Frognificent
Smash Rookie
- Joined
- Sep 16, 2014
- Messages
- 3
Hey guys, software engineer here. Word on the street is that the 3DS is having a hard time running Smash 4. Now, there's already talk that booting Smash 4 reboots your 3DS console into a different mode, reallocating system memory for use by the game (that's why Miiverse doesn't work when in-game). Now, if this is true, it leads me to believe that that extra gig of space is to be used as swap space.What's swap space? Glad you asked!
Swap space is what a computer uses to store data when the RAM is full. Now, typically swapping is an awful idea, and everyone tries to avoid it, but sometimes it can't be helped. So, how does this apply to Smash? Well, Smash is a fast game, running at 60fps even in 3D. That's a lot for the little 3DS to handle. Now, if it had to store all of its data in just the RAM available in the system, it'd probably be a lot more laggy. But by giving it an extra gig of swap, Nintendo can be certain it'll always have the RAM it needs.
Tl;dr: Nintendo's probably got that gig of empty space on the download as extra RAM. It's probably on the physical version as well (anyone wanna check that for me?).
Swap space is what a computer uses to store data when the RAM is full. Now, typically swapping is an awful idea, and everyone tries to avoid it, but sometimes it can't be helped. So, how does this apply to Smash? Well, Smash is a fast game, running at 60fps even in 3D. That's a lot for the little 3DS to handle. Now, if it had to store all of its data in just the RAM available in the system, it'd probably be a lot more laggy. But by giving it an extra gig of swap, Nintendo can be certain it'll always have the RAM it needs.
Tl;dr: Nintendo's probably got that gig of empty space on the download as extra RAM. It's probably on the physical version as well (anyone wanna check that for me?).