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agroves

Smash Apprentice
Joined
Nov 27, 2009
Messages
115
Location
Bridge of Don, Aberdeen, Scotland, Europe, Earth
I need help:
I´ve got a CSS Code from Google, but I don´t know, if it´s PAL or NTSC (I need PAL) and I wanted to add Alloys, Giga Bowser and Wario Man, but I don´t know what to do!
Here´s the Code:

Code:
Custom CSS
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002D
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A231929 28280F04
5D5E5C28 28282828
I´m also searchin´ for a Custom SSS Code with the Subspace Stages (also in PAL)

PLEASE HELP ME!!!
I wouldnt bother looking. Ive searched nearly the whole web for a ported code. But there isnt. We'll just have to wait a couple of years. Or you can port it yourself.
 

BUGKILLER23

Smash Rookie
Joined
Mar 17, 2010
Messages
16
Why do you guys want to port .pac files for characters?
Are they not working for you (for example PSA's are working fine for me)
or is it because when you use a NTSC .pac file that contains a PSA doesnt have the PAL sound for Brawl?(I would only port the .pac files of Character Imports like Naruto or Kid Goku or Stages Imports to get them to work or unfreeze.)
 

agroves

Smash Apprentice
Joined
Nov 27, 2009
Messages
115
Location
Bridge of Don, Aberdeen, Scotland, Europe, Earth
Why do you guys want to port .pac files for characters?
Are they not working for you (for example PSA's are working fine for me)
or is it because when you use a NTSC .pac file that contains a PSA doesnt have the PAL sound for Brawl?(I would only port the .pac files of Character Imports like Naruto or Kid Goku or Stages Imports to get them to work or unfreeze.)
yeah pacs need ported if they are NTSC pacs. then again i just use the american ones anyway. There isnt any sound but it doesnt bother me.
 

love em falco

Smash Rookie
Joined
Jun 25, 2010
Messages
3
Sorry to bother, when i use the "file replacement code 2.1a" before the game starts it freezes any help?

and i'd like to know the code of fast fall lasers for falco (like in brawl+ gold)
 

Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
Oct 31, 2009
Messages
2,397
Location
The Netherlands
NNID
AncientSunlight
Also, I think people should stop just ever aksing for codes to be ported, cause nobody is really porting anymore at all. Or making, for that matter. Its now more of a database with old codes then anything else..
Just use Ocarina with a code engine then you can do most things.. And in some things were just limited.

If you want css, alternate stage loader etc. I just recommend searching an ntcs disk..
 

agroves

Smash Apprentice
Joined
Nov 27, 2009
Messages
115
Location
Bridge of Don, Aberdeen, Scotland, Europe, Earth
Also, I think people should stop just ever aksing for codes to be ported, cause nobody is really porting anymore at all. Or making, for that matter. Its now more of a database with old codes then anything else..
Just use Ocarina with a code engine then you can do most things.. And in some things were just limited.

If you want css, alternate stage loader etc. I just recommend searching an ntcs disk..
Yeah, i agree with you there. It's probably hassle when you ask someone to port or make codes. People have done a good job anyway. I aint complaining with all of these codes. If you want a code, learn to port and do it yourself.
 

Kupo Rose

It's what my cutie mark is telling me ♫
Joined
May 19, 2009
Messages
2,980
Location
Scotland, UK
Can anyone give me the NTSC to PAL .pac converter?
The one in the OP?

A nice .pac converter made by Cos. :
The current PacConverters for Linux and Windows:
Linux
Windows

Some general instructions:
Rename your original pal pac to PacNamepalz.pac and the original ntsc-u pac to PacNameusz.pac. The to be converted file should be called PacName.pac (You are free to choose the PacName. Just be SURE not to end the file name with the letter z...)
The converter will convert all files with this name structure in the file the converter is in.

The difference between the two converters:
BatchPacConverter.sh keeps checking through differences between the original Pal and NTSC-U pacs (usually doing the whole proceedure in three loops) and converts the differences found to the modified NTSC-U pac file.
PacConverter.sh only loops once.

Tip; if a file doesn't convert using the BatchPacConverter.sh use PacConverter.sh.

Notes on the Windows version:
You'll need to install cygwin to run the script. Once you've done that, you can execute the the script from one of cygwin's subfolders using the command line (that's how I tested it). Sadly the windows version is emulated, and thus really slow (it takes almost five minutes to convert a single pac file. Still quicker than humans of course ;) )
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Hi there, I found this Aggressive Pokemon and Assist code and I was really hyped. I put it in the game and nothing happened! I have Pokemon model hacks, does it affect it somehow? Or what could it be?
 

darksamus77

Smash Champion
Joined
Oct 18, 2009
Messages
2,987
Location
Seattle, WA
NNID
darksamus77
3DS FC
3282-3124-8340
Ah ok, If I download a texure that has both a .pac and a .pcs which should I chose?
Depends on the character. I think only characters who have alternate forms (Samus/ZSS, Zelda/Shiek, Pokemon Trainer, Bowser) use pac's, don't quote me on that. Refer to the texture database for a list of which characters use pac's...every other one uses pcs's...

