Beorn
Smash Journeyman
I'm not trying to get heated about this Shadic.You know I love this link and what has been done to him but..No.
First of all, the disjoint not matching the full length of the sword isn't a new thing:
Second, hitbox interpolation when falling means you're covering that space anyways. To see what I'm talking about, trigger interpolation mode on (Enter in the hitbox view command again), and take another look.
I doubt you can actually find a single example of UAir looking like it should hit from below when it does not. Not only do you need to factor in the interpolation, but the move still massively disjointed (And from below, you're not going to get anybody who can outrange it besides Dedede).
Yes, It is ridiculous. I know that melee had a lot of this going on especially with the ice climbers. That doesn't make this any less ridiculous, considering almost all of it was fixed to make since. You and I well know that link had much more of this bull **** in melee and in brawl before you guys fix it. Hell half of his sword was missing hitbubbles one second hit of fsmash.
Interpolation doesn't take effect until link starts moving downward. This means that a uair activated at the apex of his jump will miss it's target if the tip of his sword uncovered by hitbubbles meets their hurtbubbles.
Dedede, marth, roy, toonlink and Ike all have massively disjointed moves as well but this was never a problem for them. Interpolation or not.
I will post a shot of uair's tip going through an opponent after I get back from work later today.