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Anyone with Zinnia as their prof pic has questionable taste and is not worth listening to.
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Anyone with Zinnia as their prof pic has questionable taste and is not worth listening to.
Sheep? His list isn't massively different from general opinion. Swap ZSS and Corrin and you have the exact same top 10 as everyone else.It's actually kinda sad you say this. It just proves the fact that most people are sheep, and that deviating too much from the general opinion can make you seen as being a troll? From what I understand from your post at least. If you were to see who I thought are top characters in the game you would probably think I'm absolutely insane.
In my opinion as long as your opinions are well justified it should be looked at seriously.
As if her battle theme didn't make up for everything else she did.Anyone with Zinnia as their prof pic has questionable taste and is not worth listening to.
Nice nitpicking (as I've already listed his problems to platforms).You dont understand the character at even the most simple levels if you suggested buffing his aerials, and then cited these reasonings as to why he needs changes.
His problem is not getting juggled. yeah it sucks, but thats not what keeps him from shining, and its a flaw he really should have as screwing up his god like ground game deserves a punishing. Its losing the percent or stock lead, and then not having an answer to platform shield camping. Thats how macs get timed out for free.
The only things he could really use to prevent these things are giving him a higher initial jump, as this would allow him to reach the sv and lower dream land platforms without having to burn a jump. Giving his aerials increased shield damage would be amother way to discourage platform camping. Another route would be buffing his pitiful grab range and speeding it up, because as it is now, mac has very few safe on shield options, and no reliable ways to beat shield in high level play.
Palutena will probably muddle somewhere in low tier once people play around her grab and overall mostly one-dimensional gameplan. She doesn't have much longevity in this meta if you ask me.isn't high tier. Her moveset is too mixed in how good or bad they are (not to mention, her pretty bad disadvantage state and lackluster frame data), keep her from being high tier. She does have some pretty good throws and her U-Air is amazing. I've been playing her lately (I like her quite a bit), and I don't remember who said this, but Palutena's basically a better . She's a character that's built for defensive play, a style of play that isn't seen very often in competitive play. Palutena's frame data really keeps her from being high tier. She's probably low tier at best.
Get down from there Robin, you'll hurt yourself
What makes me curious is why he put at around even when she is considered my many now to be one of, if not the worst of his MU's both in theory and in actual results(2GG!) Komo's Cloud Matchup list. Spoilered because Big. Curious as to what makes DK even and the rest of the Superheavies less than that.
Also the top 10 that Das Koopa posted wasn't the 10 with the most results, I think it was that those 10 characters made up like a third of all results.
This triggers me more than Dyr's Trash Tier List.Anyone with Zinnia as their prof pic has questionable taste and is not worth listening to.
Yeah this was discussed earlier and it was concluded that she plays absolutely nothing like Zelda. Zelda has explosive reward and very early KO setups severely held back by her nonexistent horizontal hitbox coverage and mobility where no one has deal with any of Zelda's setups if their character's neutral beats hers. Palutena's gameplay is very low risk low reward where she generally pokes the opponent to death with jab and f-air/b-air and grabs.isn't high tier. Her moveset is too mixed in how good or bad they are (not to mention, her pretty bad disadvantage state and lackluster frame data), keep her from being high tier. She does have some pretty good throws and her U-Air is amazing. I've been playing her lately (I like her quite a bit), and I don't remember who said this, but Palutena's basically a better . She's a character that's built for defensive play, a style of play that isn't seen very often in competitive play. Palutena's frame data really keeps her from being high tier. She's probably low tier at best.
*insert me getting triggered over a double post here* /kappaYeah this was discussed earlier and it was concluded that she plays absolutely nothing like Zelda. Zelda has explosive reward and very early KO setups severely held back by her nonexistent horizontal hitbox coverage and mobility where no one has deal with any of Zelda's setups if their character's neutral beats hers. Palutena's gameplay is very low risk low reward where she generally pokes the opponent to death with jab and f-air/b-air and grabs.
Low tier at best? No, she's a very safe character that has the tools to deal with most characters. Not necessarily winning matchups mind you, but she doesn't get destroyed by anyone. Top 15 runspeed/walk speed means she can play keep away and pressure opponents in equal measure. Results-wise Palutena main(s) tend to fall around top 16-32 placings in majors which is decent considering the competition. I'd rank her around low mid tier at her peak if players like TLTC and Prince Ramen continue putting in the work.
isn't high tier. Her moveset is too mixed in how good or bad they are (not to mention, her pretty bad disadvantage state and lackluster frame data), keep her from being high tier. She does have some pretty good throws and her U-Air is amazing. I've been playing her lately (I like her quite a bit), and I don't remember who said this, but Palutena's basically a better . She's a character that's built for defensive play, a style of play that isn't seen very often in competitive play. Palutena's frame data really keeps her from being high tier. She's probably low tier at best.
Yeah I dunno how the double post happened, I was trying to edit my post.*insert me getting triggered over a double post here* /kappa
So if Palutena is a mid tier at best but is really only that good because of her safety, do we have another Little Mac? I mean, if her safetey is increased much more she would become EXTREMELY difficult to punish for anything. If we gave her other good attributes, then we are taking away from her emphasis on safety and thus changing her entire playstyle, which would require a significant rework rather than a buff.
