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Actually this is why I would prefer no special fall on HA but BA keeps the special fall.I agree, 90% of those changes would make Sonic stupidly overpowered. Sonic is perfect as he is. The only universal complaint seems to be that he falls helpless from Blast Attack.
If they were to make Sonic return to normal state after Blast Attack instead the window for activating the Blast out of Homing would have to be tuned back to a strict window at the start of the move, otherwise players would just Blast Attack if they recognise Homing Attack is not going to target someone.
Homing atack leads into so many things, and homing attack again, it really is a really great move that needs to be used more.Pretty happy with Sonic as he is now. Maybe a little more strength on Homing Attack, but that's pretty much it.
Homing atack leads into so many things, and homing attack again, it really is a really great move that needs to be used more.
Actually just as a heads up, this isn't strictly true if you're very careful with your timing. The timing of HA is just enough shorter than Fox/Falco's up-b that if you wait with your finger on the button, the instant you see flame, hit it and you'll bop them just in time (unless you're too far away of course). And if you see an air dodge, just recover and let them plummet...snip..
Trying to gimp Fox/Falco? Hope you're already up a stock because all they have to do is react to your Homing Attack with an airdodge and now you're both dead, which is absurdly more in their favor than yours(Sonic's lack of power leads to extremely bad CC situations against them).
The slowness and laggy stuff. I feel you so much on this. For the "fastest thing alive" he has some pretty slow moves compared to a lot of characters and lack of acceleration is almost just as bad. I wouldn't care if every hit he did, did 1% if it meant that he could actually be "fast" and do "fast" combos. His aerials are still slow even when L canceled. I think his up air and nair should at least be able to be faster to act out when L canceled similar to how almost everyone else has their nairs. I find myself getting hit in the air cause the hit box on an aerial took too long to come out (add that to the fact that he has no priority to begin with) but like mentioned by a lot of people Sonic is fine currentlyI'm still very much a scrub so consider the perspective (hey, casual/noob's opinions/perspectives matter too)
Up smash feels useless. Any time that I would have reached for it, I go for a SH nair -> follow them -> uair instead. It just feels like a tool for whom every possible purpose there already exists some other tool that works better. Not really sure what to do to improve it, something with knockback I guess?
I kind of wish u-tilt had a little better reach. The number of times I've d-tilted to pop them up and then wiffed with an u-tilt follow-up because they weren't right on top of me is frustrating.
Better burst speed (if his top speed needs to take a hit for balance that's fine I suppose).
Less lag in general. It should not take so long to DJ after f-airing. And the landing lag on u-air is just really bad. His tilts are all pretty quick, though I wish d-tilt came out a bit sooner (I irrationally love going for jab-jab-d-tilt but it almost never connects).
Whiffed HA/BA going into special fall sucks. I'll just parrot what others have said. If the goal was to get people to stop spamming it as a recovery tool, there were so many other better ways to do that without making it so dang risky to use in the off-stage game. I guess Sonic's off-stage game is already pretty good though so giving us back another risk-free option is kind of lame.
Another thing that I'm not sure how/if there even is a solution. The thing I love about Sonic is how strongly I feel in control of the character at all times. The one exception to this is after up-bing. Being able to attack out of up-b is really nice and all, but it's still a stupidly vulnerable state to be in. I know the sheer length of his vertical recovery needs to be counter-balanced somehow. But I would almost rather give up 20% of the vertical recovery of spring just to be able to air-dodge out of it again.
Old up taunt back.
Super Saiyan Sonic alt costume.
The sound clip from Smash 4 for his side taunt. "Sonic Speed!" (J/K please don't do this).
As an aside, I notice two different perspectives in this thread. Is this supposed to be "what things would make Sonic awesome in 4.0" or "what I think they should do to Sonic in 4.0". Obviously as a Sonic player I'd love all kinds of stupid things but long term I also don't want a bunch of people taking up Sonic just because he's broken. I think as he is now is pretty solid. I think at this point he's fairly well balanced. I wish he was a little less laggy (he's the fastest thing around, how does he take so F***ing long to do a new thing after f-airing?), but I get it.
Okay. Okay no. Self-proclaimed scrubness aside, you cannot wait until you see the Up B.Actually just as a heads up, this isn't strictly true if you're very careful with your timing. The timing of HA is just enough shorter than Fox/Falco's up-b that if you wait with your finger on the button, the instant you see flame, hit it and you'll bop them just in time (unless you're too far away of course). And if you see an air dodge, just recover and let them plummet.
