Hey guys!
I'm hosting a smash 4 tournament Thursday and we are going to have a 4v4 event.
I've been keeping up with this thread and I'd like to pitch the idea for 4v4's me and my fellow TO are going to run on Thursday.
We call the mode VIP, but were open to suggestions on a better name if anyone has any ideas.
The rules are as follows.
- 3 stocks 10 min
- Team attack on
- 1 player on each team is deemed the "VIP"
This person is allowed to use ANY equipment available on the console (We will be using only 1 console for 4v4's, as we only have 4 teams entered and 2 hours to do it)
- The first team to kill the enemy VIP once, wins.
Those are the gameplay rules and we think they are pretty cool, however to keep things dynamic, we made some special proceedings.
- Team Captains flip for first pick.(NOTE: No two players can play the same character in any one game)
- Winner of coin toss can defer first pick, henceforth referred to as FP, second pick as SP.
- SP bans 1 character
- FP picks their VIP and loadout.
- FP bans 1 character
- SP picks their VIP and loadout.
- SP bans 1 character
- FP picks 1 character
- FP bans 1 character
- SP picks 1 character
- SP bans 1 character
- FP picks 1 character
- FP bans 1 character
- SP picks 1 character
- SP bans 2 characters
- FP picks 1 character
- FP bans 2 characters
- SP picks 1 character
Then to stage select, where FP will always strike last. If there is an odd number of legal stages, then SP strikes first, if even, FP strikes first.
The winner then becomes SP, and instead of stage striking they get 1 or 2 bans.
The lose becomes FP and gets to pick the stage out of not banned stages.
Matches are best 2 out of 3.
Its a little complicated of a ruleset for a special game mode, but the banning was added in to create more variability in our test setting and allow general target banning of enemy mains, great teamwork characters, and to shutdown your VIP's weaknesses.
As of right now we cant decide on 10, 8, or 6 bans. But we're sticking with 10 because it has created a lot of variability in our test games.
So what do you guys think of the mode? What do you think of the crazy overbearing and complicated rules?
Again this is going to be run in a tournament on thrursday, so im open to input, and I'll report back as to how it goes!