Making_Waves
Smash Cadet
(Big picture to come soon)
- IT IS NOT A BENEFIT TOURNAMENT which means it'll be cheaper for you
- Seeding for doubles WILL happen
- Probably not doing a Melee tournament this time
- Anything else brought to our attention between now and then
Where:
The Holo-Dek gaming theater in Kittery, ME has once again let us use their amazing facility for this event. This rocks. Holo-Dek features many HD projectors, 6 Wii consoles, tons of other consoles, private suites complete with larger HD projectors, a couch and surround sound. Also available are high performance computers connected for LAN play.
- Address:
HoloDek Gaming Center
506 US Rte. 1
Kittery ME, 03904
(207) 439-4275
www.holo-dek.com
When:
July 19th, 2009 (It's a Sunday)
2pm (Doors at noon)
If you just want to play the tournament: $5
If you want an all day pass(to play before and after) to Holo-dek: $10 (Reeeallly good deal. They're normally $25)
Singles: $10
Doubles $20 a team
Prizes:As noted above, the prize is going to be a cash prize divided between the top three players (60/30/10). Same for doubles
Again, it is definitely going to be more than just Smash Boards and AiB people coming.
on Aib:
http://allisbrawl.com/ttournament.aspx?id=6512
Or here.
Thanks
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stages:
Starter:
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counter:
Castle Siege
Delfino
Halberd
Pokémon Stadium 1
Brinstar
Distant Planet
Frigate Orpheon
Jungle Japes
Norfair
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Green Greens
Corneria
Banned:
Pipes
Green Hill Zone
Pictochat
Luigi's Mansion
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
75m
Big Blue
Bridge of Eldin
Flat Zone 2
Hanenbow
Hyrule Temple
Mario Bros.
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. Bowser's suicide klaw is exempt from this rule.
The semi-final and championship sets will be in a best of 5 format.
Life stealing is allowed for doubles, and team attack must be "on".
Let me know if you have any questions/suggestions!
What:
It's another singles and doubles Brawl tournament hosted by the all mighty Holo-Dek gaming theater.What's Different From Last Time:
- IT IS NOT A BENEFIT TOURNAMENT which means it'll be cheaper for you
- Seeding for doubles WILL happen
- Probably not doing a Melee tournament this time
- Anything else brought to our attention between now and then
Where:
The Holo-Dek gaming theater in Kittery, ME has once again let us use their amazing facility for this event. This rocks. Holo-Dek features many HD projectors, 6 Wii consoles, tons of other consoles, private suites complete with larger HD projectors, a couch and surround sound. Also available are high performance computers connected for LAN play.
- Address:
HoloDek Gaming Center
506 US Rte. 1
Kittery ME, 03904
(207) 439-4275
www.holo-dek.com
This is only an hour or so north of Boston!
When:
July 19th, 2009 (It's a Sunday)
2pm (Doors at noon)
How much?
If you just want to play the tournament: $5
If you want an all day pass(to play before and after) to Holo-dek: $10 (Reeeallly good deal. They're normally $25)
Singles: $10
Doubles $20 a team
Prizes:
Again, it is definitely going to be more than just Smash Boards and AiB people coming.
Please RVSP?
on Aib:
http://allisbrawl.com/ttournament.aspx?id=6512
Or here.
Thanks
Rules:
(They're just the Smash boards rules)General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stages:
Starter:
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counter:
Castle Siege
Delfino
Halberd
Pokémon Stadium 1
Brinstar
Distant Planet
Frigate Orpheon
Jungle Japes
Norfair
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Green Greens
Corneria
Banned:
Pipes
Green Hill Zone
Pictochat
Luigi's Mansion
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
75m
Big Blue
Bridge of Eldin
Flat Zone 2
Hanenbow
Hyrule Temple
Mario Bros.
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. Bowser's suicide klaw is exempt from this rule.
The semi-final and championship sets will be in a best of 5 format.
Life stealing is allowed for doubles, and team attack must be "on".
About me:
My name is Irving Gadoury, and I've organized two tournaments at holo-dek before that were benefit tournaments. This time, they're just plain tournaments. Woot.Let me know if you have any questions/suggestions!