive by accident. It was a beautiful accident at that. But you cannot say Project M is for babies just because you feel Melee is better. They're becoming very close to being one in the same.PM is cool, but I would rather just play Melee. The times I have played were just using Melee mains, and honestly the game doesn't feel as good as Melee for me.
I mean you have really dumb characters like Ivysaur and Lucas with attacks that do fixed stun and dumb Lucario ****. I do like seeing more characters played, but honestly the Brawl characters outside of the Brawl engine aren't doing it for me. But too each their own.
I'm honestly just glad smash 4 is doing it's own thing. I think it's gonna be a fresh start on the right foot.
I agree, but do understand that I don't think it's for babies, just that things are a bit more lenient since some characters have moves and hit boxes tailored for combos, higher percentages for crouch canceling and visual indicators for execution etc. The changes aren't necessarily bad, but it just feels off to me because of the visuals themselves (Brawl characters, Brawl camera angle etc.) that turn me off a bit. It is cool to play with space animals again, though no doubt. And yeah as you mentioned, it isn't finished, but even then it still wouldn't be greater than Melee to me. I love everything about Melee, the game is just incredible to me.I agree that the game doesn't have the "crunchy" feel that Melee had. To each his own. But Project M is not even finished yet. When it is, it will be, dare I say, better than Melee. Project M was created around the idea of being competitive whereas Melee was competitive by accident. It was a beautiful accident at that. But you cannot say Project M is for babies just because you feel Melee is better. They're becoming very close to being one in the same.
I agree that the game doesn't have the "crunchy" feel that Melee had.
the "crunchy" feel that Melee had.
"crunchy" feel
"crunchy"