Nice signature, by the way. I love KOTOR, Revan's my favorite Sith...Malak's cool, too
 

FOXYB

Smash Cadet
Joined
Nov 15, 2008
Messages
40
Location
Tulsa, OK
Depends on the character. I think only characters who have alternate forms (Samus/ZSS, Zelda/Shiek, Pokemon Trainer, Bowser) use pac's, don't quote me on that. Refer to the texture database for a list of which characters use pac's...every other one uses pcs's...

Nice signature, by the way. I love KOTOR, Revan's my favorite Sith...Malak's cool, too
ha thanks, yeah KOTOR was great.. i just started downloading texures and whatnot today. its much more addictive than i expected it to be
 

darksamus77

Smash Champion
Joined
Oct 18, 2009
Messages
2,987
Location
Seattle, WA
NNID
darksamus77
3DS FC
3282-3124-8340
ha thanks, yeah KOTOR was great.. i just started downloading texures and whatnot today. its much more addictive than i expected it to be
You're welcome. And it definitely can be addicting. I don't really play Brawl much anymore, so I've kinda lost the addiction for hacks. But...I'm not really sad about it, just kinda eh, I'm not into it anymore.
 

Thewill

Smash Apprentice
Joined
Jun 11, 2010
Messages
75
Location
England
[PAL]

Everlasting work in progress

Welcome! This is the official thread for everything about coding and the PAL region (Europe/Australia). This means you can find all (or at least I'll try) codes available to us here. Also, you can go ahead and talk about unported code(sets), troubleshooting with loading codes etc.

The code database:
http://www.mediafire.com/?sharekey=9e6be94b80dbf0c5e5c3dee5769931ec9748314627f0f695a2d0568e5b24962e

Sorted and good looking database file:
[sorry, WIP]

PAL fighter files and such, by wfge7:
http://www.4shared.com/dir/24822780/c710b6f4/data_partrion_2__pal_.html

Riivolution. Music. YAY.
You can find a working .XML file in the database, for more on Riivolution, go to the "Riivolution Discussion" thread.

A nice .pac converter made by Cos. :
The current PacConverters for Linux and Windows:
Linux
Windows

Some general instructions:
Rename your original pal pac to PacNamepalz.pac and the original ntsc-u pac to PacNameusz.pac. The to be converted file should be called PacName.pac (You are free to choose the PacName. Just be SURE not to end the file name with the letter z...)
The converter will convert all files with this name structure in the file the converter is in.

The difference between the two converters:
BatchPacConverter.sh keeps checking through differences between the original Pal and NTSC-U pacs (usually doing the whole proceedure in three loops) and converts the differences found to the modified NTSC-U pac file.
PacConverter.sh only loops once.

Tip; if a file doesn't convert using the BatchPacConverter.sh use PacConverter.sh.

Notes on the Windows version:
You'll need to install cygwin to run the script. Once you've done that, you can execute the the script from one of cygwin's subfolders using the command line (that's how I tested it). Sadly the windows version is emulated, and thus really slow (it takes almost five minutes to convert a single pac file. Still quicker than humans of course ;) )
The PAC Conveter does not work for me.
I rename my orginal pal pac to: PacNamepalz & The orignal NTSC PAC to PacNameusz, then the pac I want converted I rename to PacName.
Am I doing something wrong?
 

MRDSBOY

Smash Cadet
Joined
Jan 6, 2010
Messages
43
Location
Australia
I need help with the PAC converter. I don't understand what to do when I launch cygwin. Also can this program also convert PCS files?
 

SonioNineteen

Smash Apprentice
Joined
May 21, 2009
Messages
100
Location
Back To UK I go!
Any you guys know about Project M?

Hopefully there will be some porters still about.

Edit: Sorry I posted before I could finish up on what I was suppose to say. I was in hurry.
 

Luigi74437

Smash Cadet
Joined
Apr 18, 2010
Messages
32
New codes:

P1 Burning man code version 0.1
4A000000 9018F1D8
1000000A 00000068
E0000000 80008000
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 9018F140
1000000A 00000051
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
4A000000 9018F140
140000CC 42000000
Notes:
- This didn't turn out like I wanted it to...