Huh, my bad. I mostly play Falco's and don't usually manage to get the gimp on Fox. Guess I know why now.Okay. Okay no. Self-proclaimed scrubness aside, you cannot wait until you see the Up B.
I realize after my SDs on stream at SMYM 16 I might be taken a little less seriously, but blah blah blah john john I still have a better understating of this character than someone who is literally spouting off something that they simply feel. What I said is STRICTLY TRUE. Sonic's homing ability ends on frame 25 - he hasn't even fired off yet, while Fox is surrounded by an active, continuous hitbox from frame 20-22-24-etc. This means he is safe from HA even if inputted AFTER Sonic starts his attack. Best case scenario you trade, which means you have to give it up to luck(and guess what that luck is skewed out of your favor because the hitbox on Firefox startup disjointedly covers the angle in which you are most likely to strike from. I mean, you have to be very close to Fox in the first place because of the distance you have to travel.
I'm confused, if they air-dodge they plummet no? Or do you mean if they're near enough the ledge. Ok, I guess I tend to use HA on spacies less as a gimping tool and more as a "they're sufficiently far from the stage, now let's keep them there" kind of tool. Which is probably as much me being lazy as opposed to going for something more certain like a nair or something.And 'Let them airdodge'? Airdodge startup is on frame 3 and is intangible for 26 frames. He has a very breathable window in every case, and if you're going for a low percent gimp with HA he can just double jump and air dodge to recover back on stage.
Right now, Homing Attack is a terrible move to gimp with because the risk/reward is so out of our favor as our opponents learn the matchup, and it becomes entirely read based to, eventually, useful on opponents who sleep on Sonic.
As I said, I mostly play a Falco and not many Foxes. Also note that I never said anything about Wolf.Falco on the other hand just gets bopped but no one is arguing that. Also Wolf's startup on UpB is 22 frames, so, again, you cannot wait for him either.
That was kind of the conclusion I found myself coming to as well. I just noticed that there seemed to be a lot of lines in this thread like "I think Sonic 4.0 would be awesome with <broken feature X> but I understand that would break him and actually make him the opposite of awesome for all the reasons that you mentioned".@Luk , As for the direction of the thread, "what would be awesome" vs. "what should be done," my thought process for this is "why not both?" Awesome should be balanced, because it feels awesome pulling off an impressive movestring that actually takes time to pull off, with good reads and character knowledge. 'Awesome' doesn't mean 'give me the tools to win for free'. It gets boring, for both you and the opponent. Awesome is balance. Awesome is seeing a bad matchup and knowing you still have the tools to not be forced to counterpick to survive(See: Luigi).
Sadly, I play Sonic mostly because he's the character that I have the most fun withSonic is okay. Sonic is 'fine'. He is not awesome. And until a Sonic Steps It Up, with absurd amount of technical skill that is needed to give him even ground, it's not ever gonna feel that way.
Squirtle. It's the closest thing.Huh, my bad. I mostly play Falco's and don't usually manage to get the gimp on Fox. Guess I know why now.
I'm confused, if they air-dodge they plummet no? Or do you mean if they're near enough the ledge. Ok, I guess I tend to use HA on spacies less as a gimping tool and more as a "they're sufficiently far from the stage, now let's keep them there" kind of tool. Which is probably as much me being lazy as opposed to going for something more certain like a nair or something.
As I said, I mostly play a Falco and not many Foxes. Also note that I never said anything about Wolf.
That was kind of the conclusion I found myself coming to as well. I just noticed that there seemed to be a lot of lines in this thread like "I think Sonic 4.0 would be awesome with <broken feature X> but I understand that would break him and actually make him the opposite of awesome for all the reasons that you mentioned".
Sadly, I play Sonic mostly because he's the character that I have the most fun with
For those times where I just really want to get the win, who would you say is most like Sonic to pick up secondarily (like Sonic in the sense of being strongly movement/combo oriented).
We got the range but what we lack is disjoint/priority. Take Mario for example. He's the complete opposite in the sense that he has no range but actually has some nice disjoint/priority. Really wish Sonic had some nice priority. I seriously can't think of anyone else with as bad priority in the whole game. On a side note, I wish they could remove the hurt boxes on Sonic's hair or at least decrease it. It's so pointless to have there. It's hair!I'd like to see a small range buff.
3.0 utilt and a smidget of range on fair (or just cut the hurtboxes down a bit) and he's fine imo.
If it's really necessary, I'd like to see UpB given a better sweetspot ability and its range nerfed to compensate.
