Metmetm3t
Smash Lord
Mr. Game and Watch Changelist
Tilts
-Up Tilt hits on frame 7 from 9, Animation now ends on frame 30 from 28.
Smashes
-Up Smash
--Damage decreased from 23 to 21. KBG increased from 96 to 100.
--IASA increased 39 -> 44.
Aerials
-Forward Aerial flub hit damage increased from 6 to 7. KBG increased from 80 to 90.
-Up Aerial KBG increased from 60 to 95. BKB decreased from 75 to 45.
Throws
-All throw's speed increased (Endlag is identical).
Specials
-Neutral Special (Chef)
--Land cancel is fixed so it can be used to no impact land from the edge or on a platform when traveling at low speed.
--Now fastfallable.
--Meat damage increased from 3 to 5 and are a bit larger in size, however throwing out chef meat frequently enough that 2 or more are present on the field has Mr. Game and Watch throw smaller pieces (Mini-Meat™) that do 3 damage and do not flinch.
-Side Special (Judgment):
--[2] Hammer is now a weak spike on air hit. Now poisons in addition to dizzying on grounded hit.
--[3] Hammer damage increased from 4 to 15. Damage element changed from poison to darkness. KBG increased from 50 to 80. BKB increased from 0 to 20. Shield damage increased from 65.6% of full shield health to 77.2%.
--[4] Hammer damage increased from 8 to 10.
--[9] Hammer KBG decreased from 90 to 80, BKB decreased from 90 to 70.
-Down Special (Bucket)
--Stall is now once per air state.
--Horizontal divider decreased from 1.6667 to 1. Gravity increased from 0.04 to 0.095. Terminal velocity increased from 1.2 to 1.7.
--Damage normalised to 12 damage per energy projectile absorbed as opposed to damaged based on projectile absorbed.
Others
-Now has a Jab 2. Same stats as Jab 1.
-Rapid Jab hitbox properly match to animation. Because of this, it has increased range.
-Trip get up attack now has enough invincibility to cover the first part of the attack.
-Dodge Roll and Spot Dodge animations sped up to appropriately match the invincibility timing.
Tilts
-Up Tilt hits on frame 7 from 9, Animation now ends on frame 30 from 28.
Smashes
-Up Smash
--Damage decreased from 23 to 21. KBG increased from 96 to 100.
--IASA increased 39 -> 44.
Aerials
-Forward Aerial flub hit damage increased from 6 to 7. KBG increased from 80 to 90.
-Up Aerial KBG increased from 60 to 95. BKB decreased from 75 to 45.
Throws
-All throw's speed increased (Endlag is identical).
Specials
-Neutral Special (Chef)
--Land cancel is fixed so it can be used to no impact land from the edge or on a platform when traveling at low speed.
--Now fastfallable.
--Meat damage increased from 3 to 5 and are a bit larger in size, however throwing out chef meat frequently enough that 2 or more are present on the field has Mr. Game and Watch throw smaller pieces (Mini-Meat™) that do 3 damage and do not flinch.
-Side Special (Judgment):
--[2] Hammer is now a weak spike on air hit. Now poisons in addition to dizzying on grounded hit.
--[3] Hammer damage increased from 4 to 15. Damage element changed from poison to darkness. KBG increased from 50 to 80. BKB increased from 0 to 20. Shield damage increased from 65.6% of full shield health to 77.2%.
--[4] Hammer damage increased from 8 to 10.
--[9] Hammer KBG decreased from 90 to 80, BKB decreased from 90 to 70.
-Down Special (Bucket)
--Stall is now once per air state.
--Horizontal divider decreased from 1.6667 to 1. Gravity increased from 0.04 to 0.095. Terminal velocity increased from 1.2 to 1.7.
--Damage normalised to 12 damage per energy projectile absorbed as opposed to damaged based on projectile absorbed.
Others
-Now has a Jab 2. Same stats as Jab 1.
-Rapid Jab hitbox properly match to animation. Because of this, it has increased range.
-Trip get up attack now has enough invincibility to cover the first part of the attack.
-Dodge Roll and Spot Dodge animations sped up to appropriately match the invincibility timing.