P1 Burning Man code version 0.2
4A000000 9018F140
140000CC 42000000
4A000000 9018F1D8
1000000A 00000068
E0000000 80008000
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 9018F140
1000000A 00000051
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
Notes:
- This didn't turn out like I wanted it to...

P1 Burning Man code version 1.0
4A000000 9018F1D8
1000000A 00000068
E0000000 80008000
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 9018F140
100000B3 00000000
100000B4 00000000
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
4A000000 9018F140
1000000A 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
C273FA18 00000003
80DE0030 3980FFE0
7CC66038 38C60005
60000000 00000000
Notes:
- It is deadly to be grabbed and could easily get you killed.
- It stuffs up the replays you take even with the code on!

P1 Burning Man code version 1.1
4A000000 9018F140
04684C44 2C060001
4A000000 9018F1D8
1000000A 00000068
E0000000 80008000
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 9018F140
100000B3 00000000
100000B4 00000000
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
4A000000 9018F140
1000000A 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
4A000000 9018F140
C273FA18 00000003
80DE0030 3980FFE0
7CC66038 38C60005
60000000 00000000
Notes:
- "Must start a match with player 1" part added.
- It is deadly to be grabbed and could easily get you killed.
- Stuffing replay problem is now fixed.

P1 Burning Man code version 2.0
4A000000 9018F140
04684C44 2C060001
4A000000 9018F1D8
1000000A 00000068
E0000000 80008000
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 9018F140
100000B3 00000000
100000B4 00000000
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
4A000000 9018F140
1000000A 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
4A000000 9018F140
C273FA18 00000003
80DE0030 3980FFE0
7CC66038 38C60005
60000000 00000000
4A000000 9018F140
046ED008 3800000B
046EDE70 3800000B
046EEED8 3800000B
046EEED8 3800000B
046EEED8 3800000B
Notes:
- It is deadly to be grabbed and could easily get you killed any more.
- In time matches the timer and the final countdown thimgs aren't there.
- While waiting for a match to start you now go to Norfair.

P1 Burning Man code version 3.0
4A000000 9018F140
04684C44 2C060001
4A000000 9018F1D8
1000000A 00000068
E0000000 80008000
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 9018F140
100000B3 00000000
100000B4 00000000
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
4A000000 9018F140
1000000A 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
4A000000 9018F140
C273FA18 00000003
80DE0030 3980FFE0
7CC66038 38C60005
60000000 00000000
4A000000 9018F140
046ED008 3800000B
046EDE70 3800000B
046EEED8 3800000B
046EEED8 3800000B
046EEED8 3800000B
4A000000 9018F140
140000E0 3F800000
E0000000 80008000
Notes:
- It is deadly to be grabbed and could easily get you killed any more.
- In time matches the timer and the final countdown thimgs aren't there.
- While waiting for a match to start you now go to Norfair.
- Gravity is now normal.

P1 Burning Man code version 4.0
4A000000 9018F140
04684C44 2C060001
4A000000 9018F1D8
1000000A 00000068
E0000000 80008000
48000000 805AB0E0
DE000000 80008180
14000004 00000001
E0000000 80008000
4A000000 9018F140
100000B3 00000000
100000B4 00000000
140000E0 3F200000
140000D0 FF800000
140000CC 77700000
140000C4 77700000
140000C8 00000001
4A000000 9018F140
1000000A 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
E0000000 80008000
4A000000 9018F140
C273FA18 00000003
80DE0030 3980FFE0
7CC66038 38C60005
60000000 00000000
4A000000 9018F140
046ED008 3800000B
046EDE70 3800000B
046EEED8 3800000B
046EEED8 3800000B
046EEED8 3800000B
4A000000 9018F140
140000E0 3F800000
E0000000 80008000
4A000000 9018F128
14000076 FF00275B
E0000000 80008000
Notes:
- It is deadly to be grabbed and could easily get you killed any more.
- Song mod has been added.

I don't play ssbb as often now so if i don't reply until after 2 months don't be suprised...
 

Darkmega

Smash Apprentice
Joined
Nov 6, 2009
Messages
88
is there anything around about the code of no air dodge while in tumble? they use that in brawl- code set and I'm digging around and seeing if there's any new codes for it yet. and of course, if it's not, could it be ported by someone if they have the time?
 

basvhout

Smash Apprentice
Joined
Jan 15, 2009
Messages
100
Location
Netherlands
i know the topic said: dont ask for the css codem. But don't know why, cause I got a custom one working with PAL. But I only have some little issues so I was wondering if there were pal codes available for: (sorry if someone already asked the same)

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
04693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

i guess that will help.

Cheers
 
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