Also, I like the current HA. Making people airdodge in their attempts to suicide with you is too much fun. BA could be changed a bit though.
Yet the character is fine where he is. These things should come off as "wanty." He doesn't need anything imo, at least pertaining to his current character design. What I'm asking for is reliability.Eeeeh now y'all are getting into territory I don't agree with unless you look towards specifics. Vagueness as 'He just needs (aerial disjoint)/(more damage on grounded moves)' gives the PMDT nothing to test and just comes across as wanty. Hence why I went with specifics - things that generally should be looked into and worked with.
There is no need to give and take with buffs and nerfs. Sonic's UpB needs to be looked into, as it is not okay currently, when compared to other moves of it's range/utility(GnW, Snake, Marth, Lucario, Zelda). Only GnW has an obvious analogue in every way it functions, but it outperforms on all cylinders. So you shouldn't need to ask for a sweetspot buff and back it up with a range nerf. Regardless of that, a range nerf may be a buff when comparing it to mid-percent combos, and allowing us to more easily sweetspot on stages such as Yoshi's Island.
If I had any head for BrawlBox or whatever is used to change movesets and attributes, I'd look into these myself.
Do you even realize that my character's run speed isn't even the difference between Sonic's and Falcon's? Yet it's not significantly better. Ugh. Way to uphold the stereotype on people who main this character.Sonic needs his dash buffed. It's his gimick, it is supposed to be the reason you play as him. His dash is not even significantly faster then fox's and c. Falcon's. Make it about as fast as the cars in big blue. He should at least be the fastest thing in the game.
There is so much emphasis on dashing with sonic. It's the only thing he has that is unique to him. But C. Falcon's dash is better in every way. He has the best dash dance, best dash grab, and a powerful dash attack. While Sonic's dash dance is mediocre, his dash attack is meh, his dash grab is awful. They should have them make his dash dance longer and buff his dash grab significantly. Right now his dash grab has barely any more range then his normal grab and is among the laggiest non tether grabs in the game. His dash attack is good for spamming but there is nothing easyer to punish then a dash attack spammer. Other then that it's just meh. Eather make his dash attack a combo move or a kill move. Even his up smash sucks so no Gatling combos or dacus eather. For a character that should be dashing a lot his dash options suck.
His walk should be the fastest walk in the game. It should almost be more of a jog then a walk. Sonic is hardly able to stand still for 30 seconds. Why would he walk slower then the other characters? It should feel like he is just on the verge of going into a dash when you hold the trigger all the way.
For about 5 or 6 frames, sure. That's roughly when Sonic catches up to Falcon, and by the time he transitions to run he's pulling ahead. I'd also argue that Sonic's shorter dash->run time is a blessing in this case, given that you have access to run canceled options sooner and can utilize crouch dashing if you'd prefer to maintain your dashdance over a wider distance.C. Falcon's dash is better in every way.
I think it's his down throw that really seperates how Sonic tech chases as apposed to characters like Shiek/Falcon/Charizard etc, as mentioned my post. Sonic can still tech chase out of other options, such as his meteor fair or dair spike above the stage but does not get the same mileage out of a grab in terms of tech chasing as the aforementioned characters do as it requires him to foxtrot at least once to reach the opponent's landing position rather than 20GX wavedashes that Falcon does or Sheik's walking. His extreme run speed allows him to react later in tech rolls, however, which means that he has more flexibility in his timing. I think Sonic's tech chasing game is "different" rather than strictly worse. That's why I stressed the notion that Sonic players struggle with it as they try to do it in ways that other characters do.I disagree with you about him being weaker at tech chasing. Tech chasing is more run speed than dash speed. That's why Sheik can still tech chase despite her awful dash length. You can commit to a direction they are thrown, crouch aka treedash, then react to what they do with a run speed fast enough to catch their tech. After enormous amount of time spent facing Sonic I have never felt that his movement did not facilitate good tech chasing. My buddy often has an issue with surpassing my techs due to his speed and has started to delay his reaction or pivot grabbing to aid his timing. Sonic's dash acceleration isn't the best, but it is not bad. To make up for the acceleration you can do longer strokes of dash in anticipation of a tech direction and then launch yourself out of the end of it in order to reach the longer techs in the game.
Honestly you can still tech chase with a character as slow as Zelda with some conditioning and the right circumstances. As long as you have a run speed Roy-tier or better then it is probably conducive to tech chasing. Even more so if you have a throw that promotes it.