soopercool101
Smash Journeyman
- Joined
- Sep 28, 2013
- Messages
- 389
One more little update for now, I've been working on fixing some of the UV mapping and texture problems from the original Omega stage.
I fixed the black edges that the main platform originally had, and (though not evident from this picture) I've also fixed the collisions (in the original you could actually go under the stage as the walls didn't reach down to the blastzone), added a ceiling for borderless stamina, and made a few other minor improvements as well. Here is my current to-do list before I release this, if anyone's interested:
I fixed the black edges that the main platform originally had, and (though not evident from this picture) I've also fixed the collisions (in the original you could actually go under the stage as the walls didn't reach down to the blastzone), added a ceiling for borderless stamina, and made a few other minor improvements as well. Here is my current to-do list before I release this, if anyone's interested:
- Make painted edges of the main platform blend in better with wood texture.
- Darken platform shadows
- Add Project M 3.6 camera
- Add Easter Egg(s)
- Make alternate versions (Current planned: Battlefield layout, Inverse Battlefield layout, two low platforms, low left platform + high right platform, high left platform + low left platform, single centered low platform, omega/platformless. Let me know if you want a platform arrangement not listed here)
- Do extensive bug testing
- Release (
possibly this weekend?Sometime after finals. What was I thinking with this?)
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