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ANinyMouse: People can't understand that FD only balance is possible? I do. I just don't see it as desirable. A variety of playable stages would be much preferred, for me atleast.
@ The Nintendo brand discussion: It's a gateway. If Smash was a badly made game, noone would play it competitively. This community exists because of the games, not their visuals. People pick up a game for the concept but it's gameplay that keeps them from putting it back down.
I agree that stage variety is desirable. But I can argue that the 3-5 top stages we see now aren't enough variety to keep interest after watching a few matches. For the player, it doesn't matter as much, but obviously new visuals help keep players from losing their sensitivity over long periods of time. FD only actually has a lot to offer both the player, but moreso to the viewer, who will get new stage graphics and music quite often, with a realistic amount of 15 or more versions of FD, if we take Sakurai at his word: "Most stages" will have a FD mode.
And while I agree with the premise of your brand post, I disagree with the "gate" analogy. Brand does go before gameplay, but gameplay with branding tacked on is not enough. Look at all the dissatisfaction over canon departures in Smash (Ganondorf), or the irritation over the Landmasters, etc. No, I'd say you need a healthy dose of both. They are much more complimentary in nature, rather than one leading you to the other and ceasing to be important beyond entry level. Keep in mind, Smash needs to work for spectators as well as players. Off topic, but that's the reason I like Soul Calibur more than I like King of Fighters, or Tekken more than Street Fighter: there is a visual component, there is a brand component, and a gameplay component, and they all work together.