Cereal Bawks
Smash Ace
- Joined
- Jul 20, 2012
- Messages
- 671
- NNID
- cereal_bawks
What's the best version of FFVI?
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The Virtual Console (Wii) and GBA versions are both pretty good. In fact, the GBA version has more content, such as new summons and bosses. If you can't get it, the VC Wii version is definitely not bad. The SNES version is also good, but there is a game-breaking glitch that could corrupt your file if you come across it.What's the best version of FFVI?
If you can, go for the SNES version. The GBA game is a good alternative with the extra features and its not as broken. However, Kefka calls you the son of a sandworm instead of submariner, and that's not near as funny.What's the best version of FFVI?
Yes. IX is the one that came out recently on steam. I have not played it yet though.Is Final Fantasy IX the one that came out on PC recently?
Final Fantasy IX is fantastic, IMO. A really beautiful world, and the only real downside are two things. The absurdly high random encounter rate compared to other installments and how slow the gameplay is. But the latter one is more preference.Is FFIX a good game? I am planning to buy it on PC soon (also not to mention PAL 50Hz).
Final Fantasy 10 is not good. Its Stellar. one of the best in the series.Is FFIX a good game? I am planning to buy it on PC soon (also not to mention PAL 50Hz).
I think you mean Final Fantasy 9. IX is the roman numeral for 9.I made top 16 out of 62 entries today. A Ness player bodied my Cloud and my Zero Suit. Any, I am learning how to use biduo for Cloud and I have to admit, the things Cloud can do with biduo are pretty sweet.
Final Fantasy 10 is not good. Its Stellar. one of the best in the series.
I think you mean Final Fantasy 9. IX is the roman numeral for 9.
The SNES version. Its got all the goofy translation stuff (like son of a submariner) and its the easiest to break. Also the sound quality and music is better.What's the best version of FFVI?
Most critics consider VIII to be the most inferior of the PS1 era.No wonder that Final Fantasy games like, FF IV, FF VI ,and FF VII are considered the best.
No, you can't. You can only partially limit them when using the Arwing.you can turn off the motion controls
Smooth Criminal
While I haven't played FF 8, I do know about how inferior it is considered.Most critics consider VIII to be the most inferior of the PS1 era.
I see. I might have to try it sometime!I think FFVIII's hate comes from its battle system really. I'm loving this game right now, and I'm also going through IX as well
You better believe mods will be a thing! and there will be one for voice clips, but I feel like the person who did that video could of used better quotes there's plenty to choose from in Dissidia and Duodecim as well as Kingdom Hearts.Jeez you guys, I leave for a week and we only get like two pages? Wow. I guess I'm the life of the party here lol.
What's yall's opinion on this?
I think if he had this at launch I would have been fine with it, but as of now, I kinda feel I couldn't live without "Turya!" on Cross Slash and all his other Japanese grunts. I liked the voices though, like on the taunts and FT. I guess if modding voices ever becomes a thing, I'll put in the voices and keep the grunts. @MintChipper We appear to already be able to put Assist trophy models over characters (according to this video) so if Magnus is an assist in Wii U (I know he's in 3DS) then you could put him in over Cloud. Personally I think Ike would work better though - be a bit weird to see Magnus charging Limit and speaking in Japanese. Speaking of mods, what do you guys think about the avalanche of Smash 4 modding that's happening right now? When it first came out, I was all for modding, but now, I feel the game is so good it deserves to be left untouched.
I also found this video, made by the same guy who did the English Cloud video.
I'm pretty hype for this! His moveset isn't finished yet, but every animation has been made from scratch by this guy. He put a ton of work into this. There appears to be a beta out somewhere if you guys want to try it.
And I played a ton of FG last week and let me tell you, it feels SOOOOOO ****ing good to be making reads with Limit Breaks. Even if they are pretty obvious, I have to start somewhere, and right now I'm really feeling my junior library membership, getting some nice reads!
I'll see myself out
I went the eShop route with Star Fox Zero, since the retail version comes included with Star Fox Guard; a game that I'm not all that interested in.I haven't gotten Star Fox Zero yet because GameStop shipped my copy of the game the day before it came out and I won't be expecting it until next week.
totally, this still happens to me in shcool lolI get do doubles. When I was a lad, I hated group projects because I had to rely on others and if they ****ed up, it could result to everyone else ****ing up. Besides, I can finish 3x faster with no one dragging me down.
Me and my mates can never decide on when to share a stock., I always tell them to only take my stock when I am at a low percent like 0% 30%. Anything, I will need my stock Just in case something happens.
Then I have to save him with Clouds not so good recovery because he mains Ness.
overall, doubles are just not my thing.
I used to have this problem until I played FGNot too many of them just do random dash attacks though we do run into those every now and then. I meant moreso that they don't handle Limit well and there's certain other things like the usual bad habits of rolling and oddly they like dsmash a lot.
I personally find killing with Cloud difficult but that's just because I don't make use of my Limit moves even when they'll hit and kill. Not too used to a character having such powerful moves come out as fast as they do.
And I could see that working, the whole focusing on one player thing. I meant in general as well. My cousin and I do 1v1s from time to time too and he has a hard time with my Cloud. Just seems to be a character that gives him problems in general.
As for FG dubs, I don't recommend it xD. We usually go to FF dubs since we get to play cooperatively unlike 1v1 and we get more stage variety and projectile characters become less dominating as a result.