Palutena's tilts are more situational than others. U-tilt is anti-air and covers ledge getups, and d-tilt is good for spacing against grounded opponents in neutral. F-tilt is pretty bad overall unless you read a side step. Your go-to move on the ground is jab 1 > grab, mixed with f-air/b-air pokes. That's generally how her neutral is played.I tried playing palutena, couldn't do it because i'm used to having very speedy tilts while she....doesn't. Once you insert a tilt with palutena if you whiff or if an opponent manages to dodge roll behind you you're screwed as palutena takes a LONG time to wrap up her tilts. More then enough time to get seriously punished on whiff. Compare that to zard who has really fast tilts that while they can't be spammed can easily be whipped out quickly enough to counterpoke.
I'll retract my statement if you [not *you* specifically, but anybody who has an issue with my point] can come up with reasonable justifications for:It's actually kinda sad you say this. It just proves the fact that most people are sheep, and that deviating too much from the general opinion can make you seen as being a troll? From what I understand from your post at least. If you were to see who I thought are top characters in the game you would probably think I'm absolutely insane.
In my opinion as long as your opinions are well justified it should be looked at seriously.
you forgot to add Robin's position in generalI'll retract my statement if you [not *you* specifically, but anybody who has an issue with my point] can come up with reasonable justifications for:
- Pikachu an entire tier above ZSS.
- Corrin higher than Sheik
- Palutena in the same tier as Marth
- Peach higher than Megaman, Villager and Toon Link
- ZSS' position in general
- Corrin's position in general
- Sheik's position in general
- Palutena's position in general
- Pikachu's position in general
- Peach's position in general
- Marth's position compared to Lucina's total absence
Pretty late on this but did see it on twitter.
Pretty late on this but did see it on twitter.
The fact that he thinks that Bayo is Brawl MK makes me not even want to look at the rest of it.
I think people just sleep on ZSS in general just because she isn't the absolute 2nd best character anymore.I find Cloud beating Zero Suit Samus, even slightly, highly questionable. Even ignoring results which historically have favored ZSS, the theory for Cloud having an advantage is not there. ZSS has the mobility and the frame data to contest Cloud and "get in" but she also has zair for mid range whiff punishing, something I see Marss doing a lot, which is probably effective due to either Cloud's tall frame or the amount of time he spends in the air, or both. Cloud seems pretty susceptible to ladders based on what I've watched; and considering his fall speed and relatively tall frame this doesn't surprise me. On the other hand, ZSS takes punishes much less severely, making it back to the ledge fairly easily and escaping uair juggles with her solid down b.
Perhaps this is just a playstyle thing, where the wild-card factor employed by top ZSS players counters the extremely safe, low risk play of (most) top Cloud players, but either way I don't see it as being an advantage for Cloud.
I don't know about that. In theory, Cloud has some pretty strong tools to deal with ZSS. One major thing you forgot to account for is that ZSS almost always has to use falling aerials as her rising aerials will whiff, and she can't hit Cloud with a rising Zair either. Since she HAS to fall a bit to hit Cloud with these moves, this makes her very vulnerable to his D tilt (honestly, this move is godlike against SH aerials and more Cloud's need to focus on countering aerial approaches with this). She also has kinda bad OoS options. Frame 4 Boost Kick is scary and respectable, but Cloud's up air, bair, and fair are still able to effectively pressure her shield due to the pushback and range of these moves.I find Cloud beating Zero Suit Samus, even slightly, highly questionable. Even ignoring results which historically have favored ZSS, the theory for Cloud having an advantage is not there. ZSS has the mobility and the frame data to contest Cloud and "get in" but she also has zair for mid range whiff punishing, something I see Marss doing a lot, which is probably effective due to either Cloud's tall frame or the amount of time he spends in the air, or both. Cloud seems pretty susceptible to ladders based on what I've watched; and considering his fall speed and relatively tall frame this doesn't surprise me. On the other hand, ZSS takes punishes much less severely, making it back to the ledge fairly easily and escaping uair juggles with her solid down b.
Perhaps this is just a playstyle thing, where the wild-card factor employed by top ZSS players counters the extremely safe, low risk play of (most) top Cloud players, but either way I don't see it as being an advantage for Cloud.
Cloud having Limit greatly increases the range Ding Dong works at. I don't think that it helps him quite that much but like Charizard and his Flamethrower, it makes the matchup not hopeless.(2GG!) Komo's Cloud Matchup list. Spoilered because Big. Curious as to what makes DK even and the rest of the Superheavies less than that.
Care to explain why Cloud MegaMan is in Mega's favor?:
40/60:
45/55:
50/50:
55/45:
favorable, not sure to what extent:
This is what I think Cloud's relevant matchups are currently looking like :3
Anecdotal evidence via Kameme beating Komorikiri. Nothing major.Care to explain why Cloud MegaMan is in Mega's favor?
That's the worst way of explaining a MU....Anecdotal evidence via Kameme beating Komorikiri. Nothing major.