Dom and I might be there
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. That's far more than the... maybe 8 in Melee. More likely 4.
8 different characters in the top 8 of one of the biggest Melee tournaments to date? 4 is not even close lolMELEE SINGLES (32 Players)
228 total players entered (11 free entries)
Bracket
Total Prizes: $5,425.00
Sabergaming: $2,000.00
1: Armada ($2,396.25) + ($1,000) Peach
2: Mang0 ($1,198.13) + ($500) Fox/other top tiers
3: Taj ($665.63) + ($250) Marth
4: hungrybox ($426) + ($100) Jiggs
5: M2K ($266.25) + ($50) Sheik/Marth
6: Shroomed ($159.75) + ($50) Doc
7: Dr Peepee ($133.13) + ($25) Falco
8: S2J ($79.88) + ($25) Falcon
V, Melee is far more competitive in the sense of a true fighting game. Legitamite combos are needed in fighters not only to show skill, but to form a basic fighting game lol.
So...you want true combos because they are 'needed in fighters not only to show skill, but to form a basic fighting game' but you don't like it when they result in 0-deaths?Almost all infinites are based via a gimmick... I.C. CG, D3 cg infinites, Pika QAL, Diddys Naner lock... Unlike the other games where combos like the ken combo was 0-death at least you could still DI to help get out of it... or at least influence it enough to save yourself. In brawl these gimmicky infinites may be fun for the player using them... but since they are virtually impossible to get out of unless the person attempting them messes up.. you can just put your controller down as you die.
How is the advantage unfair? Sure, some characters live longer than others despite being lighter/same weight. So what? It's unfair that Pikachu lives longer than MK, or that Sheik lives longer vertically than Zelda? It's unfair that certain characters are better than others in some aspects?Melee had pure DI to keep them alive.. while mometum cancelling is nice, in then end it makes brawl WORSE because it gives an unfair adv to some characters keeping them alive for far too long.. even when they are a light weight.
I don't know what you mean by gimmicky. I've heard this word tossed around all the time but I never knew what people meant by it. Can you clarify?[/COLLAPSE]Brawl is very gimmicky when it comes to the other smash games... Diddys naners enforcing tripping, SDI is oddly good in this game due to lack of hitstun and ruined almost every 'combo' in the game.
I still don't get why a lack of true combos or true strings should be considered a bad thing. Who cares if it exists in other games? That just means Brawl is different, it doesn't make Brawl worse.On the other hand combos are almost impossible to do in brawl. With SDI, not to mention lack of hitstun.. we can't even form a basic 2 hit true combo.. I can't remember every character who has true combos.. but I think.. MK, Lucario and Peach are the characters with 'true' combos. I could be wrong...
You have 1 character who spawns items that enforce tripping, and those items can be used against him. Then a bunch of other characters (iirc everyone but Marth) has 1 or 2 moves that has a 10% of causing the opponent to trip depending on their damage. Tripping when you want to dash sucks, I agree. The other examples don't really matter much.In brawl... you have characters who enforce tripping.. set ups into jab locks.. the ever so used tripping lol. It strays away from the more traditional fighter style.. and adds a non traditional aspect. It's not always a bad thing... but a gimmick leading into an infinite is not always fun and happy time.
Yeah, that's the idea. Different characters have different potential in different aspects. eg Snake lives long and Zelda doesn't. Snake also has to use his 2nd jump to get on the lower Battlefield platforms, or he has to full hop with bair/fair. Snake has to rely on remaining grounded in order to combat the opponent. Snake puts himself at a huge risk whenever he's offstage unless the opponent is using a character that can't really edgeguard. Every character has certain limitations, each limitation with its own extent. Characters with numerous severe limitations are bad, and the opposites are good. I don't see why this is a fault with the game, it's just how the game works. It's how every competitive fighter works. I guess you can say that you don't like such a drastic difference in when Snake and Zelda die, but that's not really an example of a 'flaw' inherent of the game; it's just something you don't like. Just like I ****ING HATE DEDEDE.In terms of momentum cancels perhaps unfair was a rather harsh word to use.. it can create a slight inbalance of the characters.. and some people don't like the idea of (example) snake gets to live to 230 due to his weight + momentum cancel but Zelda dies at 110 because of her lack of a momentum cancel. (she doesnt have one) while in the previous games DI helped.. but kos were more so based on weight.. rather than... awesome even though i shoulda just died i stopped all my momentum just now allowing me to live~ At times it can get slightly stupid.
Yes, I agree with this. Though some things are inherent flaws in the game that may cause someone to dislike watching (eg tripping, lack of activity in the form of scrooging/stalling, repetition), most of it is just opinionated. I don't like watching MvC3 matches because I think seeing the same combos over and over is boring. But I wouldn't call it a bad game.[/COLLAPSE]Though I guess each person has a different taste to what comes down to a fighting game. I personally cannot stand watching Brawl lol even 'hyped' matches. I do enjoy watching Melee and SSF4:AE2012 though haha.