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Try to help instead of telling people too. I can't help, haven't got the time, so I do neither. I just count on these guys and feel happy knowing that they are making process.When will The PAL CSS gonna be done?
I thought my Brawl+ wasnt work until I actually started to play it.
:D
Then you should have read the first post, which says:@ Rkey
I'm actually completely new to this Brawl+.
I only have coding experience with things like RSPS.
So I'd just be a bother.
+ I'm Curious so W.E
I'm not trying to be harsh, just saying that the information is right there and you should read it. I feel happy that you joined the brawl+ community though, stay put for the RC1! Can't wait myself :3 Keep up the good jub guys! <3green = ported ; red = not ported ; yellow = partially ported/port is glitchy
gray = unknown
Misc
-Tripping rate modifier
-Infinite replay
-No decay system
-Custom decay system
-Default settings MOD
-Custom CSS
-Default CPU lvl
-Debug code
-Unrestricted Button mapping
I hope I speak for all of us when I say: you have my respect. Life before games.the reason CSS is listed as red is because the codes "giga and company" and some others need to be ported, otherwise the seperate pokemon and sheik can't be on the roster. and without those the custom CSS is kind of pointless.
regarding RC1, I'm very busy with school and I doubt I have any time before december 21.
Ultimate Superman Code (P1)
4A000000 90180F20
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
It's already been portedIs there somebody out there who can port this awesome code?
Thanks in advance :DCode:Ultimate Superman Code (P1) 4A000000 90180F20 100000B3 00000010 3A000098 00000300 3A000098 00000400 3A000098 00000D00 3A000098 00002700 3A000098 00002800 3A000098 00002900 3A000098 00002B00 3A000098 00002C00 3A000098 00002D00 3A000098 00002E00 3A000098 00002F00 3A000098 00003000 3A000098 00003100 1000009D 0000000C 140000C8 3F000000 140000C4 42800000 E0000000 80008000 4A000000 90180FB8 1000000A 00000013 E0000000 80008000
[Ultimate Superman Code (P1)original amorphis X ported by quadra]
4A000000 9018F140
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 9018F1D8
1000000A 00000013
E0000000 80008000
225683EC 00000000
C201C3A8 00000017
38A00067 38810020
3862E8F8 3D80803F
618CD148 7D8903A6
4E800421 38A0007F
3883FFE8 38610020
3D80803F 618CD148
7D8903A6 4E800421
38A00068 3882E8F8
38610020 9421FF80
BC410008 38610088
3D808001 618CCE7C
7D8903A6 4E800421
7C7C1B78 2C030000
4082000C 38210080
48000034 B8410008
38210080 3D80803F
618CD148 7D8903A6
4E800421 38610008
3D808001 618CC50C
7D8903A6 4E800421
7C7C1B78 3D808001
618CC3AC 7D8903A6
4E800420 00000000
C201CF94 00000007
2C030000 41820018
3D808002 618C5BFC
7D8903A6 4E800421
48000008 8078000C
3D808001 618CCF98
7D8903A6 4E800420
60000000 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A99C0
8A001001 00000000
065A99D0 00000008
2F525342 502F7066
E0000000 80008000
Colored shields
4A000000 80F55A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F55ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F56348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F567BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000
Is there wavedashing for pal yet/will it be ported? Brawl isnt melee without wavedashing ='(
Oh, it's ok though. I'm already glad that my attempt to port a code worked. xDQaomen, sorry to inform you but someone at wiird forums alredy ported the colored shield hack. guess I should've informaed people here but with christmas and everything I kinda forgot. god why am I even posting at this hour....
Pick a yellow or even better, red character and port! Instructions and files are given a few pages back, I can quote it again in you'd like to.Also regarding RC1... I've made a list of all characters as you can see.
Green = Ported
Yellow = Not ported, but is being ported.
Red = Not ported, and is not being ported.
Mario
Luigi
Peach
Bowser
Donkey Kong
Diddy Kong
Yoshi
Wario
Link
Zelda
Sheik
Ganondorf
Toon Link
Samus
Zero Suit Samus
Pit
Ice Climbers
R.O.B.
