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Smash 3DS 1 GB of SSB3D Space Currently Unavailable?

Chrimbo

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Meleefan

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We can hope, we'll know sooner or later.

Edit: Ridley will take up all the blocks. Heh.
 
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LasermasterA

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Hmmm that is interesting...

Wii U hype worthy characters to be downloaded as free DLC later!

There is hope!
 

Reila

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This is kind of exciting. I wonder what the 900mb~ left are for? I mean, DLC would be saved on a SD card, so I guess it is not for DLC.
 

JaidynReiman

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This is kind of exciting. I wonder what the 900mb~ left are for? I mean, DLC would be saved on a SD card, so I guess it is not for DLC.
Patches, presumably? But if that's the case, how much space would patches need to take up?
 

LasermasterA

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Patches, presumably? But if that's the case, how much space would patches need to take up?
Well there is a day one patch but it didn't sound too big.

Looks like those guys were time constrained after all.
 

Reila

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Patches, presumably? But if that's the case, how much space would patches need to take up?
Patches would be saved in the SD card as well. I think whatever those 900mbs are, they must be in the physical version of the game.

Oh well, we can only wait.
 
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Raijinken

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By the way, installation sizes are normally larger than the resulting space taken up. Some things get compressed once they're installed. If I had to guess, that would include Stages, Music, and the like. While there's definitely a chance it's for "unreleased content", odds are it's just compressed once it's installed to save space.

For other examples, look at the stated space for installing a Steam game, then look at the game's actual disk footprint after it installs. It's almost always smaller.
 

LasermasterA

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By the way, installation sizes are normally larger than the resulting space taken up. Some things get compressed once they're installed. If I had to guess, that would include Stages, Music, and the like. While there's definitely a chance it's for "unreleased content", odds are it's just compressed once it's installed to save space.

For other examples, look at the stated space for installing a Steam game, then look at the game's actual disk footprint after it installs. It's almost always smaller.
Yea but half the intended size? I don't see a 20 GB game installing for 10 GB...
 

Raijinken

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Yea but half the intended size? I don't see a 20 GB game installing for 10 GB...
My numbers may be off, but I seem to recall Total War Shogun 2 taking over 30 gigs initially, and then only having around 20 gigs on the computer afterwards. It's just a theory, I'm as hopeful as the rest that it stands for unseen content.
 

JaidynReiman

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My numbers may be off, but I seem to recall Total War Shogun 2 taking over 30 gigs initially, and then only having around 20 gigs on the computer afterwards. It's just a theory, I'm as hopeful as the rest that it stands for unseen content.
Its not just the roster that's lacking in my eyes. In fact, the roster as a whole (although unbalanced) has quite a large cast. The game's content overall is lacking, though. That's the big issue with Smash 3DS. There's far less content than Melee, while there's far more unlockables for that small amount of content available.
 

Raijinken

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Its not just the roster that's lacking in my eyes. In fact, the roster as a whole (although unbalanced) has quite a large cast. The game's content overall is lacking, though. That's the big issue with Smash 3DS. There's far less content than Melee, while there's far more unlockables for that small amount of content available.
I think that may be a slightly skewed feeling, since the VS count for unlocks is very low, and most of the stages unlock with their corresponding characters. It does feel a bit light, but not terribly lacking over all. It also depends on what you count as an unlockable to work towards - I consider the customizations all worthy unlocks on par with characters and stages. But I dunno, I'll kinda have to judge for myself once I get the game. At least in highschool it would take me a few days of average non-blitzing play to unlock everything, we'll see if that holds here as well.
 

LasermasterA

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My numbers may be off, but I seem to recall Total War Shogun 2 taking over 30 gigs initially, and then only having around 20 gigs on the computer afterwards. It's just a theory, I'm as hopeful as the rest that it stands for unseen content.
This is a bit off topic, but thanks for reminding of that game. I need to get it.

Back to topic:

This case is still intriguing... I hope there is DLC and more content to be offered though!
 
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KingBroly

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Does anyone feel that the 3DS version held back Smash a bit too much? I keep looking at that New 3DS and thinking to myself 'I wonder how that's going to work into all of this?'
 

IronFish

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Huh... this is actually really interesting, I think some more... curious people could see what that is exactly, I mean on Pokemon X/Y there were unrevealed megas for Latios and Latias
 

TTTTTsd

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Only problem is most Nintendo regulated DLC(that is, for every 3DS game including Fire Emblem, Mario Golf, etc.) is installed to an SD card. Soo, IDK what this extra space is.
 

Ursaguy

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So 1.1 GB for 49 characters, 30 stages, 60 songs, online support, and smash run, and 1 GB for 5 characters? Good luck with that.
 

Cold Fusion

ヽ༼ຈل͜ຈ༽ノ JIGGLYPUFF OR RIOT ヽ༼ຈل͜ຈ༽ノ
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So 1.1 GB for 49 characters, 30 stages, 60 songs, online support, and smash run, and 1 GB for 5 characters? Good luck with that.
No it's one GB for Ridley get it right.
 

