I totally agree with Zard struggling with lasers, but I think you're not concentrating on what you can do to prevent what makes Wolf so bad for Zard. First and foremost, CC jab beats any laser approach. It has as much hitstun but more lag than Falco's laser by far, which means that CCing the laser prevents an approach. Or jab to clang it if you don't want that damage, but that has a little more lag than CC. DI varies on the move, but to prevent shine to knee, you actually DI in. At low percents, Wolf can follow with whatever he wants, and DIing out is better, but at mid/kill percents from SideB, DIing in can actually prevent ALL followups. Edgeguarding is 2EZ against wolf. His ONLY way to sweetspot is a specific angle with upb. As a result, just use dtilt, and he shouldn't make it back. If he does, then step back a little and reset, as Wolf only has a few ways of approaching, and all are beaten by CC. In neutral, just treat it like Fox, where CCing late nair is amazing, and lasers are negligible(if CCed). Wolf is a spacy(spacie?) with low priority who's only options against CC are grab and multishine. Take advantage of the weaknesses. I know I'm simplifying a lot, but I hope it helps a little.