Kirby
Meta Knight
King Dedede
Olimar
Fox
Falco
Wolf
Captain Falcon
Pikachu
Squirtle
Ivysaur
Charizard
Lucario
Jigglypuff
Marth
Ike
Ness
Lucas
Game and Watch
Snake
Sonic
It's not very green, is it? Tell me if you want to port or if you are finished, so I can update the list.
-consider everything listed in unknown as NOT ported (except maybe infinite replays which is something with my wii)Known ported:
Default Settings Modifier
Level Freezer
Rumble Falls is now Online Waiting Room
Dash Dancing
Shieldstun
No Autosweetspot Ledges
Char ID fix 2.1
Hitbox Property Mod Engine 2.0
Hitlag Modifier
Electric Hitlag Constant
Throw Modifier
Momentum Capture V4.3
Dash Cancel V2.1
Shield during Dashdance
Tech Window v.05
Conditional Action Modifier v2.0
ganon, falcon, toon link, and bowser upB momentum
Ganon Down+B Recovery Fix
Jump/Grav Values
Animation Modifier Data
Hitbox Property Mod Data
Conditional Action Modifier Data
Momentum Capture Data
Throw Modifier Data
Tripping Rate Modifier
IC infinite removal V1.0
Triple Jump Glitch Fix
P.Trainer Infinite Stamina
Hitstun at .46
No Stale Moves
C-Stick Fastfalls Modifier
Powershield window Modifier
Coloured shields
Known NOT ported:
Death Boundary Mod V2
Skyworld Platforms *
Ignore Handicap
Buffer scale = Handicap scale
Animation Engine
Animation Engine Initialization
Data Index
Death boundary data
Air Dodge from Tumble Fix *
Ledgecancelling *
Ledgeteching v1.1 *
CSS codes (5x)
File Patch Code v3.5.1
Unknown
Disable Custom Stages *
Launch Power Modifier
Grav Values Modifier
Infinite Replays
scar jumping
Tags in replays
Online Handicap Disable
Ledge Invincibility Duration
Grab Jump Return
Unrestricted Control Editing
Unrestricted Pause camera
Unrestricted Replay Camera
Infinite replays (Works)
* 040ED354 60000000
Grav Values Modifier (Works I think beacuse gravity for some chars is different, though im not exactly sure what it does =P)
* C2817B04 00000014
* 3802FF7C 2C080000
* 40800090 3982FEDC
* 8088F5B0 2C040017
* 4082000C 38800003
* 48000008 8088F5A0
* 2C040016 40820024
* 38627000 38634CB8
* 2C170117 4182000C
* 7C171800 4082000C
* C2EC00D4 48000048
* 2C09FFFF 40820014
* 2C040002 4082000C
* C2EC00A8 48000030
* 84AC0004 54A3463E
* 7C032000 41820010
* 7C0C0000 4082FFEC
* 4E800020 54A5E73E
* 1CA50004 7D802A14
* C2EC0000 EC370072
* 4E800020 00000000
Launch Power Modifier (Not sure what its meant to do, but its pal =D)
* C2852AA0 0000001B
* 3BE2FF7C 2C002F00
* 4082000C C3E2FFA4
* 480000BC 2C002F20
* 4082000C 38A3C594
* 48000034 2C002F14
* 4082000C 38A3C5A0
* 48000024 2C002F40
* 4082000C 38A3C574
* 48000014 2C002F5C
* 41820008 4E800020
* 38A3C558 80850010
* 2C040017 4082000C
* 38800003 48000008
* 80850000 3BA2FEDC
* 87DD0004 57C5463E
* 7C052000 41820010
* 7C1DF800 4082FFEC
* 4E800020 2C002F20
* 4082000C 57C0673E
* 48000028 2C002F14
* 4082000C 57C0873E
* 48000018 2C002F40
* 4082000C 57C0C73E
* 48000008 57C0A73E
* 1C000004 7FFF0214
* C3FF0000 EC3F0072
* 4E800020 00000000
Tags in replays (Works)
* 0404BE7C 38A00000
scar jumping (Works)
* 04B84EFC 00000000
online handicap disable (Idk what this is meant to do =P)
* 046EE84C 60000000
grab jump return (Works but if you got melee airdodge on and try to do it to fast it will wave dash)
* C290E7F4 00000005
* 8095007C 80840038
* 2C04003D 40820014
* 38800001 80B40020
