While i haven't been that active over a few weeks, i've been lurking around concerning the thoughts of our community towards the hottest topics, so i will address a couple of them in this post:
RE: Bayonetta
We've witnessed a few top players leaning towards Bayonetta more or less, whether it's playing her more frequently or making her into a secondary. This should be expected of the best character of the game, who i also believe still isn't fought well enough by a majority of smashers. I believe people might not be playing the player enough when fighting Bayonetta, and thus are kind of afraid to engage into a more reactionary & passive playstyle based around spacing yourself in order to make the Bayonetta player commit to unsafe moves. The degree of efficiency largely depending on whether or not your character has sufficiently good reach in their primary punish tools: In a way, i believe that's why characters with great & consequential dash punishes can easily hold their own against Bayonettas, as long as they know the opponent they're fighting and the playstyle/likelihood of commitment given certain situations that they're likely to adopt. I'd say leaning the focus on these baiting strategies is important because, at the current state of the metagame, it seems that not a whole lot of players have reached a level of confidence to punish Bayonetta's mispaced commitments confidently, and still seem to fear what may come after, whether it's Witch Twist or Witch Time. Needless to say, there's a lot of work left to be done, but i'm unfortunately not too optimistic about the likelihood of enough players applying these strategies and advices that even Bayonetta players have been giving out ( Shoutouts to
@Myollnir ). Oddly enough, while i've mentioned that people should know the player they're fighting more when playing Bayonetta in order to avoid needless fears of them adopting a more passive style in answer to your own style to push you into doing what they want, I also believe that people have not done enough work around how to bait Bayonetta, given that some of her tools are unorthodox in their reach, like ABK.
RE: Lucas
Kind of an enigma in the metagame if we're being honest, i'm glad to see that Hakadama has been able to pull one of the best results Lucas has seen in a long time. Moreover, wins over both Komorikiri's Sonic and Suinoko's Diddy Kong are both fairly impressive, given that Lucas' SH centred mid range zoning seems prone to fairly easy punishes from Diddy's banana game out of shield, or Sonic's spindash and to an extent fast movement. Also, funnily enough, i really didn't think Lucas' Nair was so easy to SDI, but it seems that it kind of is, as we've witnessed in the tournament: A real shame, but the opponent falling out of Nair can lead into some seriou I'd be glad to hear any of the Lucas mains' thoughts on his place in the current metagame.
I had something written about low tiers in Smash 4 vs low tiers in other smash games, and i'm too lazy to rewrite it since Smashboards deleted it as tried to post. Tl;Dr: Whether its mobility & disjoints kind of defining Smash64's metagame, the worst character is obviously getting bootyblasted because he's a slow a*s floaty. The various inabilities to approach in Melee vary from zoning, shield poking that can't be answered, no consequential tools to push someone away from crouch cancelling everything, along with them sometimes just ruining you with almost unavoidable deadly combos, except this time around, you don't even have the lethality that 64 Luigi could have. Brawl is just a balancing mess and every Top Tier is bulls*it to some extent, where most mid/low tiers can barely fight at least one of them, and even more gatekeepers can be found lower on the list. Smash 4's list of dreaful matchups & overwhelming character is much smaller & there's even less players willing to go to an extent where the matchup becomes hell, even if they're losing. So with a bit of patience & wisdom, a Smash 4 Bottom Tier should see the highest peak among these characters throughout the series ( See: Zaki's 9th at the latest JP Tour, Rizeasu's streak of wins with Zelda, Gungnir's 17th at Umebura Japan Major )