I've been playing Sheik for a while now and I can't help but hate how they keep changing her for the worse. Why does she have to get her throws changed while there's characters like Ike, MK, Pit and Sonic with great grab followups AS WELL AS great bunchofotherstuff too.
Sheik in 3.5 was basically a grab-based character with two combo starters (dtilt and ftilt), a fast combo finisher + pressure tool (fair) and ranged edgeguard tools (needle+bair)
Now, she's basically an edgeguard machine with barely any neutral game in her, a horrible crouch cancel, her every move can be crouch canceled and she can no longer do anything about someone just holding down when she attacks, and shielding everything else.
I feel like Pit is an improved version of shiek, with an albeit worse projectile in most situations. But his grab game is definitely better, while having a better neutral, much better recovery and just as good tech chase game.
I honestly feel like Sheik is unviable in this version. 3.02 Sheik required a ridiculous amount of skill and precision to fight the cast, 3.5 Sheik required much less thanks to cast-wide recovery nerfs that were very much needed, but she still took a lot of skill to play correctly, while letting aggressive players play her aggressively, and more campy players play campy.
Now she feels like the only way to play her is by camping your opponent out as much as you can to raise their percent and try and finish them off with a tilt->fair or uair. This is worse than Melee NTSC and PAL Sheik. She feels like the worse version of either edition of Melee, with nerfed needles, crappy throws and a cast that can crouch cancel everything she does, and can custom combo her all day.