* 80A5000C 90850004
* 809900AC 00000000
Unrestricted pause camera (Works)
* 040A9424 4E800020
* 0410B4E0 38800001
Start Match with 1 Person (Works but then just says Game! straight away)
* 04684C44 2C060001
Melee AirDodge original phantom wings (Works)
* 42000000 80000000
* 80000000 8061CCE0
* 80000001 00000000
* 60000006 00000000
* 80000002 8061AC7C
* 4A001000 00000000
* 36000024 00000007
* 92210003 00000024
* 86100003 000001C4
* 88000002 00000003
* 4A001002 00000000
* 92210002 00000000
* 4A001002 00000000
* DE000000 80008180
* 92210003 00000010
* 92210004 00000014
* 86A00003 40000000
* 86A00004 40000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 36000000 00000032
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* 92210006 0000007C
* 92210007 00000014
* 58010000 00000088
* 92210008 00000058
* 92210009 00000064
* 4A001006 00000000
* 30000038 00000021
* 4A001007 00000000
* 36000040 41C00000
* 4A001006 00000000
* 58010000 0000002C
* 58010000 00000004
* 100000E4 00000001
* 1000010C 00000001
* 10000120 00000001
* 10000134 00000001
* 10000170 00000001
* 4A001008 00000000
* 1400000C 3E300000
* 4A001007 00000000
* 36000041 41000000
* 4A001008 00000000
* 94210004 0000000C
* 4A001009 00000000
* 94210003 00000008
* 4A001007 00000000
* 34000041 41000000
* 4A001009 00000000
* 14000008 00000000
* 4A001007 00000000
* 34000041 41000000
* 9001000A 00000040
* 4A000000 8059E68C
* 92210005 00000000
* 86A00005 3FC00000
* 8891000A 00000005
* E2000002 00000000
* 4A001006 00000000
* 32000038 00000021
* 32000038 0000007F
* 32000038 00000080
* 32000038 00000083
* 58010000 0000002C
* 58010000 00000004
* 100000E4 00000000
* 1000010C 00000000
* 10000120 00000000
* 10000134 00000000
* 10000170 00000000
* E2000004 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* C277C6DC 00000004
* 8963FFFC 2C0B0001
* 40820008 48000010
* 39600000 9963FFFC
* 98030000 00000000
* E0000000 80008000
Here you go:@Yaaay - If you quote the instructions on how to port then Id be happy to attempt to learn, ive been wanting to learn but havnt been able to find any guides =/. I would help if i could =).
You port a .pac file with the following method:
- Open up the 5.0 NTSC file of a character and open up the PAL file of that character in another window.
- Go to subactions and from the events list, select "SFX" (for both)
- Scroll down through the subactions of the NTSC set until you find one with an SFX effect in it.
- Go to that same subaction in the PAL file
-Change the stuff in the NTSC window to what you see in the PAL window.
- Scroll to the next subaction in the NTSC file with sound etc. etc. until you reach the end of the file.
-Save the NTSC file to a new location (because this is now ported to PAL).
it really is easy, but each character usually has 500 subactions (probably only 40% has SFX though) so it is a LOT of work.
Hey, I tried it today, and I have a problem.
If I open a PAC file it does work but when I open another window and open the other PAC file I get "Error reading file". oO
Good luck!I had the same problem, but it's easy to fix. Just make another folder with the Smash Attacks program in it.
Apparently it's only possible to open 1 pac file with "one" program, so putting another Smash Attacks in a different location and use both will fix it.