Remember that episode in DBZ when gohan and krillin try fighting guldo and they get *****? Anyone remember why they got *****?
They attacked head on.
Moon: I think that's what I was trying to get at the other night.
Moving around the stage isn't just something you do to follow up combos, recover from attacks, or use when you're RIGHT by your opponent to mix things up.
There's 2 things moving around the stage is absolutely essential for:
1) Being aloof to bait aggression to capitalize on both your opponent's small and large mistakes. Creating an opening basically.
2) Feeling out your opponent if you're unsure of their play-style.
Why do we dash dance when our opponent isn't even near us? To try and create an opening.
Why don't we recover from off stage the same way 24/7? So that our opponent can't recognize and capitalize on blatantly obvious recovery patterns.
So why in the hell do we want our opponents to know when we're going to approach? We don't.
That's the whole point of moving around the stage and playing with your space. Your opponent is gonna be wondering what in the hell you're doing. If they don't know what you're doing, they're also not going to know when you're going to attack.
I feel like people get dash dancing down and they think that's the end all be all of movement that you have to do to create an opening. FAAAAAAAR FROM IT!!
Psychologically this is also very important with the concept of momentum.
If you're opponent knows you attack 24/7 without varying your approaches, he's going to dominate you every time because he knows how the flow of the match is going to go. You're going to become impatient, you're going to want to go straight in or do 2-3 DDs before going in, and you're going to get ****ed up every single ****ing time.
Now imagine that instead of being obvious, you decide there's a lot of stage to play on safely and you're going to go play. You jump on a platform run across it, jump on another platform, go back to the other platform, drop below that one, jump up to the top platform with a nair and dash dance on it, drop below that platform but then jump and waveland back on it, etc., etc., etc. There would be no rhyme or reason to why you're doing all this in your opponents eyes so they're going to be confused as hell. Inevitably your opponent is going to give up their spacing and try to make something happen. Their spacing and their ability to approach is compromised now because you're doing some ****ed up **** that isn't readable and now you get to capitalize on their lapse of spacial awareness and momentum. IT'S A TRAP!!
Anything I mentioned absolutely involves patience, and tons of it. I lost a lot of patience due to the mere fact that I don't get high level practice around here like I used to, nor do I attend a lot of tournaments anymore. I guarantee you though this is some **** all of you are going to need to hone up on. ESPECIALLY YOU JESSE.
Keep in mind that this is only to create openings in your opponents play-style. Offensive and defensive mindgames get a lot more in depth and are really based on character to character and on the situation at hand. I'll go more into that **** later.
This is just some stuff to help you guys get a better understanding of what's required at higher level gameplay. GET GOOD SAC. PRACTICE SMART.