JaidynReiman

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So 1.1 GB for 49 characters, 30 stages, 60 songs, online support, and smash run, and 1 GB for 5 characters? Good luck with that.
Who said its 1 GB for 5 characters? If anything half that would be due to compression, but a full GB of just uncompressing data? That's some damn good compression if that's the case. It wouldn't just be for 5 characters, if anything it'd be 5 characters, 6 stages, a few AT's, and new game modes.


Either way, I don't expect anything. It just seems like too much missing space. I could understand Compression, but taking away half of the space via compression? I didn't think that was possible (maybe its possible to take off maybe 30%, but not half).
 

Ursaguy

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Who said its 1 GB for 5 characters? If anything half that would be due to compression, but a full GB of just uncompressing data? That's some damn good compression if that's the case. It wouldn't just be for 5 characters, if anything it'd be 5 characters, 6 stages, a few AT's, and new game modes.


Either way, I don't expect anything. It just seems like too much missing space. I could understand Compression, but taking away half of the space via compression? I didn't think that was possible (maybe its possible to take off maybe 30%, but not half).
That was pretty much my point. There's way too much unused space to suggest that any significant amount of it would be for DLC
 

ZombieVito

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By the way, installation sizes are normally larger than the resulting space taken up. Some things get compressed once they're installed. If I had to guess, that would include Stages, Music, and the like. While there's definitely a chance it's for "unreleased content", odds are it's just compressed once it's installed to save space.

For other examples, look at the stated space for installing a Steam game, then look at the game's actual disk footprint after it installs. It's almost always smaller.
I just checked with a friend who has the game digitally. Installed the games is over 9000 blocks.

So no compression.
 

R0Y

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No. 3DS games are printed on a type of ROM. ROM means read-only memory. There's a tiny bit of space for saving but that is it. DLC saves to the SD Card in 3DS titles that support it.

The game just isn't as big as that Japanese advertising said, that is all. It must be a 2 GB card and only like 1.1 GB filled instead.

Not to mention, that eshop size wouldn't make sense anyway unless it were reserving a higher amount than it said for the game, which makes no sense because some people's SD cards would be getting full.
 
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ZombieVito

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But it doesn't make any sense, why say 17000 blocks? Why lie? This is the first time I have ever seen a game lie about it's space.
 

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鉄腕
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The 2.1 GB, is that from the actual box or that preview from the other week?
 

R0Y

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But it doesn't make any sense, why say 17000 blocks? Why lie? This is the first time I have ever seen a game lie about it's space.
Just an error. Game is 9,320 blocks, might vary slightly by region but there's no magic flash chip on the card or hidden compartment in the eShop download.

The 2.1 GB, is that from the actual box or that preview from the other week?
Based on the advertising spead that leaked out of Japan a couple weeks ago IIRC. Was reported widely but the number is just wrong.
 
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TTTTTsd

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It's probably just stored on a 2GB compatible card due to the game size during and after development, I imagine. They're either incorrect about the card size, or it's just got spare room due to the reasons I stated above.
 

R0Y

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It's probably just stored on a 2GB compatible card due to the game size during and after development, I imagine. They're either incorrect about the card size, or it's just got spare room due to the reasons I stated above.
Since it's over a gigabyte but under 2, it must be. Doesn't explain the extra .1 GB. Really it must have just been an error.
 

elitex12

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While I don't know why its as big as they claimed, I'm glad I can have enough space to actually have the game on my SD card. (I honestly expected the game initially, to be gigantic for a 3ds game)
 

Moldy Clay

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I don't think some of you realize how much wizardry Nintendo has when it comes to compression. A lot of 3DS games are extremely small, but should be much bigger.

I can guarantee you, it's probably all compression.

Unless I am mistaken, the logic doesn't even make sense to assume they could be hidden in that unused space. They would already just be in the game if they're special unlocks, meaning they wouldn't have to be written to the cartridge or added in some way to fill up the space. If there are extra characters, they would be part of the already used data, not empty data. You're not ADDING characters to the cartridge. That's not how that works.

And if it was DLC, it would be saved to the SD card.
 

Flaxr XIII

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Maybe they'll do like they do with Kingdom Hearts, where they'll release a basic version in Japan, the western release gets a little bit of more content, and then Japan gets a Final Mix version that has a ton of more content that's Japanese exclusive.
:smash: I have no idea what I'm talking about. This has nothing to do with memory. Ah well.
 

AlexTLW

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Just when you think your most wanted character kicked the bucket, this bit of info gives you that last little light of hope that they still have a chance.
 

Rakath

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It could be DLC, not all DLC is downloaded. Which is misleading, I know, but listen. If character/stage/AT/Item data is 'locked' until opened (time locked, patch-locked, Wii-U connection locked, what have you), if you bought the cart version of the game the reason might be you have limited access to wireless connections and data. A few hundred kb patch vs. a huge data package is easier for those in that situation, those with the eShop game were already able to put their downloading skillz to use.

Now, of course, this means the locked data was prepared at gold date. But... it's possible for it to be DLC.
 

RPGatWill

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I wouldn't count on anything to be honest. That way when and if something does happen I can be surprised by it.
 

Fire Tactician

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I wouldn't count on anything to be honest. That way when and if something does happen I can be surprised by it.
Yay, pessimism!

But seriously, this is a good mindset. I think that it could be used for patches- we already got the Conquest patch. Maybe something else will come along. Language options maybe?
 
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