Hi everyone,
Well I've been working on a little program spits out all of hitbox data. I've put the my test dump up on google docs.
You can view it: Google Docs
Download it: open office, excel
Last Changed: 6/3/13
The point of this is to have an easy way to look up any information about moves and attacks and such. I'd like to be able to make a Pivot table or some sort of similar jazz. It's more or less supposed to be a fairly read-able database of hitboxes.
Also the program i made to generate this stuff should work with future and previous versions of Project M. The hope there is that it'll be much less work to create those awesome character guides.
Missing Characters:
For this first dump it errored out on SZerosuit. So the sheet is currently missing these characters:
zserosuit, toonlink, wario, wolf, and zelda
Also there was some bugs with Mario and Luigi so I'm missing some of their data.
Other Bugs/Issues:
-Block Advantage is currently incorrect. It does not take into account frame advantage from a Hitlag Modifier.
-My maths are probably wrong on some Frame Speed Modifier code. So if you see something that's wrong let me know and I'll try to fix it.
-Ike's Dsmash2 and Link's Fsmash2 don't include the previous moves start-up. Nor is there anything about the cancel frame
- Jab's don't include the window where you can start the next jab. Jab2's don't take that into account for their start. Jab100's are a whole other mess.
- Most Special Attacks are probably wrong - I haven't done anything with actions/subroutines yet.
Things I'm hoping to add:
1) Articles!
This is going to take quite a bit of work and probably per character coding =(.
2) Auto-cancel windows
3) Hitlag
4) Hitstun/Velocity Calculations
This will probably be a sampling from 3 different weights at a variety of percents. So you'd get a sense of the hitstun of the move vs Mario, Bowser, GW sampled every 25% to 200%.
5) Maybe Invulnerability periods and Other Cancel windows.
This is a personal project, so don't expect any of these things any time soon.
Hope you find this useful =).
Well I've been working on a little program spits out all of hitbox data. I've put the my test dump up on google docs.
You can view it: Google Docs
Download it: open office, excel
Last Changed: 6/3/13
The point of this is to have an easy way to look up any information about moves and attacks and such. I'd like to be able to make a Pivot table or some sort of similar jazz. It's more or less supposed to be a fairly read-able database of hitboxes.
Also the program i made to generate this stuff should work with future and previous versions of Project M. The hope there is that it'll be much less work to create those awesome character guides.
Missing Characters:
For this first dump it errored out on SZerosuit. So the sheet is currently missing these characters:
zserosuit, toonlink, wario, wolf, and zelda
Also there was some bugs with Mario and Luigi so I'm missing some of their data.
Other Bugs/Issues:
-Block Advantage is currently incorrect. It does not take into account frame advantage from a Hitlag Modifier.
-My maths are probably wrong on some Frame Speed Modifier code. So if you see something that's wrong let me know and I'll try to fix it.
-Ike's Dsmash2 and Link's Fsmash2 don't include the previous moves start-up. Nor is there anything about the cancel frame
- Jab's don't include the window where you can start the next jab. Jab2's don't take that into account for their start. Jab100's are a whole other mess.
- Most Special Attacks are probably wrong - I haven't done anything with actions/subroutines yet.
Things I'm hoping to add:
1) Articles!
This is going to take quite a bit of work and probably per character coding =(.
2) Auto-cancel windows
3) Hitlag
4) Hitstun/Velocity Calculations
This will probably be a sampling from 3 different weights at a variety of percents. So you'd get a sense of the hitstun of the move vs Mario, Bowser, GW sampled every 25% to 200%.
5) Maybe Invulnerability periods and Other Cancel windows.
This is a personal project, so don't expect any of these things any time soon.
Hope you find this useful =).