DungeonMaster
Smash Lord
Back up your replays! It's that time again! Where we try to guess what the overlords think we need.
1.15 was very good to Samus, let's be clear it was an excellent patch.
It was also very useful indirectly for nerfs to the high tiers, (MK ladder is dead, Shiek nerfs in particular ) and we may hopefully see some additional nerfs to characters who are too strong, that's my #1 prediction.
Looking back at the patterns what they've been willing to change:
Grab endlag (praise the lord)
Hitboxes (F-air, N-air, and others)
Landing lag (F-air)
Kill power (N-air, F-tilt)
Longer lasting hitboxes (N-air)
Slight damage buffs (F-air, Up-B)
End-lag reduction (D-smash, bomb)
And they've even reversed decisions on F-tilt (again praise).
What they have been distinctly unwilling to change:
Missile, SM endlag i.e. basic zoning should never be on-par with true zoners
Grab startup (16 frames of utter death)
Teching from Up-tilt and D-air
Jab 1+2 combo range (which I'm fine with but many people are not)
F-smash not matching animation
D-air hitboxes not matching animation trail
I think basically EVERYONE would love to see changes to those aspects they have been most unwilling to change
But that's not what this thread is about - it's about *your* predictions.
Overall we did predict some of the most egregious things changed, but we never guessed when it would happen or how they would do it.
So my own is:
D-air hitbox increase, no tech on impact. (They did this for link, falco, it's not that crazy)
We may, may see F-smash hitbox improvement.
Incremental improvement of grab.
1.15 was very good to Samus, let's be clear it was an excellent patch.
It was also very useful indirectly for nerfs to the high tiers, (MK ladder is dead, Shiek nerfs in particular ) and we may hopefully see some additional nerfs to characters who are too strong, that's my #1 prediction.
Looking back at the patterns what they've been willing to change:
Grab endlag (praise the lord)
Hitboxes (F-air, N-air, and others)
Landing lag (F-air)
Kill power (N-air, F-tilt)
Longer lasting hitboxes (N-air)
Slight damage buffs (F-air, Up-B)
End-lag reduction (D-smash, bomb)
And they've even reversed decisions on F-tilt (again praise).
What they have been distinctly unwilling to change:
Missile, SM endlag i.e. basic zoning should never be on-par with true zoners
Grab startup (16 frames of utter death)
Teching from Up-tilt and D-air
Jab 1+2 combo range (which I'm fine with but many people are not)
F-smash not matching animation
D-air hitboxes not matching animation trail
I think basically EVERYONE would love to see changes to those aspects they have been most unwilling to change
But that's not what this thread is about - it's about *your* predictions.
Overall we did predict some of the most egregious things changed, but we never guessed when it would happen or how they would do it.
So my own is:
D-air hitbox increase, no tech on impact. (They did this for link, falco, it's not that crazy)
We may, may see F-smash hitbox improvement.
Incremental improvement of grab.