TTTTTsd
Gordeau Main Paint Drinker
Pit's disadvantage is pretty good against a lot of chars but the ones that I imagine giving him trouble in this regard are those that can pressure him regardless of his multijumps due to one drawback: his actual landing options are pretty bad. I mean there's a really straightforward design reason for it, a multijump char with disjointed attacks and low landing lag in this game would be pretty stupid, so they opted to give him really good ACs that work from neutral and in advantage well. However in disadvantage if you can actually chase him down and pressure him in a scary way and he's forced to land, it gets....dicey. I don't believe there's a single falling aerial he has that strikes me as a good idea when it comes to landing options.
Food for thought I guess.
Food for thought I guess.