DairunCates
Smash Journeyman
- Joined
- Aug 27, 2014
- Messages
- 268
Oh. I do agree with that. There's a bit of a balance with that. In Melee, Marth actually used to get similar complaints. He's not nearly as extreme of an example as Metaknight, but there were definitely complaints that he's not nearly as tech heavy as Fox or Falco.These two paragraphs raise a point about complexity that I don't think I've ever posted about on these boards, despite it crossing my mind a few times.
I actually have a problem with characters requiring more technical skill than others.
So, it's all good that those who like helpings of character-specific ATs get their pleasure from such characters. The worry is that for the players who don't really care about how much tech a character has or lean away from ATs, it can influence their decision for their character choice. For example, I remember reading that one of the reasons cited for Meta Knight's temporary ban from competitive Brawl play was his ease of use relative to other characters. If the best character is notably easier to play as than characters below them, it will generally elicit thoughts like "well why would I play X when Y is better AND easier?".
Having reasonable competitive balance doesn't completely resolve this issue either. Because again, if all characters are roughly as good as each other, then it can and likely will turn players away from the more complex characters, thus (perhaps unintentionally) overcentralising the metagame. I believe this is one of the reasons why my local PM scene is filled with Marth and Roy players. "If X is as good as Y who is much harder to play, why would I play Y?"
Possibly to Melee's credit the "best" character in the game, Fox, is far more technically demanding than some other top tier characters like Jigglypuff.
It's for these reasons that, in my opinion, all characters in a game should ideally be as technical as each other. Whether that be hardly technical at all, or extremely technical, is the choice of the developer. I'm fine with characters having unique quirks and abilities, heck I encourage it, but I believe the number of them and the way in which they are performed should not outweigh that of another character.
But I dunno, maybe I just feel this way because I gravitate towards midtiers in Smash and in my old unintentionally-competitive community I was a "low tier hero".
Well forced tripping is still in the game, if the E3 demo is any indication. And yes, it's still random. I saw Kirby's Dtilt trip an opponent twice and then not trip them on another occasion.
I don't think that's necessarily a reason to shy away from tech heavy characters. First, Metaknight was kinda a big fluke in really bad balance. Ideally, the new game shouldn't have an obvious top tier character that gets their own tier like that. Second, eventhough some characters are gonna be easier, you just have to reward the player for their effort without making the character SPECIFICALLY more powerful. This usually takes the form of giving tech heavy characters more options, but not necessarily ones that are always optimal or easy to execute. By having these expanded options, the character gets a good edge when the player is well-trained and on their game, but still makes the player work for those victories.
Once again. It's a very delicate balance, but most of the time, the balance for that tends to the weaker side. However, the roster this time around seems to have quite a few interesting tech based characters. Robin has the potential to be a very strong field controller, Rosalina and Luma have an insane zoning game, and the Villager looks like he's some weird combination of a heavy hitter and a prankster kind of character (it's hard to put into words). Even some of the older vets like Zelda seem to have had some interesting technical tools added to their arsenal. With that sheer number, at least one should statistically come forward as a good strong tech character.
But yeah. When I suggest that one of the solutions is more tech-heavy characters, that, of course, comes with the caveat that a metaknight style character doesn't emerge. After all, if Metaknight wasn't a thing, how many serious players would've flocked to Snake? Even in Vanilla Brawl, there's some very cool things that pro Snake players were doing.
As a side note, I tend to gravitate towards mid and low tiers myself too. It's more of a, I like using the guy no one else uses more of the time than an actual character preference... Either that or the low tier character have some insanely fun super move. I'm a sucker for style, unfortunately.
Last edited: